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Mark R Johnson

Biographic Data

ID3857660
NAMEMark R Johnson
GIVEN NAMESMark R
FAMILY NAMEJohnson
SIGNATUREJOHNSON M R
AFFILIATIONSUniversity of Southern California
ORCID0000-0003-1096-9918
VERIFIEDYes
TOTAL WORKS17
TOTAL CITATIONS44
WORKS AS AUTHOR17
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2001
LATEST PUBLICATION YEAR2025
H-INDEX2
  • Play to Submission

    Mark R Johnson•ARTICLE•American Journal of Sociology•2025

  • Frictions and flows in Twitch’s platform economy

    Open Access•Nathan J Jackson, Mark R Johnson•ARTICLE•Information Communication & Society•2024

    In this article we introduce 'capital flow' and 'capital friction' as terms that characterize features and user behaviours on internet platforms which encourage and discourage spending, respectively. We explore these via leading live streaming platform Twitch, where numerous platform features and normative behaviours both promote and downplay spending. This makes it an ideal site for understanding conflicting economic and social platform dynamics…

  • Smartphone GPS-Based Exposure to Greenspace and Walkability and Accelerometer-Assessed Physical Activity During Pregnancy and Early Postpartum—Evidence from the Madres Cohort

    Open Access•Li Yi, Rima Habre et al.•ARTICLE•Journal of Urban Health•2024

    A growing number of studies have associated walkability and greenspace exposure with greater physical activity (PA) in women during pregnancy. However, most studies have focused on examining women's residential environments and neglected exposure in locations outside the home neighborhood. Using 350 person-days (N = 55 participants) of smartphone global positioning system (GPS) location and accelerometer data collected during the first and third …

  • Association of Breastfeeding Duration with 12-Month Postpartum Blood Lipids in a Predominately Lower-Income Hispanic Pregnancy Cohort in Los Angeles

    Open Access•Zhongzheng Niu, Christine H Naya et al.•ARTICLE•International Journal of…•2022

    Breastfeeding may protect women’s long-term cardiovascular health; however, breastfeeding-related postpartum lipid changes remain unclear. We aim to examine associations of breastfeeding duration with maternal lipids at 12 months postpartum. In a subsample (n = 79) of the Maternal and Developmental Risks from Environmental and Social Stressors (MADRES) cohort, breastfeeding status and duration at 3, 6, and 12 months postpartum were self-reported.…

  • Prenatal Maternal Cortisol Levels and Infant Birth Weight in a Predominately Low-Income Hispanic Cohort

    Open Access•Alicia K Peterson, Alicia Peterson et al.•ARTICLE•International Journal of…•2020

    Infant birth weight influences numerous health outcomes throughout the life course including childhood obesity and metabolic morbidities. Maternal experience of stress, both before and during pregnancy, has been hypothesized to influence fetal growth and birth outcomes. However, these associations currently are not fully understood, due to conflicting results in the published literature. Salivary cortisol is often used as a biological biomarker t…

  • ‘It’s like the gold rush’

    Mark R Johnson, Jamie Woodcock•ARTICLE•Information Communication & Society•2019

    This paper explores the lives and careers of video game live broadcasters, especially those who gain their primary real-world income through this practice. We introduce the dominant market leader – the platform Twitch.tv – and outline its immensely rapid growth and the communities of millions of broadcasters, and tens of millions of viewers, it now boasts. Drawing on original interview data with professional and aspiring-professional game broadca…

  • Inclusion and exclusion in the digital economy

    Mark R Johnson•ARTICLE•Information Communication & Society•2019

    In this paper I explore economic and inclusion opportunities for people with disabilities and mental health issues afforded by ‘live streaming’ ‒ the live broadcast of one’s activities over the internet to a globally dispersed audience. In both 2016 and 2017, the leading live streaming platform Twitch.tv broadcast over 500,000 years of video, which were produced by over two million regular broadcasters (‘streamers’), and consumed by an audience o…

