Fabrizio Lamberti
Biographic Data
| ID | 4094918 |
|---|---|
| NAME | Fabrizio Lamberti |
| GIVEN NAMES | Fabrizio |
| FAMILY NAME | Lamberti |
| SIGNATURE | LAMBERTI F |
| AFFILIATIONS | Politecnico di Torino |
| ORCID | 0000-0001-7703-1372 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 1 |
| AUTHOR COUNT | 6 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2017 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Virtual Reality in Veterinary Higher Education
Veterinary sciences are undergoing a paradigm shift in the way students are trained for practical skills since classical educational approaches, based on apprenticeships and wet labs, are no longer applicable due to the increasingly specialized nature of veterinary teaching hospitals, rising costs, and ethical issues. This paper presents and evaluates the effectiveness of a Virtual Reality Training System (VRTS) designed to allow students to trai…
Designing accessible museum experiences in virtual reality for individuals with Autism Spectrum Disorder
Enhancing HBIM-to-VR workflows
Immersive movies
Cinematic virtual reality (CVR) offers filmmakers a wide range of possibilities to explore new techniques regarding movie scripting, shooting and editing. Despite the many experiments performed so far both with both live action and computer-generated movies, just a few studies focused on analyzing how the various techniques actually affect the viewers’ experience. Like in traditional cinema, a key step for CVR screenwriters and directors is to ch…
A visual editing tool supporting the production of 3D interactive graphics assets for public exhibitions
Decline in ethical concerns about reproductive technologies among a representative sample of US women
Public awareness and utilization of assisted reproductive technology has been increasing, but little is known about changes in ethical concerns over time. The National Survey of Fertility Barriers, a national, probability-based sample of US women, asked 2031 women the same set of questions about ethical concerns regarding six reproductive technologies on two separate occasions approximately 3 years apart. At Wave 1 (2004–2007), women had more con…
Decline in ethical concerns about reproductive technologies among a representative sample of US women
Public awareness and utilization of assisted reproductive technology has been increasing, but little is known about changes in ethical concerns over time. The National Survey of Fertility Barriers, a national, probability-based sample of US women, asked 2031 women the same set of questions about ethical concerns regarding six reproductive technologies on two separate occasions approximately 3 years apart. At Wave 1 (2004–2007), women had more con…
A visual editing tool supporting the production of 3D interactive graphics assets for public exhibitions
Immersive movies
Cinematic virtual reality (CVR) offers filmmakers a wide range of possibilities to explore new techniques regarding movie scripting, shooting and editing. Despite the many experiments performed so far both with both live action and computer-generated movies, just a few studies focused on analyzing how the various techniques actually affect the viewers’ experience. Like in traditional cinema, a key step for CVR screenwriters and directors is to ch…
Designing accessible museum experiences in virtual reality for individuals with Autism Spectrum Disorder
Enhancing HBIM-to-VR workflows
Virtual Reality in Veterinary Higher Education
Veterinary sciences are undergoing a paradigm shift in the way students are trained for practical skills since classical educational approaches, based on apprenticeships and wet labs, are no longer applicable due to the increasingly specialized nature of veterinary teaching hospitals, rising costs, and ethical issues. This paper presents and evaluates the effectiveness of a Virtual Reality Training System (VRTS) designed to allow students to trai…
Computer Science (4 works) · Human–computer interaction (3 works) · Multimedia (3 works) · Virtual Reality Applications and Impacts (3 works) · Art (2 works) · Augmented Reality Applications (2 works) · Virtual reality (2 works) · Visual arts (2 works) · 3D Surveying and Cultural Heritage (1 works) · Aesthetics (1 works)