Richard J Paxton
Biographic Data
| ID | 4004170 |
|---|---|
| NAME | Richard J Paxton |
| GIVEN NAMES | Richard J |
| FAMILY NAME | Paxton |
| SIGNATURE | PAXTON R J |
| AFFILIATIONS | University of Wisconsin–Oshkosh |
| VERIFIED | No |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 16 |
| AUTHOR COUNT | 5 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 1999 |
| LATEST PUBLICATION YEAR | 2018 |
| H-INDEX | 2 |
Teaching History with Film
Teaching History with Film provides a fresh, engaging, and clear overview of teaching with film to effectively enhance social studies instruction. Using cases of experienced teachers to illustrate accomplished history teaching through movies, this text provides pre- and in-service teachers with ideas for implementing film-based lessons in their own classrooms and offers a deeper understanding of the thorny issues involved in using film to teach h…
Gaming History
This article offers a typological framework for analyzing how video games make use of historical elements, shaping the ways players engage with and think about the past. Phenomenologically induced labels are posited for identifying different deployments of and experiences with historical elements in video games, illustrated by examples drawn from analysis of selected historically oriented, situated, or themed commercial video games. Building on t…
Teaching History with Film
Visit any school in the United States and chances are that you will find at least one of the social studies teachers showing a film about history. Along with the textbook, movies are one of the most prominent teaching aids in the history classroom. Yet, when middle and high school history teachers look for models of the effective use of motion pictures in history classrooms, the cupboard is surprisingly bare. Teaching History with Film provides a…
The Reality of it All”
What and how do students learn about history from motion pictures? How does this knowledge interact with the history they learn in school? This is a complex problem space that has seen little empirical research. To lay the groundwork for addressing these questions, we describe two exploratory studies. The first study takes a broad view, using interviews and classroom observations to scrutinize the use of movies in two high school history classroo…
A Deafening Silence
This article provides a review and analysis of research targeting the rift separating history written for adults and the historical texts aimed at K-12 audiences--specifically history textbooks. The role of personal agency in historical writing, both for those who write and those who read, is emphasized as an important element separating the two rhetorical genres. A body of research exploring what students learn from reading and the complex proce…
Gaming History
This article offers a typological framework for analyzing how video games make use of historical elements, shaping the ways players engage with and think about the past. Phenomenologically induced labels are posited for identifying different deployments of and experiences with historical elements in video games, illustrated by examples drawn from analysis of selected historically oriented, situated, or themed commercial video games. Building on t…
The Reality of it All”
What and how do students learn about history from motion pictures? How does this knowledge interact with the history they learn in school? This is a complex problem space that has seen little empirical research. To lay the groundwork for addressing these questions, we describe two exploratory studies. The first study takes a broad view, using interviews and classroom observations to scrutinize the use of movies in two high school history classroo…
A Deafening Silence
This article provides a review and analysis of research targeting the rift separating history written for adults and the historical texts aimed at K-12 audiences--specifically history textbooks. The role of personal agency in historical writing, both for those who write and those who read, is emphasized as an important element separating the two rhetorical genres. A body of research exploring what students learn from reading and the complex proce…
The Reality of it All”
What and how do students learn about history from motion pictures? How does this knowledge interact with the history they learn in school? This is a complex problem space that has seen little empirical research. To lay the groundwork for addressing these questions, we describe two exploratory studies. The first study takes a broad view, using interviews and classroom observations to scrutinize the use of movies in two high school history classroo…
Teaching History with Film
Visit any school in the United States and chances are that you will find at least one of the social studies teachers showing a film about history. Along with the textbook, movies are one of the most prominent teaching aids in the history classroom. Yet, when middle and high school history teachers look for models of the effective use of motion pictures in history classrooms, the cupboard is surprisingly bare. Teaching History with Film provides a…
Gaming History
This article offers a typological framework for analyzing how video games make use of historical elements, shaping the ways players engage with and think about the past. Phenomenologically induced labels are posited for identifying different deployments of and experiences with historical elements in video games, illustrated by examples drawn from analysis of selected historically oriented, situated, or themed commercial video games. Building on t…
Teaching History with Film
Teaching History with Film provides a fresh, engaging, and clear overview of teaching with film to effectively enhance social studies instruction. Using cases of experienced teachers to illustrate accomplished history teaching through movies, this text provides pre- and in-service teachers with ideas for implementing film-based lessons in their own classrooms and offers a deeper understanding of the thorny issues involved in using film to teach h…
Educator Training and Historical Pedagogy (5 works) · Innovative Teaching Methodologies in Social Sciences (3 works) · Aides audiovisuelles (2 works) · Art (2 works) · Audio-visual aids (2 works) · Cinéma en éducation (2 works) · Computer Science (2 works) · Education (2 works) · Étude et enseignement (Secondaire) (2 works) · History (2 works)