Mihai Burlacu
Biographic Data
| ID | 4044957 |
|---|---|
| NAME | Mihai Burlacu |
| GIVEN NAMES | Mihai |
| FAMILY NAME | Burlacu |
| SIGNATURE | BURLACU M |
| AFFILIATIONS | Transylvania University of Brașov |
| ORCID | 0000-0002-3346-3154 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 5 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2017 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
The Mind Wandering Phenomenon While Driving: An Exploratory Survey
Mind wandering (MW) is an internally generated form of distraction that may affect driver attention, yet its subjective experience and self-regulation during everyday driving remain poorly understood. This exploratory survey, on 154 licensed drivers, examined the prevalence of MW while driving, its perceived effects, levels of concern, and self-reported mitigation strategies. MW was reported more frequently in driving contexts as in general conte…
A virtuális heterotópiák kutatásának kihívásai
Tanulmányunk a virtuális heterotópiák, különösen a videojátékokkal kapcsolatos „terepmunka” kihívásait vizsgálja. Bár ezek a kihívások nem ismeretlenek a hagyományos módszereket használó antropológusok számára, a virtuális heterotópiák összetett, egymásra rétegződő valóságai összetett tevékenységet és különféle kutatási technikák alkalmazását igénylik. Ugyanakkor az online hozzáférhető kutatási adatállományok további fontos kérdéseket vetnek fel.…
The Impact of the Covid-19 Pandemic on the Immobilized Lifestyle of Institutionalized Older Persons: An Empirical Study
Our study aimed to examine how care centers for older persons acted and adapted during the COVID-19 pandemic period by considering the opinions of the beneficiaries, employees, and managers of such centers. The research was conducted between February and June 2022, and we used a mixed-methods approach. For the quantitative research, we applied a questionnaire to 430 institutionalized older persons from Timis County, Romania. For the qualitative a…
Towards a ‘Heterotopology’ of Gaming: From Azeroth to Sanctuary
Objectives. In this article, Michel Foucault’s (1967) theoretical insights regarding heterotopias are reconsidered, in order to determine whether his ‘heterotopology’ can be mirrored in several virtual worlds that are constantly redefined and reimagined by game producers and gamers alike. The places represented and juxtaposed in MMORPG’s like World of Warcraft epitomize countless virtual worlds full of contradictions, paradoxes and representation…
The “Virtual Heterotopias”: Reimagining Nature-Culture Relations
Revisiting the complex dynamics of nature-culture relations should take into consideration the juxtapositions between multiple spaces, times and meanings that constitute the current anthropological understanding of the concept of 'environment'. As digital technologies were progressively incorporated into the ways in which the influences of the environment are perceived and reimagined, a new type of places appeared: the 'virtual heterotopias'. The…
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The “Virtual Heterotopias”: Reimagining Nature-Culture Relations
Revisiting the complex dynamics of nature-culture relations should take into consideration the juxtapositions between multiple spaces, times and meanings that constitute the current anthropological understanding of the concept of 'environment'. As digital technologies were progressively incorporated into the ways in which the influences of the environment are perceived and reimagined, a new type of places appeared: the 'virtual heterotopias'. The…
Towards a ‘Heterotopology’ of Gaming: From Azeroth to Sanctuary
Objectives. In this article, Michel Foucault’s (1967) theoretical insights regarding heterotopias are reconsidered, in order to determine whether his ‘heterotopology’ can be mirrored in several virtual worlds that are constantly redefined and reimagined by game producers and gamers alike. The places represented and juxtaposed in MMORPG’s like World of Warcraft epitomize countless virtual worlds full of contradictions, paradoxes and representation…
A virtuális heterotópiák kutatásának kihívásai
Tanulmányunk a virtuális heterotópiák, különösen a videojátékokkal kapcsolatos „terepmunka” kihívásait vizsgálja. Bár ezek a kihívások nem ismeretlenek a hagyományos módszereket használó antropológusok számára, a virtuális heterotópiák összetett, egymásra rétegződő valóságai összetett tevékenységet és különféle kutatási technikák alkalmazását igénylik. Ugyanakkor az online hozzáférhető kutatási adatállományok további fontos kérdéseket vetnek fel.…
The Impact of the Covid-19 Pandemic on the Immobilized Lifestyle of Institutionalized Older Persons: An Empirical Study
Our study aimed to examine how care centers for older persons acted and adapted during the COVID-19 pandemic period by considering the opinions of the beneficiaries, employees, and managers of such centers. The research was conducted between February and June 2022, and we used a mixed-methods approach. For the quantitative research, we applied a questionnaire to 430 institutionalized older persons from Timis County, Romania. For the qualitative a…
The Mind Wandering Phenomenon While Driving: An Exploratory Survey
Mind wandering (MW) is an internally generated form of distraction that may affect driver attention, yet its subjective experience and self-regulation during everyday driving remain poorly understood. This exploratory survey, on 154 licensed drivers, examined the prevalence of MW while driving, its perceived effects, levels of concern, and self-reported mitigation strategies. MW was reported more frequently in driving contexts as in general conte…
Digital Games and Media (3 works) · Computer Science (2 works) · Sexuality, Behavior, and Technology (2 works) · Sociology (2 works) · Spatial and Cultural Studies (2 works) · 2019-20 coronavirus outbreak (1 works) · Aesthetics (1 works) · Anxiety, Depression, Psychometrics, Treatment, Cognitive Processes (1 works) · Argument (complex analysis (1 works) · Art (1 works)