Zaheer Hussain
Biographic Data
| ID | 4044256 |
|---|---|
| NAME | Zaheer Hussain |
| GIVEN NAMES | Zaheer |
| FAMILY NAME | Hussain |
| SIGNATURE | HUSSAIN Z |
| AFFILIATIONS | Nottingham Trent University |
| ORCID | 0000-0002-7678-6615 |
| VERIFIED | Yes |
| TOTAL WORKS | 15 |
| TOTAL CITATIONS | 1 |
| AUTHOR COUNT | 15 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2009 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
The relationships between smartphone distraction, problematic smartphone use and mental health issues amongst a Chinese sample
Smartphone distraction (SD) has been reported as an important factor associated with problematic smartphone use (PSU). The present study explored the relationship between SD, PSU, and mental health problems using the newly developed Smartphone distraction Scale (SDS). A total of three hundred and twenty smartphone users (Mage = 20.30, SD = 1.67) completed a questionnaire that comprised psychometric scales for the aforementioned variables. Results…
Screened realities
The study's findings provide valuable insights into the cultural and socio-economic factors influencing GD among Iranian male adolescents. For example, Iran's economic conditions make adolescents choose gaming as their job and try to earn money in this way, which makes them more dependent on gaming. On the other hand, communities related to games play an essential role in the identity development of adolescents with GD
Problematic social media use and mental health risks among first-year Chinese undergraduates
This study indicates that PSMU and mental health risks could predict each other in a vicious loop, but the differences between specific mental health risks and the research context (e.g., different term times and experiences in university) should not be ignored. Further research attention should be paid to the prevalence of PSMU and mental health conditions among Chinese first-year undergraduates who appear to have difficulties in adapting to uni…
The Association Between Internet Gaming Disorder and Sensation Seeking Among Arab Adolescents
Research on internet gaming disorder (IGD) has increased considerably over the last decade. Although most IGD research has focused on Western or South Asian samples, it is critical to understand and assess this disorder among other populations. The present study investigated the association between IGD and sensation seeking among Arab adolescents. An online survey consisting of the short internet gaming disorder short scale (IGDSS) and brief sens…
The association between problematic social networking site use, dark triad traits, and emotion dysregulation
The findings provide suggestive evidence of why PSNSU may occur as a function of the presence of dark triad traits and emotion dysregulation. The study also highlighted the important role that emotion regulation plays in the association between dark triad traits and PSNSU
Observable Signals of Motivation in Teaching-learning Process
The current study focuses on the identification of the observable signals of motivation as perceived by the language teachers in the teaching-learning process. This phenomenon is worth studying as it can open new dimensions for conducting research on motivation and engagement in the field of applied linguistics. It can be very helpful for teachers in assessing their students’ motivation. Data was collected for this phenomenological study through …
The Associations between Problematic Social Networking Site Use and Sleep Quality, Attention-Deficit Hyperactivity Disorder, Depression, Anxiety and Stress
Social networking sites (SNSs) are now used by billions of users worldwide and can help facilitate communication and the sharing of information. However, there is evidence that problematic SNS use (PSNSU) can have negative effects on health. The present study examined the associations between PSNSU, sleep quality, attention-deficit/hyperactivity disorder (ADHD), depression, anxiety and stress among SNS users. A total of 638 SNS users (mean age = …
The impact of pop-up warning messages of losses on expenditure in a simulated game of online roulette
Expenditure-specific warning messages exhibit potential for ameliorating potentially harmful gambling behaviour. Expenditure-specific messages should be tested in a broader range of gambling contexts to examine their generalizability and potential for implementation in the gambling industry
An investigation into problematic smartphone use
Background and aims Over the last decade, worldwide smartphone usage has greatly increased. Alongside this growth, research on the influence of smartphones on human behavior has also increased. However, a growing number of studies have shown that excessive use of smartphones can lead to detrimental consequences in a minority of individuals. This study examines the psychological aspects of smartphone use particularly in relation to problematic use…
Working towards an international consensus on criteria for assessing internet gaming disorder
Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Our collective opinions vary considerably regarding many different aspects of online gaming. However, we contend that the paper by Petry and colleagues does not provide a true and representative international community of researchers in this area. This paper critically discusses and provides commentary on (i) the representativen…
Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal
Concerns about problematic gaming behaviors deserve our full attention. However, we claim that it is far from clear that these problems can or should be attributed to a new disorder. The empirical basis for a Gaming Disorder proposal, such as in the new ICD-11, suffers from fundamental issues. Our main concerns are the low quality of the research base, the fact that the current operationalization leans too heavily on substance use and gambling cr…
Social responsibility in online videogaming
Social responsibility in
Coincidence of Haemorrhagic Septicemia and Rabies
An unusual sickness in a cattle confusing with symptoms of haemorrhagic septicemia (HS) was reported to the institute in the periphery of Kasoor District. Animal was showing typical symptoms of HS but was also very furious and biting the other animals. A team of researchers from the institute visited the place and collected the samples and information in all aspects related to any disease occurrence on epidemiological basis. Blood and saliva samp…
Online gaming addiction
Massively multiplayer online role-playing games (MMORPGs) have gained increased popularity over the last decade. Despite the many positives of gaming, alleged problems relating to MMORPG playing have emerged, more specifically in relation to addiction to MMORPGs among a small minority of players. This study set out to establish the prevalence of MMORPG addiction using validated addiction criteria. Factors relating to online gaming were examined t…
Excessive use of Massively Multi-Player Online Role-Playing Games
The relationships between smartphone distraction, problematic smartphone use and mental health issues amongst a Chinese sample
