Paula Carneiro
Biographic Data
| ID | 3882374 |
|---|---|
| NAME | Paula Carneiro |
| GIVEN NAMES | Paula |
| FAMILY NAME | Carneiro |
| SIGNATURE | CARNEIRO P |
| AFFILIATIONS | Universidade Lusófona |
| ORCID | 0000-0002-2985-606X |
| VERIFIED | Yes |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 6 |
| WORKS AS AUTHOR | 7 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2006 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 2 |
Exploring Musculoskeletal Complaints in a Needle Manufacturing Industry
Musculoskeletal disorders (MSD) encompass a variety of conditions affecting muscles, joints, and nerves. In Portugal, MSDs are the most prevalent occupational health problem in companies. Based on the relevance of work-related MSD (WMSD), this study aims to assess the prevalence of MSD complaints in a needle manufacturing industry in Northern Portugal, following a cross-sectional approach. Thus, 526 workers from five departments (i.e., operator, …
Memory updating after retrieval
We conducted three experiments testing the malleability of memory in incorporating new information following retrieval. All experiments used associative lists typical of the DRM paradigm [Deese, J. (1959). On the prediction of occurrence of particular verbal intrusions in immediate recall. Journal of Experimental Psychology, 58(1), 17–22; Roediger, H. L., & McDermott, K. B. (1995). Creating false memories: Remembering words not presented in lists…
Behavior as a stereotype cue
When it comes to the study of stereotypes, plenty of material can be of use. While personality traits tend to be the most commonly adopted, behavioral information can also be relevant, both in the study of stereotypes, as well as in other research fields (e.g., illusory correlations, memory and judgement and decision making). The purpose of this paper was to create a readily available list of behavioral sentences with stereotypicality ratings for…
Respostas emocionais (verbais e psicofisiológicas) perante imagens de estímulos alimentares
O processamento emocional de imagens com estímulos alimentares foi estudado em quatro experiências, comparando participantes que revelaram ter atitudes pouco saudáveis face à alimentação, dieta e forma do corpo, com grupos de controlo. Todos os participantes eram do sexo feminino e as respostas a imagens de alimentos de baixo e elevado teor calórico foram comparadas às respostas a outros estímulos emocionais. Nas primeiras três experiências foram…
Are the effects of Unreal violent video games pronounced when playing with a virtual reality system
This study was conducted to analyze the short‐term effects of violent electronic games, played with or without a virtual reality (VR) device, on the instigation of aggressive behavior. Physiological arousal (heart rate (HR)), priming of aggressive thoughts, and state hostility were also measured to test their possible mediation on the relationship between playing the violent game (VG) and aggression. The participants—148 undergraduate students—we…
Violent computer games and their effects on state hostility and physiological arousal
An experimental study was conducted to investigate the impact of violent computer games on state hostility, state anxiety and arousal. Participants were undergraduate students, aged from 18 to 25 years. Before the experimental sessions, participants filled in self‐report measures concerning their video game habits and were also pre‐tested for aggressiveness and trait anxiety. Physiological responses (heart rate and skin conductance) were measured…
Violent computer games and their effects on state hostility and Physiological arousal
An experimental study was conducted to investigate the impact of violent computer games on state hostility, state anxiety and arousal. Participants were undergraduate students, aged from 18 to 25 years old. Before the experimental sessions, participants filled in self‐report measures concerning their video game habits and were also pre‐tested for aggressiveness and trait anxiety. Physiological responses (heart rate and skin conductance) were meas…
Are the effects of Unreal violent video games pronounced when playing with a virtual reality system
This study was conducted to analyze the short‐term effects of violent electronic games, played with or without a virtual reality (VR) device, on the instigation of aggressive behavior. Physiological arousal (heart rate (HR)), priming of aggressive thoughts, and state hostility were also measured to test their possible mediation on the relationship between playing the violent game (VG) and aggression. The participants—148 undergraduate students—we…
Violent computer games and their effects on state hostility and physiological arousal