  • The Unpredictability of Gameplay

    Mark R Johnson•BOOK•The Unpredictability of Gameplay•2019

    The Unpredictability of Gameplay explores the many forms of unpredictability in games and proposes a comprehensive theoretical framework for understanding and categorizing non-deterministic game mechanics. Rather than viewing all game mechanics with unpredictable outcomes as a single concept, Mark R. Johnson develops a three-part typology for such mechanics, distinguishing between randomness, chance, and luck in gameplay, assessing games that ran…

  • The imperative to be seen

    Open Access•Mark R Johnson, Mark Carrigan et al.•ARTICLE•First Monday•2019

    In this paper we examine the pursuit of celebrity through the live broadcast (‘streaming’) of video games as an expression of an emerging moral economy of contemporary digital capitalism. Live streaming is a novel form overwhelmingly found amongst young people disproportionately harmed by the economic crisis, and we propose that the contraction of employment opportunities is giving rise to a strong imperative to be seen, which finds an outlet in …

  • Co-creating videogames

    Mark R Johnson•ARTICLE•Information Communication & Society•2018

    John Banks’ Co-creating videogames examines creative work that takes place across, between and through networks of professionals and amateurs, focused on this practice in the context of videogame d

  • How to talk about videogames

    Mark R Johnson•ARTICLE•Information Communication & Society•2018

  • Gamification

    Open Access•Jamie Woodcock, Mark R Johnson•ARTICLE•The Sociological Review•2018•Cited by: 35•References: 32

    Gamification' is understood as the application of game systems - competition, rewards, quantifying player/user behaviour - into non-game domains, such as work, productivity and fitness. Such practices are deeply problematic as they represent the capture of 'play' in the pursuit of neoliberal rationalization and the managerial optimization of working life and labour. However, applying games and play to social life is also central to the Situationi…

  • Gods in and of the machine

    Mark R Johnson•ARTICLE•Information Communication & Society•2017

    ‘Playing with Religion in Digital Games’ is a collection of essays exploring the relationships between religion and video games, and the sociological and critical relevance of conceptualising these

  • Fighting games and Go

    Open Access•Mark R Johnson, Jamie Woodcock•ARTICLE•Thesis Eleven•2017•Cited by: 5•References: 18

    This paper examines the varied cultural meanings of computer game play in competitive and professional computer gaming and live-streaming. To do so it riffs off Andrew Feenberg's 1994 work exploring the changing meanings of the ancient board game of Go in mid-century Japan. We argue that whereas Go saw a de-aestheticization with the growth of newspaper reporting and a new breed of 'westernized' player, the rise of professionalized computer gamepl…

  • New technological localisms

    Open Access•Darren J Reed, Mark R Johnson•ARTICLE•urbe Revista Brasileira de Gestão…•2014

    The following paper is concerned with elucidating an account of forms of new localism as they relate to the concept of 'habitele', a conceptual framework that helps us understand new forms of relatedness in the digitally mediated world. In doing this it will also reflect back on the concept and draw out as yet unconsidered elements based upon issues of fluidity,mobility, and what we will call 'distal-locals'. The paper is centred around two case …

  • Material Participation

    Mark R Johnson•REVIEW•Information Communication & Society•2013•Cited by: 2

    Noortje Marres, Material Participation: Technology, the Environment and Everyday Publics (Basingstoke: Palgrave Macmillan, 2012), 216 pp., ISBN 978-0230232112 (hbk), £55.00. In her book Material Pa

  • Locally complete path independent choice functions and their lattices

    Open Access•Mark R Johnson, Richard A Dean•ARTICLE•Mathematical Social Sciences•2001•Cited by: 2•References: 15

  • Gamification

    Open Access•Jamie Woodcock, Mark R Johnson•ARTICLE•The Sociological Review•2018•Cited by: 35•References: 32

    Gamification' is understood as the application of game systems - competition, rewards, quantifying player/user behaviour - into non-game domains, such as work, productivity and fitness. Such practices are deeply problematic as they represent the capture of 'play' in the pursuit of neoliberal rationalization and the managerial optimization of working life and labour. However, applying games and play to social life is also central to the Situationi…

  • Fighting games and Go

    Open Access•Mark R Johnson, Jamie Woodcock•ARTICLE•Thesis Eleven•2017•Cited by: 5•References: 18

