Jason Farman
Biographic Data
| ID | 3981822 |
|---|---|
| NAME | Jason Farman |
| GIVEN NAMES | Jason |
| FAMILY NAME | Farman |
| SIGNATURE | FARMAN J |
| AFFILIATIONS | University of Maryland, College Park |
| ORCID | 0000-0001-9308-2110 |
| VERIFIED | No |
| TOTAL WORKS | 12 |
| TOTAL CITATIONS | 110 |
| AUTHOR COUNT | 10 |
| EDITOR COUNT | 2 |
| FIRST PUBLICATION YEAR | 2006 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 3 |
Surface logic and aesthetic displacement
This article examines the emergence of aesthetic displacement, a broad historical trend in designed objects and systems toward surfaces and interfaces that orient users away from complex understanding, connection to material fabrication, and understanding of mechanical operation to instead orient them toward designed appearance and frictionless interaction. Drawing on the methods of media archaeology and design history, it traces the concept of t…
Invisible and Instantaneous
In the late-1890s, five cities in the United States set up miles of tubing that would send canisters filled with mail sailing from post office to post office, pushed through the length of tube by compressed air. These letters could arrive within the hour and were delivered throughout the day regardless of the constraints of weather or traffic on the streets above. Anticipating our contemporary uses of text messages, the pneumatic mail services of…
Mobile Interface Theory
Mobile interface theory is an approach to studying the everyday practices of mobile devices and the roles these devices play in the production of embodied space. This approach draws predominantly from the theories found in phenomenology and poststructuralism, finding meaningful places where these theories intersect and inform a study of bodies, spaces, and mobile technologies. The result is termed the “sensory‐inscribed” body in a mobile media ag…
Storytelling with Mobile Media
Foundations of Mobile Media Studies
Infrastructures of Mobile Social Media
In the age of mobile media, social interactions prioritize proximity and depend on our material engagement with the world. As such, the study of social media in the mobile era must look beyond the interface. Studies in this field must go beyond what takes place on the screens of devices to contextualize those interactions with what is happening around those devices. Moving beyond the interface, the study of social mobile media must then take into…
Creative Misuse as Resistance
By focusing on loctive, mobile games that utilize GPS tracking in playful ways—from games such as geocaching and GPS::Tron to artistic GPS projects like Paula Levine’s San Francisco Baghdad and Jeremy Wood’s GPS drawings—this paper points to two key issues for the intersection of surveillance and games. First, I argue that games can creatively misuse surveillance technologies as a form of resistance. Second, such creative misuse creates a particu…
The Mobile Story
What happens when stories meet mobile media? In this cutting-edge collection, contributors explore digital storytelling in ways that look beyond the desktop to consider how stories can be told through mobile, locative, and pervasive technologies. This book offers dynamic insights about the new nature of narrative in the age of mobile media, studying digital stories that are site-specific, context-aware, and involve the reader in fascinating ways.…
Mobile Interface Theory
In this updated second edition, Jason Farman offers a groundbreaking look at how location-aware mobile technologies are radically shifting our sense of identity, community, and place-making practices. Mobile Interface Theory is a foundational book in mobile media studies, with the first edition winning the Book of the Year Award from the Association of Internet Researchers. It explores a range of mobile media practices from interface design to ma…
Mapping the digital empire
The process of cartography and the ideological problems that accompany this process has taken on new significance in the digital age with the proliferation of digital maps and geographic information systems such as Google Earth. This study begins by analyzing the history of digital mapping and its connection to an indexical, ontological reality. I demonstrate how Google Earth, by incorporating a social network that engages users as embodied inter…
Intermediality in Theatre and Performance (review)
Reviewed by: Intermediality in Theatre and Performance Jason Farman Intermediality in Theatre and Performance. Edited by Freda Chapple and Chiel Kattenbelt . Amsterdam: Editions Rodopi, 2006; pp. 266. $65.00 paper. Performances in the twentieth and twenty-first centuries have often been characterized by a converging of media forms, creating pieces that blend and blur the lines between the various media these performances employ. Located at the bo…
Virtual Theatres
Reviewed by: Virtual Theatres: An Introduction Jason Farman Virtual Theatres: An Introduction. By Gabriella Giannachi. London: Routledge Press, 2004; pp. 184. $105.00 cloth, $36.95 paper. Virtual Theatres: An Introduction positions itself as the first full-length investigation of theatre and digital media, analyzing performances that not only incorporate the virtual but are becoming completely virtual in and of themselves. Performance in the twen…
Mobile Interface Theory
Mobile interface theory is an approach to studying the everyday practices of mobile devices and the roles these devices play in the production of embodied space. This approach draws predominantly from the theories found in phenomenology and poststructuralism, finding meaningful places where these theories intersect and inform a study of bodies, spaces, and mobile technologies. The result is termed the “sensory‐inscribed” body in a mobile media ag…
Mapping the digital empire
The process of cartography and the ideological problems that accompany this process has taken on new significance in the digital age with the proliferation of digital maps and geographic information systems such as Google Earth. This study begins by analyzing the history of digital mapping and its connection to an indexical, ontological reality. I demonstrate how Google Earth, by incorporating a social network that engages users as embodied inter…
