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Evan Barba

Biographic Data

ID3919741
NAMEEvan Barba
GIVEN NAMESEvan
FAMILY NAMEBarba
SIGNATUREBARBA E
AFFILIATIONSGeorgetown University
ORCID0000-0002-0629-9942
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS1
AUTHOR COUNT5
EDITOR COUNT0
FIRST PUBLICATION YEAR2015
LATEST PUBLICATION YEAR2025
H-INDEX1
  • A Research Agenda for Playful Systems Design

    Evan Barba, Adeline Hvidsten•ARTICLE•Design Issues•2025

    As design discourse continues to grapple with complexity in sociotechnical systems, new methodologies have coalesced under the term — systemic design. These approaches rely heavily on systems mapping through co-design to synthesize stakeholder perspectives on a system-of-interest into a visual representation of the system — a system map. Subsequent visual abductive reasoning then becomes the primary meaning-making process and method of creating i…

  • Young Children’s Mathematical Learning From Intelligent Characters

    Open Access•Sandra L Calvert, Marisa M Putnam et al.•ARTICLE•Child Development•2020

    Children’s math learning (N = 217; Mage = 4.87 years; 63% European American, 96% college-educated families) from an intelligent character game was examined via social meaningfulness (parasocial relationships [PSRs]) and social contingency (parasocial interactions, e.g., math talk). In three studies (data collected in the DC area: 12/2015–10/2017), children’s parasocial relationships and math talk with the intelligent character predicted quicker, …

  • The Pilgrimage Project: Speculative design for engaged interdisciplinary education

    Open Access•J R Osborn, Evan Barba et al.•ARTICLE•Arts and Humanities in Higher…•2017•References: 4

    This article presents the Pilgrimage Model as a template for educators wishing to lead students on site-specific studies of engaged learning. During the 2015–2016 academic year, a group of Georgetown University students, faculty, and staff pursued the Pilgrimage Project, a year-long pedagogical experiment in interdisciplinary education and speculative design. Students researched Georgetown’s historic Old North building from a variety of disciplin…

  • Keeping progress on the long and winding road

    Open Access•Evan Barba•ARTICLE•interactions•2016

    Community + Culture features practitioner perspectives on designing technologies for and with communities. We highlight compelling projects and provocative points of view that speak to both community technology practice and the interaction design field as a whole. --- Christopher A. Le Dantec, Editor

  • Three Reasons Why the Future Is in the Making

    Open Access•Evan Barba•ARTICLE•Science Technology & Human Values•2015•Cited by: 1•References: 2

  • Three Reasons Why the Future Is in the Making

    Open Access•Evan Barba•ARTICLE•Science Technology & Human Values•2015•Cited by: 1•References: 2

  • Three Reasons Why the Future Is in the Making

    Open Access•Evan Barba•ARTICLE•Science Technology & Human Values•2015•Cited by: 1•References: 2

  • Keeping progress on the long and winding road

    Open Access•Evan Barba•ARTICLE•interactions•2016

    Community + Culture features practitioner perspectives on designing technologies for and with communities. We highlight compelling projects and provocative points of view that speak to both community technology practice and the interaction design field as a whole. --- Christopher A. Le Dantec, Editor

  • The Pilgrimage Project: Speculative design for engaged interdisciplinary education

    Open Access•J R Osborn, Evan Barba et al.•ARTICLE•Arts and Humanities in Higher…•2017•References: 4

    This article presents the Pilgrimage Model as a template for educators wishing to lead students on site-specific studies of engaged learning. During the 2015–2016 academic year, a group of Georgetown University students, faculty, and staff pursued the Pilgrimage Project, a year-long pedagogical experiment in interdisciplinary education and speculative design. Students researched Georgetown’s historic Old North building from a variety of disciplin…

  • Young Children’s Mathematical Learning From Intelligent Characters

    Open Access•Sandra L Calvert, Marisa M Putnam et al.•ARTICLE•Child Development•2020

    Children’s math learning (N = 217; Mage = 4.87 years; 63% European American, 96% college-educated families) from an intelligent character game was examined via social meaningfulness (parasocial relationships [PSRs]) and social contingency (parasocial interactions, e.g., math talk). In three studies (data collected in the DC area: 12/2015–10/2017), children’s parasocial relationships and math talk with the intelligent character predicted quicker, …

  • A Research Agenda for Playful Systems Design

    Evan Barba, Adeline Hvidsten•ARTICLE•Design Issues•2025

    As design discourse continues to grapple with complexity in sociotechnical systems, new methodologies have coalesced under the term — systemic design. These approaches rely heavily on systems mapping through co-design to synthesize stakeholder perspectives on a system-of-interest into a visual representation of the system — a system map. Subsequent visual abductive reasoning then becomes the primary meaning-making process and method of creating i…

Child Development and Digital Technology (2 works) · Computer Science (2 works) · Engineering (2 works) · Engineering ethics (2 works) · Political science (2 works) · Psychology (2 works) · Sociology (2 works) · Artificial Intelligence (1 works) · Artificial Intelligence (1 works) · Character (mathematics) (1 works)

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