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Jan Marco Leimeister

Biographic Data

ID4029522
NAMEJan Marco Leimeister
GIVEN NAMESJan Marco
FAMILY NAMELeimeister
SIGNATURELEIMEISTER J M
AFFILIATIONSUniversity of Kassel
ORCID0000-0002-1990-2894
VERIFIEDYes
TOTAL WORKS12
TOTAL CITATIONS2
AUTHOR COUNT12
EDITOR COUNT0
FIRST PUBLICATION YEAR2002
LATEST PUBLICATION YEAR2026
H-INDEX1
  • Common ground improves learning with conversational agents

    Open Access•Anita Körner, Antonia Tolzin et al.•ARTICLE•Behaviour and Information…•2026

    Although conversational agents are successfully applied in teaching, it is largely unclear which communication principles should be employed to optimise learning. We examine the influence of common ground (i.e. shared knowledge on which to build during conversation) on learning. In an in-class experiment, students studied with one of two pedagogical conversational agents. The control version provided information without emphasising grounding, whe…

  • Promoting students’ motivation in language education with gamified pedagogical conversational agents

    Open Access•Bijan Khosrawi-Rad, Paul Felix Keller et al.•ARTICLE•Computers & Education•2025

    Pedagogical conversational agents (PCAs) like chatbots are a novel approach to technology-mediated language learning with artificial intelligence. They convey learning content interactively and accompany students in their education. However, many users find conversations with PCAs unmotivating. Gamification is a suitable solution to these motivational hurdles due to its playful nature. Given the difficulty of selecting the appropriate game elemen…

  • AI literacy and its implications for prompt engineering strategies

    Open Access•Nils Knoth, Antonia Tolzin et al.•ARTICLE•Computers and Education:…•2024

    Artificial intelligence technologies are rapidly advancing. As part of this development, large language models (LLMs) are increasingly being used when humans interact with systems based on artificial intelligence (AI), posing both new opportunities and challenges. When interacting with LLM-based AI system in a goal-directed manner, prompt engineering has evolved as a skill of formulating precise and well-structured instructions to elicit desired …

  • Designing a Co-creation System for the Development of Work-process-related Learning Material in Manufacturing

    Open Access•Tim Weinert, Matthias Billert et al.•ARTICLE•Computer Supported Cooperative…•2023

    The increasing digitalization and automatization in the manufacturing industry as well as the need to learn on the job has reinforced the need for much more granular learning, which has not yet impacted the design of learning materials. In this regard, granular learning concepts require situated learning materials to support self-directed learning in the workplace in a targeted manner. Co-creation approaches offer promising opportunities to suppo…

  • Enhancing argumentative writing with automated feedback and social comparison nudging

    Open Access•Thiemo Wambsganss, Andreas Janson et al.•ARTICLE•Computers & Education•2022

    The advantages offered by natural language processing (NLP) and machine learning enable students to receive automated feedback on their argumentation skills, independent of educator, time, and location. Although there is a growing amount of literature on formative argumentation feedback, empirical evidence on the effects of adaptive feedback mechanisms and novel NLP approaches to enhance argumentative writing remains scarce. To help fill this gap…

  • Why the agile mindset matters

    Open Access•Karen Eilers, Christoph Peters et al.•ARTICLE•Technological Forecasting and…•2022

    Volatility, uncertainty, complexity, and ambiguity (VUCA) are drivers in today's business world. To perform amid this accelerated change and the digitalization progress, organizations are implementing agility. However, such an implementation does not happen without stumbling blocks and some fail. One reason for this is actors’ agile mindset (AM), which is necessary to deal succefully within a VUCA environment. Knowledge of the AM is in its infanc…

  • Enhancing problem-solving skills with smart personal assistant technology

    Open Access•Rainer Winkler, Matthias Söllner et al.•ARTICLE•Computers & Education•2021

    Smart Personal Assistants (SPAs; such as Amazon's Alexa or Google's Assistant) let users interact with computers in a more natural and sophisticated way that was not possible before. Although there exists an increasing amount of research of SPA technology in education, empirical evidence of its ability to offer dynamic scaffolding to enhance students problem-solving skills is still scarce. To fill this gap, the aim of this paper is to find out wh…

  • Hybrid Intelligence

    Open Access•Dominik Dellermann, Philipp Ebel et al.•ARTICLE•Business & Information Systems…•2019