An experimental study was conducted to investigate the impact of violent computer games on state hostility, state anxiety and arousal. Participants were undergraduate students, aged from 18 to 25 years. Before the experimental sessions, participants filled in self‐report measures concerning their video game habits and were also pre‐tested for aggressiveness and trait anxiety. Physiological responses (heart rate and skin conductance) were measured…
Violent computer games and their effects on state hostility and Physiological arousal
An experimental study was conducted to investigate the impact of violent computer games on state hostility, state anxiety and arousal. Participants were undergraduate students, aged from 18 to 25 years old. Before the experimental sessions, participants filled in self‐report measures concerning their video game habits and were also pre‐tested for aggressiveness and trait anxiety. Physiological responses (heart rate and skin conductance) were meas…
Violent computer games and their effects on state hostility and physiological arousal
An experimental study was conducted to investigate the impact of violent computer games on state hostility, state anxiety and arousal. Participants were undergraduate students, aged from 18 to 25 years. Before the experimental sessions, participants filled in self‐report measures concerning their video game habits and were also pre‐tested for aggressiveness and trait anxiety. Physiological responses (heart rate and skin conductance) were measured…
Violent computer games and their effects on state hostility and Physiological arousal
An experimental study was conducted to investigate the impact of violent computer games on state hostility, state anxiety and arousal. Participants were undergraduate students, aged from 18 to 25 years old. Before the experimental sessions, participants filled in self‐report measures concerning their video game habits and were also pre‐tested for aggressiveness and trait anxiety. Physiological responses (heart rate and skin conductance) were meas…
Are the effects of Unreal violent video games pronounced when playing with a virtual reality system
This study was conducted to analyze the short‐term effects of violent electronic games, played with or without a virtual reality (VR) device, on the instigation of aggressive behavior. Physiological arousal (heart rate (HR)), priming of aggressive thoughts, and state hostility were also measured to test their possible mediation on the relationship between playing the violent game (VG) and aggression. The participants—148 undergraduate students—we…
Respostas emocionais (verbais e psicofisiológicas) perante imagens de estímulos alimentares
O processamento emocional de imagens com estímulos alimentares foi estudado em quatro experiências, comparando participantes que revelaram ter atitudes pouco saudáveis face à alimentação, dieta e forma do corpo, com grupos de controlo. Todos os participantes eram do sexo feminino e as respostas a imagens de alimentos de baixo e elevado teor calórico foram comparadas às respostas a outros estímulos emocionais. Nas primeiras três experiências foram…
Memory updating after retrieval
We conducted three experiments testing the malleability of memory in incorporating new information following retrieval. All experiments used associative lists typical of the DRM paradigm [Deese, J. (1959). On the prediction of occurrence of particular verbal intrusions in immediate recall. Journal of Experimental Psychology, 58(1), 17–22; Roediger, H. L., & McDermott, K. B. (1995). Creating false memories: Remembering words not presented in lists…
Behavior as a stereotype cue
When it comes to the study of stereotypes, plenty of material can be of use. While personality traits tend to be the most commonly adopted, behavioral information can also be relevant, both in the study of stereotypes, as well as in other research fields (e.g., illusory correlations, memory and judgement and decision making). The purpose of this paper was to create a readily available list of behavioral sentences with stereotypicality ratings for…
Exploring Musculoskeletal Complaints in a Needle Manufacturing Industry
Musculoskeletal disorders (MSD) encompass a variety of conditions affecting muscles, joints, and nerves. In Portugal, MSDs are the most prevalent occupational health problem in companies. Based on the relevance of work-related MSD (WMSD), this study aims to assess the prevalence of MSD complaints in a needle manufacturing industry in Northern Portugal, following a cross-sectional approach. Thus, 526 workers from five departments (i.e., operator, …
Psychology (6 works) · Social Psychology (5 works) · Computer Science (4 works) · Medicine (4 works) · Aggression (3 works) · Bullying, Victimization, and Aggression (3 works) · Developmental psychology (3 works) · Hostility (3 works) · Medical emergency (3 works) · Multimedia (3 works)