Maarten Groen
Biographic Data
| ID | 3857073 |
|---|---|
| NAME | Maarten Groen |
| GIVEN NAMES | Maarten |
| FAMILY NAME | Groen |
| SIGNATURE | GROEN M |
| AFFILIATIONS | Amsterdam University of Applied Sciences |
| ORCID | 0009-0003-0907-4364 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 5 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Game‐Making for Cultural Change and Empowered Youth Participation
The Urban Belonging Photo App
This paper introduces the open-source Urban Belonging (UB) toolkit, designed to study place attachments through a combined digital, visual and participatory methodology that foregrounds lived experience. The core of the toolkit is the photovoice UB App, which prompts participants to document urban experiences as digital data by taking pictures of the city, annotating them, and reacting to others' photos. The toolkit also includes an API interface…
The Urban Belonging Photo App
This paper introduces the open-source Urban Belonging (UB) toolkit, designed to study place attachments through a combined digital, visual and participatory methodology that foregrounds lived experience. The core of the toolkit is the photovoice UB App, which prompts participants to document urban experiences as digital data by taking pictures of the city, annotating them, and reacting to others' photos. The toolkit also includes an API interface…
The Urban Belonging Photo App
This paper introduces the open-source Urban Belonging (UB) toolkit, designed to study place attachments through a combined digital, visual and participatory methodology that foregrounds lived experience. The core of the toolkit is the photovoice UB App, which prompts participants to document urban experiences as digital data by taking pictures of the city, annotating them, and reacting to others' photos. The toolkit also includes an API interface…
Game‐Making for Cultural Change and Empowered Youth Participation
Citizen journalism (2 works) · Biomedical and Engineering Education (1 work) · Computer Science (1 work) · Cultural analysis (1 work) · Cultural capital (1 work) · Cultural diversity (1 work) · Data science (1 work) · Educational Games and Gamification (1 work) · Empowerment (1 work) · Metadata (1 work)