  • Collaboration Engineering: IT-gestützte Zusammenarbeitsprozesse systematisch entwickeln und durchführen

    Open Access•Jan Marco Leimeister•BOOK•Collaboration Engineering•2014

  • Virtuelle Communities für Patienten: Bedarfsgerechte Entwicklung, Einführung und Betrieb

    Open Access•Jan Marco Leimeister, Helmut Krcmar•BOOK•Virtuelle Communities Für Patienten•2005

    Virtuelle Communities (VC) bieten Menschen in ähnlichen Lebenslagen zeit- und ortsunabhängig Zugang zu Informationen und ermöglichen multidirektionalen Wissens- und Gedankenaustausch. Sie sind daher besonders geeignet für Patienten mit chronischen oder lebensbedrohenden Krankheiten, da diese über starke Informations- und Interaktionsbedarfe verfügen. Im deutschen Gesundheitswesen sind Virtuelle Communities bisher aber nur in wenigen Bereichen anz…

  • Evaluation of a Systematic Design for a Virtual Patient Community

    Open Access•Jan Marco Leimeister, Helmut Krcmar•ARTICLE•Journal of Computer-Mediated…•2005•Cited by: 2

    Virtual Communities (VCs) offer ubiquitous access to information and exchange possibilities for people in similar situations, which is especially valuable for patients with chronic / life-threatening diseases. However, it is seldom considered possible to create VCs systematically. This article describes the evaluation of the design elements and factors that contributed to the success of the VC krebsgemeinschaft.de (a VC for cancer patients in the…

  • Virtual communities in health care: The Case of "krebsgemeinschaft.de"

    Open Access•Helmut Krcmar, Yvonne Arnold et al.•ARTICLE•ACM SIGGROUP Bulletin•2002

    This paper focuses on the process of designing, implementing and evaluating a community platform for cancer patients. Following an introduction to the situation of cancer patients in Germany we summarize our findings on cancer patients' demands for trustworthy information as well as their need for interaction with peers in similar situations. On this basis we describe the process of translating socio-technical needs into system requirements and t…

  • Evaluation of a Systematic Design for a Virtual Patient Community

    Open Access•Jan Marco Leimeister, Helmut Krcmar•ARTICLE•Journal of Computer-Mediated…•2005•Cited by: 2

    Virtual Communities (VCs) offer ubiquitous access to information and exchange possibilities for people in similar situations, which is especially valuable for patients with chronic / life-threatening diseases. However, it is seldom considered possible to create VCs systematically. This article describes the evaluation of the design elements and factors that contributed to the success of the VC krebsgemeinschaft.de (a VC for cancer patients in the…

  • Virtual communities in health care: The Case of "krebsgemeinschaft.de"

    Open Access•Helmut Krcmar, Yvonne Arnold et al.•ARTICLE•ACM SIGGROUP Bulletin•2002

    This paper focuses on the process of designing, implementing and evaluating a community platform for cancer patients. Following an introduction to the situation of cancer patients in Germany we summarize our findings on cancer patients' demands for trustworthy information as well as their need for interaction with peers in similar situations. On this basis we describe the process of translating socio-technical needs into system requirements and t…

  • Virtuelle Communities für Patienten: Bedarfsgerechte Entwicklung, Einführung und Betrieb

    Open Access•Jan Marco Leimeister, Helmut Krcmar•BOOK•Virtuelle Communities Für Patienten•2005

    Virtuelle Communities (VC) bieten Menschen in ähnlichen Lebenslagen zeit- und ortsunabhängig Zugang zu Informationen und ermöglichen multidirektionalen Wissens- und Gedankenaustausch. Sie sind daher besonders geeignet für Patienten mit chronischen oder lebensbedrohenden Krankheiten, da diese über starke Informations- und Interaktionsbedarfe verfügen. Im deutschen Gesundheitswesen sind Virtuelle Communities bisher aber nur in wenigen Bereichen anz…

  • Evaluation of a Systematic Design for a Virtual Patient Community

    Open Access•Jan Marco Leimeister, Helmut Krcmar•ARTICLE•Journal of Computer-Mediated…•2005•Cited by: 2

    Virtual Communities (VCs) offer ubiquitous access to information and exchange possibilities for people in similar situations, which is especially valuable for patients with chronic / life-threatening diseases. However, it is seldom considered possible to create VCs systematically. This article describes the evaluation of the design elements and factors that contributed to the success of the VC krebsgemeinschaft.de (a VC for cancer patients in the…

