Eetu Wallius
Biographic Data
| ID | 3857579 |
|---|---|
| NAME | Eetu Wallius |
| GIVEN NAMES | Eetu |
| FAMILY NAME | Wallius |
| SIGNATURE | WALLIUS E |
| AFFILIATIONS | Tampere University |
| ORCID | 0000-0003-3251-7314 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 2 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Data use in urban walkability promotion
Behavioral data is central for walkability policymaking. • Data primarily used to justify tradeoffs in walkability promotion. • Cross-sectoral collaboration and data merging practices needed
From forceful compliance to motivated endorsement
The commonly applied strategies for promoting policy compliance can be coercive, potentially hindering behavioural change and discouraging individuals from taking a proactive role in their social settings.These approaches also pose risks related to ethics as they may sacrifice individual agency and autonomy.However, contemporary motivational strategies may provide solutions to these conundrums.One of the prominent approaches is gamification, whic…
Gamifying the city
This article builds on previous scholarship on urban play, playable cities, and gamification by focusing on the contemporary relationship between play and mobility in cities. The article applies Floch’s semiotic square of valorisations to urban mobility by examining the values that are employed to make sense of movement through the city. The model is developed through Caillois’ forms of play: chance, competition, simulation, and vertigo. The mode…
Gamifying the city
This article builds on previous scholarship on urban play, playable cities, and gamification by focusing on the contemporary relationship between play and mobility in cities. The article applies Floch’s semiotic square of valorisations to urban mobility by examining the values that are employed to make sense of movement through the city. The model is developed through Caillois’ forms of play: chance, competition, simulation, and vertigo. The mode…
Gamifying the city
This article builds on previous scholarship on urban play, playable cities, and gamification by focusing on the contemporary relationship between play and mobility in cities. The article applies Floch’s semiotic square of valorisations to urban mobility by examining the values that are employed to make sense of movement through the city. The model is developed through Caillois’ forms of play: chance, competition, simulation, and vertigo. The mode…
From forceful compliance to motivated endorsement
The commonly applied strategies for promoting policy compliance can be coercive, potentially hindering behavioural change and discouraging individuals from taking a proactive role in their social settings.These approaches also pose risks related to ethics as they may sacrifice individual agency and autonomy.However, contemporary motivational strategies may provide solutions to these conundrums.One of the prominent approaches is gamification, whic…
Data use in urban walkability promotion
Behavioral data is central for walkability policymaking. • Data primarily used to justify tradeoffs in walkability promotion. • Cross-sectoral collaboration and data merging practices needed
Political science (2 works) · Psychology (2 works) · Sociology (2 works) · Urban Transport and Accessibility (2 works) · Aesthetics (1 work) · Affordance (1 work) · Agency (philosophy) (1 work) · Art (1 work) · Autonomy (1 work) · Behavioral Health and Interventions (1 work)