Smartphone distraction (SD) has been reported as an important factor associated with problematic smartphone use (PSU). The present study explored the relationship between SD, PSU, and mental health problems using the newly developed Smartphone distraction Scale (SDS). A total of three hundred and twenty smartphone users (Mage = 20.30, SD = 1.67) completed a questionnaire that comprised psychometric scales for the aforementioned variables. Results…
Excessive use of Massively Multi-Player Online Role-Playing Games
Coincidence of Haemorrhagic Septicemia and Rabies
An unusual sickness in a cattle confusing with symptoms of haemorrhagic septicemia (HS) was reported to the institute in the periphery of Kasoor District. Animal was showing typical symptoms of HS but was also very furious and biting the other animals. A team of researchers from the institute visited the place and collected the samples and information in all aspects related to any disease occurrence on epidemiological basis. Blood and saliva samp…
Online gaming addiction
Massively multiplayer online role-playing games (MMORPGs) have gained increased popularity over the last decade. Despite the many positives of gaming, alleged problems relating to MMORPG playing have emerged, more specifically in relation to addiction to MMORPGs among a small minority of players. This study set out to establish the prevalence of MMORPG addiction using validated addiction criteria. Factors relating to online gaming were examined t…
Social responsibility in online videogaming
Social responsibility in
Working towards an international consensus on criteria for assessing internet gaming disorder
Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Our collective opinions vary considerably regarding many different aspects of online gaming. However, we contend that the paper by Petry and colleagues does not provide a true and representative international community of researchers in this area. This paper critically discusses and provides commentary on (i) the representativen…
Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal
Concerns about problematic gaming behaviors deserve our full attention. However, we claim that it is far from clear that these problems can or should be attributed to a new disorder. The empirical basis for a Gaming Disorder proposal, such as in the new ICD-11, suffers from fundamental issues. Our main concerns are the low quality of the research base, the fact that the current operationalization leans too heavily on substance use and gambling cr…
An investigation into problematic smartphone use
Background and aims Over the last decade, worldwide smartphone usage has greatly increased. Alongside this growth, research on the influence of smartphones on human behavior has also increased. However, a growing number of studies have shown that excessive use of smartphones can lead to detrimental consequences in a minority of individuals. This study examines the psychological aspects of smartphone use particularly in relation to problematic use…
The Associations between Problematic Social Networking Site Use and Sleep Quality, Attention-Deficit Hyperactivity Disorder, Depression, Anxiety and Stress
Social networking sites (SNSs) are now used by billions of users worldwide and can help facilitate communication and the sharing of information. However, there is evidence that problematic SNS use (PSNSU) can have negative effects on health. The present study examined the associations between PSNSU, sleep quality, attention-deficit/hyperactivity disorder (ADHD), depression, anxiety and stress among SNS users. A total of 638 SNS users (mean age = …
The impact of pop-up warning messages of losses on expenditure in a simulated game of online roulette
Expenditure-specific warning messages exhibit potential for ameliorating potentially harmful gambling behaviour. Expenditure-specific messages should be tested in a broader range of gambling contexts to examine their generalizability and potential for implementation in the gambling industry
Observable Signals of Motivation in Teaching-learning Process
The current study focuses on the identification of the observable signals of motivation as perceived by the language teachers in the teaching-learning process. This phenomenon is worth studying as it can open new dimensions for conducting research on motivation and engagement in the field of applied linguistics. It can be very helpful for teachers in assessing their students’ motivation. Data was collected for this phenomenological study through …
The association between problematic social networking site use, dark triad traits, and emotion dysregulation
The findings provide suggestive evidence of why PSNSU may occur as a function of the presence of dark triad traits and emotion dysregulation. The study also highlighted the important role that emotion regulation plays in the association between dark triad traits and PSNSU
The Association Between Internet Gaming Disorder and Sensation Seeking Among Arab Adolescents
Research on internet gaming disorder (IGD) has increased considerably over the last decade. Although most IGD research has focused on Western or South Asian samples, it is critical to understand and assess this disorder among other populations. The present study investigated the association between IGD and sensation seeking among Arab adolescents. An online survey consisting of the short internet gaming disorder short scale (IGDSS) and brief sens…
Problematic social media use and mental health risks among first-year Chinese undergraduates
This study indicates that PSMU and mental health risks could predict each other in a vicious loop, but the differences between specific mental health risks and the research context (e.g., different term times and experiences in university) should not be ignored. Further research attention should be paid to the prevalence of PSMU and mental health conditions among Chinese first-year undergraduates who appear to have difficulties in adapting to uni…
Screened realities
The study's findings provide valuable insights into the cultural and socio-economic factors influencing GD among Iranian male adolescents. For example, Iran's economic conditions make adolescents choose gaming as their job and try to earn money in this way, which makes them more dependent on gaming. On the other hand, communities related to games play an essential role in the identity development of adolescents with GD
The relationships between smartphone distraction, problematic smartphone use and mental health issues amongst a Chinese sample
Smartphone distraction (SD) has been reported as an important factor associated with problematic smartphone use (PSU). The present study explored the relationship between SD, PSU, and mental health problems using the newly developed Smartphone distraction Scale (SDS). A total of three hundred and twenty smartphone users (Mage = 20.30, SD = 1.67) completed a questionnaire that comprised psychometric scales for the aforementioned variables. Results…
Impact of Technology on Adolescents (12 works) · Psychology (12 works) · Psychiatry (8 works) · Child Development and Digital Technology (7 works) · Social Psychology (7 works) · Clinical Psychology (6 works) · Medicine (6 works) · Computer Science (5 works) · Digital Games and Media (5 works) · Anxiety (4 works)