  • Collaboration Engineering: IT-gestützte Zusammenarbeitsprozesse systematisch entwickeln und durchführen

    Open Access•Jan Marco Leimeister•BOOK•Collaboration Engineering•2014

  • Hybrid Intelligence

    Open Access•Dominik Dellermann, Philipp Ebel et al.•ARTICLE•Business & Information Systems…•2019

  • Enhancing problem-solving skills with smart personal assistant technology

    Open Access•Rainer Winkler, Matthias Söllner et al.•ARTICLE•Computers & Education•2021

    Smart Personal Assistants (SPAs; such as Amazon's Alexa or Google's Assistant) let users interact with computers in a more natural and sophisticated way that was not possible before. Although there exists an increasing amount of research of SPA technology in education, empirical evidence of its ability to offer dynamic scaffolding to enhance students problem-solving skills is still scarce. To fill this gap, the aim of this paper is to find out wh…

  • Enhancing argumentative writing with automated feedback and social comparison nudging

    Open Access•Thiemo Wambsganss, Andreas Janson et al.•ARTICLE•Computers & Education•2022

    The advantages offered by natural language processing (NLP) and machine learning enable students to receive automated feedback on their argumentation skills, independent of educator, time, and location. Although there is a growing amount of literature on formative argumentation feedback, empirical evidence on the effects of adaptive feedback mechanisms and novel NLP approaches to enhance argumentative writing remains scarce. To help fill this gap…

  • Why the agile mindset matters

    Open Access•Karen Eilers, Christoph Peters et al.•ARTICLE•Technological Forecasting and…•2022

    Volatility, uncertainty, complexity, and ambiguity (VUCA) are drivers in today's business world. To perform amid this accelerated change and the digitalization progress, organizations are implementing agility. However, such an implementation does not happen without stumbling blocks and some fail. One reason for this is actors’ agile mindset (AM), which is necessary to deal succefully within a VUCA environment. Knowledge of the AM is in its infanc…

  • Designing a Co-creation System for the Development of Work-process-related Learning Material in Manufacturing

    Open Access•Tim Weinert, Matthias Billert et al.•ARTICLE•Computer Supported Cooperative…•2023

    The increasing digitalization and automatization in the manufacturing industry as well as the need to learn on the job has reinforced the need for much more granular learning, which has not yet impacted the design of learning materials. In this regard, granular learning concepts require situated learning materials to support self-directed learning in the workplace in a targeted manner. Co-creation approaches offer promising opportunities to suppo…

  • AI literacy and its implications for prompt engineering strategies

    Open Access•Nils Knoth, Antonia Tolzin et al.•ARTICLE•Computers and Education:…•2024

    Artificial intelligence technologies are rapidly advancing. As part of this development, large language models (LLMs) are increasingly being used when humans interact with systems based on artificial intelligence (AI), posing both new opportunities and challenges. When interacting with LLM-based AI system in a goal-directed manner, prompt engineering has evolved as a skill of formulating precise and well-structured instructions to elicit desired …

  • Promoting students’ motivation in language education with gamified pedagogical conversational agents

    Open Access•Bijan Khosrawi-Rad, Paul Felix Keller et al.•ARTICLE•Computers & Education•2025

    Pedagogical conversational agents (PCAs) like chatbots are a novel approach to technology-mediated language learning with artificial intelligence. They convey learning content interactively and accompany students in their education. However, many users find conversations with PCAs unmotivating. Gamification is a suitable solution to these motivational hurdles due to its playful nature. Given the difficulty of selecting the appropriate game elemen…

  • Common ground improves learning with conversational agents

    Open Access•Anita Körner, Antonia Tolzin et al.•ARTICLE•Behaviour and Information…•2026

    Although conversational agents are successfully applied in teaching, it is largely unclear which communication principles should be employed to optimise learning. We examine the influence of common ground (i.e. shared knowledge on which to build during conversation) on learning. In an in-class experiment, students studied with one of two pedagogical conversational agents. The control version provided information without emphasising grounding, whe…

Computer Science (10 works) · Psychology (8 works) · Knowledge management (5 works) · Artificial Intelligence (4 works) · Mathematics education (4 works) · Pedagogy (4 works) · AI in Service Interactions (3 works) · Artificial Intelligence (3 works) · Engineering (3 works) · Knowledge Management and Sharing (3 works)

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