P Atkinson
Biographic Data
| ID | 40691 |
|---|---|
| NAME | P Atkinson |
| GIVEN NAMES | P |
| FAMILY NAME | Atkinson |
| SIGNATURE | ATKINSON P |
| AFFILIATIONS | Monash University |
| ORCID | 0000-0002-5250-0424 |
| VERIFIED | Yes |
| TOTAL WORKS | 13 |
| TOTAL CITATIONS | 5 |
| AUTHOR COUNT | 13 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 1985 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 1 |
Institutionalized Aesthetics: Video Games and the Contemporary Art Gallery
The art museum or gallery is not a neutral space for housing works. As much as it accepts new types of media, they have to adapt to suit the context of viewing and the conventions of an art-historical discourse. This type of institutionalized aesthetic underpins the evaluation of art objects and even imposes a definition on what art is. Working critically through this discourse, this article examines the limitations of art museums and galleries i…
Humanities on Demand and the Demands on the Humanities: Between Technological and Lived Time
AI and the social construction of creativity
Artificial Intelligence (AI) encroaches on new terrains of human activity by dint of its efficacy and an expanding ability to autonomously incorporate information from many disciplines and sources. In this paper, we focus specifically on how AI affects the communicative practices associated with creativity. AI has the capacity to reshape discipline and taste communities by providing new content that competes with human production and by mediating…
‘Hey Alexa, what did I forget?’: Networked devices, Internet search and the delegation of human memory
This article examines how we increasingly delegate the task of memorisation to networked devices and associated applications, such as Google search. Human memory is supplemented by the proliferation of voice assistants embedded in mobile, wearable and situated devices that provide ready access to common knowledge as well as reminders for procedural tasks. Previous research in the field of transactive memory, investigating how search engines and n…
Video Games and Aesthetic Contemplation
Video games present incredibly rich visual environments that can be studied from a variety of perspectives including those germane to the visual arts. The medium has evolved to such a degree that evaluation should not rest on whether an individual game can be considered art, but what types of aesthetic engagement the medium affords. A key figure in the study of the visual arts is aesthetic contemplation, in which extended attention reveals aesthe…
Narrative stability in interview accounts
We identify and discuss the phenomenon of narrative stability, in the context of current methodological literature on interviewing. It derives from two independent studies, undertaken fifteen years apart, of members of the same genetics research group who were interviewed by different researchers. The first (‘Discovery’) interviews were collected very soon after the breakthrough was first published. The second (‘Legacy’) interviews were based on …
Accounting for discovery: Genetic scientists’ narratives
The paper presents an analysis of genetic scientists’ accounts of a 1992 scientific breakthrough. Members of the research team were interviewed in the course of a wider study of the history of the discovery and its implications for clinical practice. The isolation of the genetic basis for myotonic dystrophy was an important milestone in the development of contemporary genetic medicine and a significant event in the lives and careers of the scient…
Surveying 'slides': Clinical perception and clinical judgment in the construction of a genetic diagnosis
The work of clinical geneticists includes the inspection of visible abnormalities and their allocation to clinical categories. Drawing on observations of departmental clinical meetings in a medical genetics service, we describe how diagnostic work is accomplished through the practical observation and reasoning of clinical professionals. We suggest that, while the use of molecular tests is increasing the diagnostic repertoire in various ways, clin…
Analysing Interaction: Video, Ethnography and Situated Conduct
The Eternally Wounded Woman: Women, exercise and doctors in the late nineteenth century (Book)
Task, Talk, and Text in the Operating Room: A Study in Medical Discourse (vol XXXIII in Advances in Discourse Processes) (Book)
Ethnomethodology: A Critical Review
The paper reviews recent publications in ethnomethodology (EM) from sympathetic but critical perspective. It is agreed that EM has made major contributions to sociological theory and to the empirical investigation of everyday life. A number of major reservations are made, however. The author suggests that some contemporary versions of EM—conversation analysis in particular—have an unduly restricted perspective. They give rise to a sociology which…
Strong minds and weak bodies: Sports, gymnastics and the medicalization of women's education
Narrative stability in interview accounts