    This paper examines the varied cultural meanings of computer game play in competitive and professional computer gaming and live-streaming. To do so it riffs off Andrew Feenberg's 1994 work exploring the changing meanings of the ancient board game of Go in mid-century Japan. We argue that whereas Go saw a de-aestheticization with the growth of newspaper reporting and a new breed of 'westernized' player, the rise of professionalized computer gamepl…

  • Material Participation

    Mark R Johnson•REVIEW•Information Communication & Society•2013•Cited by: 2

    Noortje Marres, Material Participation: Technology, the Environment and Everyday Publics (Basingstoke: Palgrave Macmillan, 2012), 216 pp., ISBN 978-0230232112 (hbk), £55.00. In her book Material Pa

  • Locally complete path independent choice functions and their lattices

    Open Access•Mark R Johnson, Richard A Dean•ARTICLE•Mathematical Social Sciences•2001•Cited by: 2•References: 15

  • Locally complete path independent choice functions and their lattices

    Open Access•Mark R Johnson, Richard A Dean•ARTICLE•Mathematical Social Sciences•2001•Cited by: 2•References: 15

  • Material Participation

    Mark R Johnson•REVIEW•Information Communication & Society•2013•Cited by: 2

    Noortje Marres, Material Participation: Technology, the Environment and Everyday Publics (Basingstoke: Palgrave Macmillan, 2012), 216 pp., ISBN 978-0230232112 (hbk), £55.00. In her book Material Pa

  • New technological localisms

    Open Access•Darren J Reed, Mark R Johnson•ARTICLE•urbe Revista Brasileira de Gestão…•2014

    The following paper is concerned with elucidating an account of forms of new localism as they relate to the concept of 'habitele', a conceptual framework that helps us understand new forms of relatedness in the digitally mediated world. In doing this it will also reflect back on the concept and draw out as yet unconsidered elements based upon issues of fluidity,mobility, and what we will call 'distal-locals'. The paper is centred around two case …

  • Gods in and of the machine

    Mark R Johnson•ARTICLE•Information Communication & Society•2017

    ‘Playing with Religion in Digital Games’ is a collection of essays exploring the relationships between religion and video games, and the sociological and critical relevance of conceptualising these

  • Fighting games and Go

    Open Access•Mark R Johnson, Jamie Woodcock•ARTICLE•Thesis Eleven•2017•Cited by: 5•References: 18

    This paper examines the varied cultural meanings of computer game play in competitive and professional computer gaming and live-streaming. To do so it riffs off Andrew Feenberg's 1994 work exploring the changing meanings of the ancient board game of Go in mid-century Japan. We argue that whereas Go saw a de-aestheticization with the growth of newspaper reporting and a new breed of 'westernized' player, the rise of professionalized computer gamepl…

  • Co-creating videogames

    Mark R Johnson•ARTICLE•Information Communication & Society•2018

    John Banks’ Co-creating videogames examines creative work that takes place across, between and through networks of professionals and amateurs, focused on this practice in the context of videogame d

  • How to talk about videogames

    Mark R Johnson•ARTICLE•Information Communication & Society•2018

  • Gamification

    Open Access•Jamie Woodcock, Mark R Johnson•ARTICLE•The Sociological Review•2018•Cited by: 35•References: 32

    Gamification' is understood as the application of game systems - competition, rewards, quantifying player/user behaviour - into non-game domains, such as work, productivity and fitness. Such practices are deeply problematic as they represent the capture of 'play' in the pursuit of neoliberal rationalization and the managerial optimization of working life and labour. However, applying games and play to social life is also central to the Situationi…

  • ‘It’s like the gold rush’

    Mark R Johnson, Jamie Woodcock•ARTICLE•Information Communication & Society•2019

    This paper explores the lives and careers of video game live broadcasters, especially those who gain their primary real-world income through this practice. We introduce the dominant market leader – the platform Twitch.tv – and outline its immensely rapid growth and the communities of millions of broadcasters, and tens of millions of viewers, it now boasts. Drawing on original interview data with professional and aspiring-professional game broadca…

