Evelyn Chew
Biographic Data
| ID | 3876124 |
|---|---|
| NAME | Evelyn Chew |
| GIVEN NAMES | Evelyn |
| FAMILY NAME | Chew |
| SIGNATURE | CHEW E |
| AFFILIATIONS | National University of Singapore |
| VERIFIED | No |
| TOTAL WORKS | 1 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 1 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2019 |
| LATEST PUBLICATION YEAR | 2019 |
| H-INDEX | 1 |
Multimodality and Interactivity in "Natively" Digital Life Stories
This article explores the role of interactivity in a “natively” digital life story. The human-computer interaction is an essential component in these life stories. Phenomenologically, interactivity permeates the user’s experience of the life story, potentially integrating the semiotic modes, such as color, text, and sound, into a coherent, unified whole. Whether this unity of experience is achieved so that the life experience is effectively conve…
Multimodality and Interactivity in "Natively" Digital Life Stories
This article explores the role of interactivity in a “natively” digital life story. The human-computer interaction is an essential component in these life stories. Phenomenologically, interactivity permeates the user’s experience of the life story, potentially integrating the semiotic modes, such as color, text, and sound, into a coherent, unified whole. Whether this unity of experience is achieved so that the life experience is effectively conve…
Multimodality and Interactivity in "Natively" Digital Life Stories
This article explores the role of interactivity in a “natively” digital life story. The human-computer interaction is an essential component in these life stories. Phenomenologically, interactivity permeates the user’s experience of the life story, potentially integrating the semiotic modes, such as color, text, and sound, into a coherent, unified whole. Whether this unity of experience is achieved so that the life experience is effectively conve…
Aesthetics (1 work) · Art (1 work) · Artificial Intelligence (1 work) · Comics (1 work) · Computer Science (1 work) · Digital Games and Media (1 work) · Digital Storytelling and Education (1 work) · Human–computer interaction (1 work) · Interactivity (1 work) · Linguistics (1 work)