We identify and discuss the phenomenon of narrative stability, in the context of current methodological literature on interviewing. It derives from two independent studies, undertaken fifteen years apart, of members of the same genetics research group who were interviewed by different researchers. The first (‘Discovery’) interviews were collected very soon after the breakthrough was first published. The second (‘Legacy’) interviews were based on …
Humanities on Demand and the Demands on the Humanities: Between Technological and Lived Time
Strong minds and weak bodies: Sports, gymnastics and the medicalization of women's education
Strong minds and weak bodies: Sports, gymnastics and the medicalization of women's education
Ethnomethodology: A Critical Review
The paper reviews recent publications in ethnomethodology (EM) from sympathetic but critical perspective. It is agreed that EM has made major contributions to sociological theory and to the empirical investigation of everyday life. A number of major reservations are made, however. The author suggests that some contemporary versions of EM—conversation analysis in particular—have an unduly restricted perspective. They give rise to a sociology which…
Task, Talk, and Text in the Operating Room: A Study in Medical Discourse (vol XXXIII in Advances in Discourse Processes) (Book)
The Eternally Wounded Woman: Women, exercise and doctors in the late nineteenth century (Book)
Analysing Interaction: Video, Ethnography and Situated Conduct
Surveying 'slides': Clinical perception and clinical judgment in the construction of a genetic diagnosis
The work of clinical geneticists includes the inspection of visible abnormalities and their allocation to clinical categories. Drawing on observations of departmental clinical meetings in a medical genetics service, we describe how diagnostic work is accomplished through the practical observation and reasoning of clinical professionals. We suggest that, while the use of molecular tests is increasing the diagnostic repertoire in various ways, clin…
Accounting for discovery: Genetic scientists’ narratives
The paper presents an analysis of genetic scientists’ accounts of a 1992 scientific breakthrough. Members of the research team were interviewed in the course of a wider study of the history of the discovery and its implications for clinical practice. The isolation of the genetic basis for myotonic dystrophy was an important milestone in the development of contemporary genetic medicine and a significant event in the lives and careers of the scient…
Narrative stability in interview accounts
We identify and discuss the phenomenon of narrative stability, in the context of current methodological literature on interviewing. It derives from two independent studies, undertaken fifteen years apart, of members of the same genetics research group who were interviewed by different researchers. The first (‘Discovery’) interviews were collected very soon after the breakthrough was first published. The second (‘Legacy’) interviews were based on …
‘Hey Alexa, what did I forget?’: Networked devices, Internet search and the delegation of human memory
This article examines how we increasingly delegate the task of memorisation to networked devices and associated applications, such as Google search. Human memory is supplemented by the proliferation of voice assistants embedded in mobile, wearable and situated devices that provide ready access to common knowledge as well as reminders for procedural tasks. Previous research in the field of transactive memory, investigating how search engines and n…
Video Games and Aesthetic Contemplation
Video games present incredibly rich visual environments that can be studied from a variety of perspectives including those germane to the visual arts. The medium has evolved to such a degree that evaluation should not rest on whether an individual game can be considered art, but what types of aesthetic engagement the medium affords. A key figure in the study of the visual arts is aesthetic contemplation, in which extended attention reveals aesthe…
AI and the social construction of creativity
Artificial Intelligence (AI) encroaches on new terrains of human activity by dint of its efficacy and an expanding ability to autonomously incorporate information from many disciplines and sources. In this paper, we focus specifically on how AI affects the communicative practices associated with creativity. AI has the capacity to reshape discipline and taste communities by providing new content that competes with human production and by mediating…
Institutionalized Aesthetics: Video Games and the Contemporary Art Gallery
The art museum or gallery is not a neutral space for housing works. As much as it accepts new types of media, they have to adapt to suit the context of viewing and the conventions of an art-historical discourse. This type of institutionalized aesthetic underpins the evaluation of art objects and even imposes a definition on what art is. Working critically through this discourse, this article examines the limitations of art museums and galleries i…
Humanities on Demand and the Demands on the Humanities: Between Technological and Lived Time
Sociology (9 works) · Computer Science (7 works) · Psychology (7 works) · Epistemology (6 works) · Aesthetics (4 works) · Art (4 works) · History (4 works) · History (4 works) · Artificial Intelligence (3 works) · Engineering (3 works)