  • Inclusion and exclusion in the digital economy

    Mark R Johnson•ARTICLE•Information Communication & Society•2019

    In this paper I explore economic and inclusion opportunities for people with disabilities and mental health issues afforded by ‘live streaming’ ‒ the live broadcast of one’s activities over the internet to a globally dispersed audience. In both 2016 and 2017, the leading live streaming platform Twitch.tv broadcast over 500,000 years of video, which were produced by over two million regular broadcasters (‘streamers’), and consumed by an audience o…

  • The Unpredictability of Gameplay

    Mark R Johnson•BOOK•The Unpredictability of Gameplay•2019

    The Unpredictability of Gameplay explores the many forms of unpredictability in games and proposes a comprehensive theoretical framework for understanding and categorizing non-deterministic game mechanics. Rather than viewing all game mechanics with unpredictable outcomes as a single concept, Mark R. Johnson develops a three-part typology for such mechanics, distinguishing between randomness, chance, and luck in gameplay, assessing games that ran…

  • The imperative to be seen

    Open Access•Mark R Johnson, Mark Carrigan et al.•ARTICLE•First Monday•2019

    In this paper we examine the pursuit of celebrity through the live broadcast (‘streaming’) of video games as an expression of an emerging moral economy of contemporary digital capitalism. Live streaming is a novel form overwhelmingly found amongst young people disproportionately harmed by the economic crisis, and we propose that the contraction of employment opportunities is giving rise to a strong imperative to be seen, which finds an outlet in …

  • Prenatal Maternal Cortisol Levels and Infant Birth Weight in a Predominately Low-Income Hispanic Cohort

    Open Access•Alicia K Peterson, Alicia Peterson et al.•ARTICLE•International Journal of…•2020

    Infant birth weight influences numerous health outcomes throughout the life course including childhood obesity and metabolic morbidities. Maternal experience of stress, both before and during pregnancy, has been hypothesized to influence fetal growth and birth outcomes. However, these associations currently are not fully understood, due to conflicting results in the published literature. Salivary cortisol is often used as a biological biomarker t…

  • Association of Breastfeeding Duration with 12-Month Postpartum Blood Lipids in a Predominately Lower-Income Hispanic Pregnancy Cohort in Los Angeles

    Open Access•Zhongzheng Niu, Christine H Naya et al.•ARTICLE•International Journal of…•2022

    Breastfeeding may protect women’s long-term cardiovascular health; however, breastfeeding-related postpartum lipid changes remain unclear. We aim to examine associations of breastfeeding duration with maternal lipids at 12 months postpartum. In a subsample (n = 79) of the Maternal and Developmental Risks from Environmental and Social Stressors (MADRES) cohort, breastfeeding status and duration at 3, 6, and 12 months postpartum were self-reported.…

  • Frictions and flows in Twitch’s platform economy

    Open Access•Nathan J Jackson, Mark R Johnson•ARTICLE•Information Communication & Society•2024

    In this article we introduce 'capital flow' and 'capital friction' as terms that characterize features and user behaviours on internet platforms which encourage and discourage spending, respectively. We explore these via leading live streaming platform Twitch, where numerous platform features and normative behaviours both promote and downplay spending. This makes it an ideal site for understanding conflicting economic and social platform dynamics…

  • Smartphone GPS-Based Exposure to Greenspace and Walkability and Accelerometer-Assessed Physical Activity During Pregnancy and Early Postpartum—Evidence from the Madres Cohort

    Open Access•Li Yi, Rima Habre et al.•ARTICLE•Journal of Urban Health•2024

    A growing number of studies have associated walkability and greenspace exposure with greater physical activity (PA) in women during pregnancy. However, most studies have focused on examining women's residential environments and neglected exposure in locations outside the home neighborhood. Using 350 person-days (N = 55 participants) of smartphone global positioning system (GPS) location and accelerometer data collected during the first and third …

  • Play to Submission

    Mark R Johnson•ARTICLE•American Journal of Sociology•2025

Computer Science (10 works) · Digital Games and Media (8 works) · Sociology (8 works) · Political science (6 works) · Economics (5 works) · Epistemology (5 works) · Multimedia (5 works) · Business (4 works) · Psychology (4 works) · Public relations (4 works)

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