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Mihai Burlacu

Biographic Data

ID4044957
NAMEMihai Burlacu
GIVEN NAMESMihai
FAMILY NAMEBurlacu
SIGNATUREBURLACU M
AFFILIATIONSTransylvania University of Brașov
ORCID0000-0002-3346-3154
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS0
AUTHOR COUNT5
EDITOR COUNT0
FIRST PUBLICATION YEAR2017
LATEST PUBLICATION YEAR2026
H-INDEX0
  • The Mind Wandering Phenomenon While Driving: An Exploratory Survey

    Open Access•Eugen Valentin Butilă, Mihai Burlacu et al.•ARTICLE•SAGE Open•2026

    Mind wandering (MW) is an internally generated form of distraction that may affect driver attention, yet its subjective experience and self-regulation during everyday driving remain poorly understood. This exploratory survey, on 154 licensed drivers, examined the prevalence of MW while driving, its perceived effects, levels of concern, and self-reported mitigation strategies. MW was reported more frequently in driving contexts as in general conte…

  • A virtuális heterotópiák kutatásának kihívásai

    Tibor Kovács, Attila Kovács et al.•ARTICLE•Erdélyi Múzeum•2024

    Tanulmányunk a virtuális heterotópiák, különösen a videojátékokkal kapcsolatos „terepmunka” kihívásait vizsgálja. Bár ezek a kihívások nem ismeretlenek a hagyományos módszereket használó antropológusok számára, a virtuális heterotópiák összetett, egymásra rétegződő valóságai összetett tevékenységet és különféle kutatási technikák alkalmazását igénylik. Ugyanakkor az online hozzáférhető kutatási adatállományok további fontos kérdéseket vetnek fel.…

  • The Impact of the Covid-19 Pandemic on the Immobilized Lifestyle of Institutionalized Older Persons: An Empirical Study

    Open Access•Claudiu Coman, Carmen Bărbat et al.•ARTICLE•Societies•2024•References: 2

    Our study aimed to examine how care centers for older persons acted and adapted during the COVID-19 pandemic period by considering the opinions of the beneficiaries, employees, and managers of such centers. The research was conducted between February and June 2022, and we used a mixed-methods approach. For the quantitative research, we applied a questionnaire to 430 institutionalized older persons from Timis County, Romania. For the qualitative a…

  • Towards a ‘Heterotopology’ of Gaming: From Azeroth to Sanctuary

    Open Access•Mihai Burlacu•ARTICLE•Anthropological Researches and…•2019•References: 1

    Objectives. In this article, Michel Foucault’s (1967) theoretical insights regarding heterotopias are reconsidered, in order to determine whether his ‘heterotopology’ can be mirrored in several virtual worlds that are constantly redefined and reimagined by game producers and gamers alike. The places represented and juxtaposed in MMORPG’s like World of Warcraft epitomize countless virtual worlds full of contradictions, paradoxes and representation…

  • The “Virtual Heterotopias”: Reimagining Nature-Culture Relations

    Open Access•Mihai Burlacu•ARTICLE•Český lid•2017

    Revisiting the complex dynamics of nature-culture relations should take into consideration the juxtapositions between multiple spaces, times and meanings that constitute the current anthropological understanding of the concept of 'environment'. As digital technologies were progressively incorporated into the ways in which the influences of the environment are perceived and reimagined, a new type of places appeared: the 'virtual heterotopias'. The…

No prominent works on this page.

  • The “Virtual Heterotopias”: Reimagining Nature-Culture Relations

    Open Access•Mihai Burlacu•ARTICLE•Český lid•2017

    Revisiting the complex dynamics of nature-culture relations should take into consideration the juxtapositions between multiple spaces, times and meanings that constitute the current anthropological understanding of the concept of 'environment'. As digital technologies were progressively incorporated into the ways in which the influences of the environment are perceived and reimagined, a new type of places appeared: the 'virtual heterotopias'. The…

  • Towards a ‘Heterotopology’ of Gaming: From Azeroth to Sanctuary

    Open Access•Mihai Burlacu•ARTICLE•Anthropological Researches and…•2019•References: 1

    Objectives. In this article, Michel Foucault’s (1967) theoretical insights regarding heterotopias are reconsidered, in order to determine whether his ‘heterotopology’ can be mirrored in several virtual worlds that are constantly redefined and reimagined by game producers and gamers alike. The places represented and juxtaposed in MMORPG’s like World of Warcraft epitomize countless virtual worlds full of contradictions, paradoxes and representation…

  • A virtuális heterotópiák kutatásának kihívásai

    Tibor Kovács, Attila Kovács et al.•ARTICLE•Erdélyi Múzeum•2024

    Tanulmányunk a virtuális heterotópiák, különösen a videojátékokkal kapcsolatos „terepmunka” kihívásait vizsgálja. Bár ezek a kihívások nem ismeretlenek a hagyományos módszereket használó antropológusok számára, a virtuális heterotópiák összetett, egymásra rétegződő valóságai összetett tevékenységet és különféle kutatási technikák alkalmazását igénylik. Ugyanakkor az online hozzáférhető kutatási adatállományok további fontos kérdéseket vetnek fel.…

  • The Impact of the Covid-19 Pandemic on the Immobilized Lifestyle of Institutionalized Older Persons: An Empirical Study

    Open Access•Claudiu Coman, Carmen Bărbat et al.•ARTICLE•Societies•2024•References: 2

    Our study aimed to examine how care centers for older persons acted and adapted during the COVID-19 pandemic period by considering the opinions of the beneficiaries, employees, and managers of such centers. The research was conducted between February and June 2022, and we used a mixed-methods approach. For the quantitative research, we applied a questionnaire to 430 institutionalized older persons from Timis County, Romania. For the qualitative a…

  • The Mind Wandering Phenomenon While Driving: An Exploratory Survey

    Open Access•Eugen Valentin Butilă, Mihai Burlacu et al.•ARTICLE•SAGE Open•2026

    Mind wandering (MW) is an internally generated form of distraction that may affect driver attention, yet its subjective experience and self-regulation during everyday driving remain poorly understood. This exploratory survey, on 154 licensed drivers, examined the prevalence of MW while driving, its perceived effects, levels of concern, and self-reported mitigation strategies. MW was reported more frequently in driving contexts as in general conte…

Digital Games and Media (3 works) · Computer Science (2 works) · Sexuality, Behavior, and Technology (2 works) · Sociology (2 works) · Spatial and Cultural Studies (2 works) · 2019-20 coronavirus outbreak (1 works) · Aesthetics (1 works) · Anxiety, Depression, Psychometrics, Treatment, Cognitive Processes (1 works) · Argument (complex analysis (1 works) · Art (1 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae