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Stéphanie Buisine

Biographic Data

ID4094380
NAMEStéphanie Buisine
GIVEN NAMESStéphanie
FAMILY NAMEBuisine
SIGNATUREBUISINE S
AFFILIATIONSEI.cesi Nanterre France
ORCID0000-0002-1389-570X
VERIFIEDYes
TOTAL WORKS6
TOTAL CITATIONS4
WORKS AS AUTHOR6
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2015
LATEST PUBLICATION YEAR2026
H-INDEX1
  • Influence of organizational culture on sustainable mobility behaviours in higher education

    Open Access•Lola Joly, Muriel Davies et al.•ARTICLE•International Journal of…•2026

    Purpose In the face of climate change, higher education institutions can play a role in fostering a sustainable future. This study aims to examine how their green organizational culture, including values, social norms and practices, affects students’ mobility choices. Specifically, the authors examine the direct impact of green organizational culture on polluting commuting behaviours, the mediating role of organizational trust and the interplay b…

  • Distinguer les soft skills d’autres construits

    Solveig Fernagu, Bernard Blandin et al.•ARTICLE•Savoirs•2025

    On constate aujourd’hui, dans les publications en sciences de la formation, en sciences de gestion, comme dans les rapports d’organisations internationales, un point consensuel : les soft skills sont considérées comme de plus en plus importantes pour l’employabilité des personnes. Mais le syntagme anglais soft skills a des traductions variables et, quelle que soit la langue, il n’y a pas d’accord sur ce qui est ainsi désigné : les taxonomies vari…

  • Actions speak louder than looks

    Open Access•Jérôme Guegan, Julien Nelson et al.•ARTICLE•Cyberpsychology Journal of…•2020

    Several experimental studies in recent years have shown an effect of the appearance of embodied avatars in a digital environment on subsequent behaviors in unrelated context. However, such studies often focus exclusively on the appearance of avatars, and do not consider the nature of the behavior carried out in-game. This article presents an experiment exploring the combined effects of avatar appearance and in-game behavior on subsequent prosocia…

  • Creativity in Virtual Teams

    Open Access•Stéphanie Buisine, Jérôme Guegan•ARTICLE•Creativity Studies•2019

    Following the growing body of scientific literature dedicated to the effects of virtual tools and environments on creative processes, we were interested in examining how professional creativity facilitators perceive these technologies and the extent to which they might support their dissemination. To this end, we conducted a workshop with 19 professional facilitators in which they could experience creativity in a virtual environment. Their rating…

  • Engineering students’ use of creativity and development tools in conceptual product design

    Open Access•Samira Bourgeois-Bougrine, Samira Bourgeois‐Bougrine et al.•ARTICLE•Thinking Skills and Creativity•2017

  • Why are online games so self‐involving

    Open Access•Jérôme Guegan, Pascal Moliner et al.•ARTICLE•European Journal of Social…•2015•Cited by: 4•References: 22

    This article investigates the ways in which players of massively multiplayer online role‐playing games (MMORPGs) internalize being a player into their self‐concept. In accordance with the social identity framework, we assume that being a player and being a member of a guild within the game can both shape the social identity of members. In two studies, we survey players inside or outside the MMORPG. Players are interviewed either at an interguild …

  • Why are online games so self‐involving

    Open Access•Jérôme Guegan, Pascal Moliner et al.•ARTICLE•European Journal of Social…•2015•Cited by: 4•References: 22

    This article investigates the ways in which players of massively multiplayer online role‐playing games (MMORPGs) internalize being a player into their self‐concept. In accordance with the social identity framework, we assume that being a player and being a member of a guild within the game can both shape the social identity of members. In two studies, we survey players inside or outside the MMORPG. Players are interviewed either at an interguild …

  • Why are online games so self‐involving

    Open Access•Jérôme Guegan, Pascal Moliner et al.•ARTICLE•European Journal of Social…•2015•Cited by: 4•References: 22

    This article investigates the ways in which players of massively multiplayer online role‐playing games (MMORPGs) internalize being a player into their self‐concept. In accordance with the social identity framework, we assume that being a player and being a member of a guild within the game can both shape the social identity of members. In two studies, we survey players inside or outside the MMORPG. Players are interviewed either at an interguild …

  • Engineering students’ use of creativity and development tools in conceptual product design

    Open Access•Samira Bourgeois-Bougrine, Samira Bourgeois‐Bougrine et al.•ARTICLE•Thinking Skills and Creativity•2017

  • Creativity in Virtual Teams

    Open Access•Stéphanie Buisine, Jérôme Guegan•ARTICLE•Creativity Studies•2019

    Following the growing body of scientific literature dedicated to the effects of virtual tools and environments on creative processes, we were interested in examining how professional creativity facilitators perceive these technologies and the extent to which they might support their dissemination. To this end, we conducted a workshop with 19 professional facilitators in which they could experience creativity in a virtual environment. Their rating…

  • Actions speak louder than looks

    Open Access•Jérôme Guegan, Julien Nelson et al.•ARTICLE•Cyberpsychology Journal of…•2020

    Several experimental studies in recent years have shown an effect of the appearance of embodied avatars in a digital environment on subsequent behaviors in unrelated context. However, such studies often focus exclusively on the appearance of avatars, and do not consider the nature of the behavior carried out in-game. This article presents an experiment exploring the combined effects of avatar appearance and in-game behavior on subsequent prosocia…

  • Distinguer les soft skills d’autres construits

    Solveig Fernagu, Bernard Blandin et al.•ARTICLE•Savoirs•2025

    On constate aujourd’hui, dans les publications en sciences de la formation, en sciences de gestion, comme dans les rapports d’organisations internationales, un point consensuel : les soft skills sont considérées comme de plus en plus importantes pour l’employabilité des personnes. Mais le syntagme anglais soft skills a des traductions variables et, quelle que soit la langue, il n’y a pas d’accord sur ce qui est ainsi désigné : les taxonomies vari…

  • Influence of organizational culture on sustainable mobility behaviours in higher education

    Open Access•Lola Joly, Muriel Davies et al.•ARTICLE•International Journal of…•2026

    Purpose In the face of climate change, higher education institutions can play a role in fostering a sustainable future. This study aims to examine how their green organizational culture, including values, social norms and practices, affects students’ mobility choices. Specifically, the authors examine the direct impact of green organizational culture on polluting commuting behaviours, the mediating role of organizational trust and the interplay b…

Psychology (5 works) · Computer Science (4 works) · Social Psychology (4 works) · Artificial Intelligence (2 works) · Creativity (2 works) · Creativity in Education and Neuroscience (2 works) · Media Influence and Health (2 works) · Virtual Reality Applications and Impacts (2 works) · Advertising (1 work) · Aesthetics (1 work)

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