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Adam Lobel

Biographic Data

ID4002210
NAMEAdam Lobel
GIVEN NAMESAdam
FAMILY NAMELobel
SIGNATURELOBEL A
AFFILIATIONSUniversity of Geneva
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS114
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2013
LATEST PUBLICATION YEAR2017
H-INDEX3
  • Gaining a competitive edge

    Adam Lobel, Rutger C M E Engels et al.•ARTICLE•Psychology of Popular Media Culture•2017•Cited by: 3•References: 8

    Playful competition is an important hallmark of healthy child development. Playful competition facilitates moral learning, rewards perspective-taking skills, and challenges children to healthily regulate unpleasant emotions such as frustration, anger, and jealousy. Despite this, research on the effects of competitive video gaming has focused on antisocial outcomes, such as declines in prosocial behavior. Moreover, methodological shortcomings such…

  • Video Gaming and Children’s Psychosocial Wellbeing

    Open Access•Adam Lobel, Rutger C M E Engels et al.•ARTICLE•Journal of Youth and Adolescence•2017•Cited by: 9•References: 51

    The effects of video games on children's psychosocial development remain the focus of debate. At two timepoints, 1 year apart, 194 children (7.27-11.43 years old; male = 98) reported their gaming frequency, and their tendencies to play violent video games, and to game (a) cooperatively and (b) competitively; likewise, parents reported their children's psychosocial health. Gaming at time one was associated with increases in emotion problems. Viole…

  • The benefits of playing video games

    Isabela Granic, Adam Lobel et al.•ARTICLE•American Psychologist•2013•Cited by: 102•References: 2

    Video games are a ubiquitous part of almost all children's and adolescents' lives, with 97% playing for at least one hour per day in the United States. The vast majority of research by psychologists on the effects of "gaming" has been on its negative impact: the potential harm related to violence, addiction, and depression. We recognize the value of that research; however, we argue that a more balanced perspective is needed, one that considers no…

  • The benefits of playing video games

    Isabela Granic, Adam Lobel et al.•ARTICLE•American Psychologist•2013•Cited by: 102•References: 2

    Video games are a ubiquitous part of almost all children's and adolescents' lives, with 97% playing for at least one hour per day in the United States. The vast majority of research by psychologists on the effects of "gaming" has been on its negative impact: the potential harm related to violence, addiction, and depression. We recognize the value of that research; however, we argue that a more balanced perspective is needed, one that considers no…

  • Video Gaming and Children’s Psychosocial Wellbeing

    Open Access•Adam Lobel, Rutger C M E Engels et al.•ARTICLE•Journal of Youth and Adolescence•2017•Cited by: 9•References: 51

    The effects of video games on children's psychosocial development remain the focus of debate. At two timepoints, 1 year apart, 194 children (7.27-11.43 years old; male = 98) reported their gaming frequency, and their tendencies to play violent video games, and to game (a) cooperatively and (b) competitively; likewise, parents reported their children's psychosocial health. Gaming at time one was associated with increases in emotion problems. Viole…

  • Gaining a competitive edge

    Adam Lobel, Rutger C M E Engels et al.•ARTICLE•Psychology of Popular Media Culture•2017•Cited by: 3•References: 8

    Playful competition is an important hallmark of healthy child development. Playful competition facilitates moral learning, rewards perspective-taking skills, and challenges children to healthily regulate unpleasant emotions such as frustration, anger, and jealousy. Despite this, research on the effects of competitive video gaming has focused on antisocial outcomes, such as declines in prosocial behavior. Moreover, methodological shortcomings such…

  • The benefits of playing video games

    Isabela Granic, Adam Lobel et al.•ARTICLE•American Psychologist•2013•Cited by: 102•References: 2

    Video games are a ubiquitous part of almost all children's and adolescents' lives, with 97% playing for at least one hour per day in the United States. The vast majority of research by psychologists on the effects of "gaming" has been on its negative impact: the potential harm related to violence, addiction, and depression. We recognize the value of that research; however, we argue that a more balanced perspective is needed, one that considers no…

  • Gaining a competitive edge

    Adam Lobel, Rutger C M E Engels et al.•ARTICLE•Psychology of Popular Media Culture•2017•Cited by: 3•References: 8

    Playful competition is an important hallmark of healthy child development. Playful competition facilitates moral learning, rewards perspective-taking skills, and challenges children to healthily regulate unpleasant emotions such as frustration, anger, and jealousy. Despite this, research on the effects of competitive video gaming has focused on antisocial outcomes, such as declines in prosocial behavior. Moreover, methodological shortcomings such…

  • Video Gaming and Children’s Psychosocial Wellbeing

    Open Access•Adam Lobel, Rutger C M E Engels et al.•ARTICLE•Journal of Youth and Adolescence•2017•Cited by: 9•References: 51

    The effects of video games on children's psychosocial development remain the focus of debate. At two timepoints, 1 year apart, 194 children (7.27-11.43 years old; male = 98) reported their gaming frequency, and their tendencies to play violent video games, and to game (a) cooperatively and (b) competitively; likewise, parents reported their children's psychosocial health. Gaming at time one was associated with increases in emotion problems. Viole…

Child Development and Digital Technology (3 works) · Video game (3 works) · Developmental psychology (2 works) · Impact of Technology on Adolescents (2 works) · Prosocial behavior (2 works) · Psychology (2 works) · Social Psychology (2 works) · Social Psychology (2 works) · Youth Development and Social Support (2 works) · Competition (biology (1 work)

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