Creative Misuse as Resistance
By focusing on loctive, mobile games that utilize GPS tracking in playful ways—from games such as geocaching and GPS::Tron to artistic GPS projects like Paula Levine’s San Francisco Baghdad and Jeremy Wood’s GPS drawings—this paper points to two key issues for the intersection of surveillance and games. First, I argue that games can creatively misuse surveillance technologies as a form of resistance. Second, such creative misuse creates a particu…
Infrastructures of Mobile Social Media
In the age of mobile media, social interactions prioritize proximity and depend on our material engagement with the world. As such, the study of social media in the mobile era must look beyond the interface. Studies in this field must go beyond what takes place on the screens of devices to contextualize those interactions with what is happening around those devices. Moving beyond the interface, the study of social mobile media must then take into…
Virtual Theatres
Reviewed by: Virtual Theatres: An Introduction Jason Farman Virtual Theatres: An Introduction. By Gabriella Giannachi. London: Routledge Press, 2004; pp. 184. $105.00 cloth, $36.95 paper. Virtual Theatres: An Introduction positions itself as the first full-length investigation of theatre and digital media, analyzing performances that not only incorporate the virtual but are becoming completely virtual in and of themselves. Performance in the twen…
Intermediality in Theatre and Performance (review)
Reviewed by: Intermediality in Theatre and Performance Jason Farman Intermediality in Theatre and Performance. Edited by Freda Chapple and Chiel Kattenbelt . Amsterdam: Editions Rodopi, 2006; pp. 266. $65.00 paper. Performances in the twentieth and twenty-first centuries have often been characterized by a converging of media forms, creating pieces that blend and blur the lines between the various media these performances employ. Located at the bo…
Mapping the digital empire
The process of cartography and the ideological problems that accompany this process has taken on new significance in the digital age with the proliferation of digital maps and geographic information systems such as Google Earth. This study begins by analyzing the history of digital mapping and its connection to an indexical, ontological reality. I demonstrate how Google Earth, by incorporating a social network that engages users as embodied inter…
Mobile Interface Theory
In this updated second edition, Jason Farman offers a groundbreaking look at how location-aware mobile technologies are radically shifting our sense of identity, community, and place-making practices. Mobile Interface Theory is a foundational book in mobile media studies, with the first edition winning the Book of the Year Award from the Association of Internet Researchers. It explores a range of mobile media practices from interface design to ma…
The Mobile Story
What happens when stories meet mobile media? In this cutting-edge collection, contributors explore digital storytelling in ways that look beyond the desktop to consider how stories can be told through mobile, locative, and pervasive technologies. This book offers dynamic insights about the new nature of narrative in the age of mobile media, studying digital stories that are site-specific, context-aware, and involve the reader in fascinating ways.…
Creative Misuse as Resistance
By focusing on loctive, mobile games that utilize GPS tracking in playful ways—from games such as geocaching and GPS::Tron to artistic GPS projects like Paula Levine’s San Francisco Baghdad and Jeremy Wood’s GPS drawings—this paper points to two key issues for the intersection of surveillance and games. First, I argue that games can creatively misuse surveillance technologies as a form of resistance. Second, such creative misuse creates a particu…
Storytelling with Mobile Media
Foundations of Mobile Media Studies
Infrastructures of Mobile Social Media
In the age of mobile media, social interactions prioritize proximity and depend on our material engagement with the world. As such, the study of social media in the mobile era must look beyond the interface. Studies in this field must go beyond what takes place on the screens of devices to contextualize those interactions with what is happening around those devices. Moving beyond the interface, the study of social mobile media must then take into…
Mobile Interface Theory
Mobile interface theory is an approach to studying the everyday practices of mobile devices and the roles these devices play in the production of embodied space. This approach draws predominantly from the theories found in phenomenology and poststructuralism, finding meaningful places where these theories intersect and inform a study of bodies, spaces, and mobile technologies. The result is termed the “sensory‐inscribed” body in a mobile media ag…
Invisible and Instantaneous
In the late-1890s, five cities in the United States set up miles of tubing that would send canisters filled with mail sailing from post office to post office, pushed through the length of tube by compressed air. These letters could arrive within the hour and were delivered throughout the day regardless of the constraints of weather or traffic on the streets above. Anticipating our contemporary uses of text messages, the pneumatic mail services of…
Surface logic and aesthetic displacement
This article examines the emergence of aesthetic displacement, a broad historical trend in designed objects and systems toward surfaces and interfaces that orient users away from complex understanding, connection to material fabrication, and understanding of mechanical operation to instead orient them toward designed appearance and frictionless interaction. Drawing on the methods of media archaeology and design history, it traces the concept of t…
Computer Science (10 works) · Art (6 works) · Digital Games and Media (5 works) · Embodied cognition (5 works) · World Wide Web (5 works) · Human–computer interaction (4 works) · Artificial Intelligence (3 works) · Innovative Human-Technology Interaction (3 works) · Mobile device (3 works) · Telecommunications (3 works)