Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Nigel Robb

Biographic Data

ID3916228
NAMENigel Robb
GIVEN NAMESNigel
FAMILY NAMERobb
SIGNATUREROBB N
AFFILIATIONSTokyo University of the Arts
ORCID0000-0001-7045-0355
VERIFIEDNo
TOTAL WORKS1
TOTAL CITATIONS1
AUTHOR COUNT1
EDITOR COUNT0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2021
H-INDEX1
  • A Comparison of the Effects of Augmented Reality N-Back Training and Traditional Two-Dimensional N-Back Training on Working Memory

    Open Access•Bo Zhang, Nigel Robb•ARTICLE•SAGE Open•2021•Cited by: 1•References: 50

    We compared two versions of an n-back training program, differing from the graphical perspective, on the effects of working memory (WM) training and transfer. Sixty participants were trained on a traditional n-back task (2D perspective) or an augmented reality (AR) version of the same program. The AR version was rated more engaging and graphically stimulating. Pre- and post-performance on a 2D spatial working memory (SWM) test showed that while b…

  • A Comparison of the Effects of Augmented Reality N-Back Training and Traditional Two-Dimensional N-Back Training on Working Memory

    Open Access•Bo Zhang, Nigel Robb•ARTICLE•SAGE Open•2021•Cited by: 1•References: 50

    We compared two versions of an n-back training program, differing from the graphical perspective, on the effects of working memory (WM) training and transfer. Sixty participants were trained on a traditional n-back task (2D perspective) or an augmented reality (AR) version of the same program. The AR version was rated more engaging and graphically stimulating. Pre- and post-performance on a 2D spatial working memory (SWM) test showed that while b…

  • A Comparison of the Effects of Augmented Reality N-Back Training and Traditional Two-Dimensional N-Back Training on Working Memory

    Open Access•Bo Zhang, Nigel Robb•ARTICLE•SAGE Open•2021•Cited by: 1•References: 50

    We compared two versions of an n-back training program, differing from the graphical perspective, on the effects of working memory (WM) training and transfer. Sixty participants were trained on a traditional n-back task (2D perspective) or an augmented reality (AR) version of the same program. The AR version was rated more engaging and graphically stimulating. Pre- and post-performance on a 2D spatial working memory (SWM) test showed that while b…

Artificial Intelligence (1 works) · Cognition (1 works) · Cognitive Abilities and Testing (1 works) · Cognitive psychology (1 works) · Cognitive Science and Mapping (1 works) · Computer Science (1 works) · Engineering (1 works) · Hemispheric Asymmetry in Neuroscience (1 works) · n-back (1 works) · Psychology (1 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae