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Fabrizio Lamberti

Biographic Data

ID4094918
NAMEFabrizio Lamberti
GIVEN NAMESFabrizio
FAMILY NAMELamberti
SIGNATURELAMBERTI F
AFFILIATIONSPolitecnico di Torino
ORCID0000-0001-7703-1372
VERIFIEDYes
TOTAL WORKS6
TOTAL CITATIONS1
AUTHOR COUNT6
EDITOR COUNT0
FIRST PUBLICATION YEAR2017
LATEST PUBLICATION YEAR2026
H-INDEX1
  • Virtual Reality in Veterinary Higher Education

    Open Access•Michela Bullone, Edoardo Battegazzorre et al.•ARTICLE•Journal of Educational Computing…•2026

    Veterinary sciences are undergoing a paradigm shift in the way students are trained for practical skills since classical educational approaches, based on apprenticeships and wet labs, are no longer applicable due to the increasingly specialized nature of veterinary teaching hospitals, rising costs, and ethical issues. This paper presents and evaluates the effectiveness of a Virtual Reality Training System (VRTS) designed to allow students to trai…

  • Designing accessible museum experiences in virtual reality for individuals with Autism Spectrum Disorder

    Open Access•Jacopo Fiorenza, Davide Calandra et al.•ARTICLE•Digital Applications in…•2025

  • Enhancing HBIM-to-VR workflows

    Open Access•Jacopo Fiorenza, Nicola Rimella et al.•ARTICLE•Digital Applications in…•2025•Cited by: 1•References: 32

  • Immersive movies

    Open Access•Alberto Cannavò, Antonio Castiello et al.•ARTICLE•AI & Society•2024

    Cinematic virtual reality (CVR) offers filmmakers a wide range of possibilities to explore new techniques regarding movie scripting, shooting and editing. Despite the many experiments performed so far both with both live action and computer-generated movies, just a few studies focused on analyzing how the various techniques actually affect the viewers’ experience. Like in traditional cinema, a key step for CVR screenwriters and directors is to ch…

  • A visual editing tool supporting the production of 3D interactive graphics assets for public exhibitions

    Open Access•Alberto Cannavò, Francesco De Pace et al.•ARTICLE•International Journal of…•2020

  • Decline in ethical concerns about reproductive technologies among a representative sample of US women

    Open Access•Arthur L Greil, W Gardiol et al.•ARTICLE•Public Understanding of Science•2017

    Public awareness and utilization of assisted reproductive technology has been increasing, but little is known about changes in ethical concerns over time. The National Survey of Fertility Barriers, a national, probability-based sample of US women, asked 2031 women the same set of questions about ethical concerns regarding six reproductive technologies on two separate occasions approximately 3 years apart. At Wave 1 (2004–2007), women had more con…

  • Enhancing HBIM-to-VR workflows

    Open Access•Jacopo Fiorenza, Nicola Rimella et al.•ARTICLE•Digital Applications in…•2025•Cited by: 1•References: 32

  • Decline in ethical concerns about reproductive technologies among a representative sample of US women

    Open Access•Arthur L Greil, W Gardiol et al.•ARTICLE•Public Understanding of Science•2017

    Public awareness and utilization of assisted reproductive technology has been increasing, but little is known about changes in ethical concerns over time. The National Survey of Fertility Barriers, a national, probability-based sample of US women, asked 2031 women the same set of questions about ethical concerns regarding six reproductive technologies on two separate occasions approximately 3 years apart. At Wave 1 (2004–2007), women had more con…

  • A visual editing tool supporting the production of 3D interactive graphics assets for public exhibitions

    Open Access•Alberto Cannavò, Francesco De Pace et al.•ARTICLE•International Journal of…•2020

  • Immersive movies

    Open Access•Alberto Cannavò, Antonio Castiello et al.•ARTICLE•AI & Society•2024

    Cinematic virtual reality (CVR) offers filmmakers a wide range of possibilities to explore new techniques regarding movie scripting, shooting and editing. Despite the many experiments performed so far both with both live action and computer-generated movies, just a few studies focused on analyzing how the various techniques actually affect the viewers’ experience. Like in traditional cinema, a key step for CVR screenwriters and directors is to ch…

  • Designing accessible museum experiences in virtual reality for individuals with Autism Spectrum Disorder

    Open Access•Jacopo Fiorenza, Davide Calandra et al.•ARTICLE•Digital Applications in…•2025

  • Enhancing HBIM-to-VR workflows

    Open Access•Jacopo Fiorenza, Nicola Rimella et al.•ARTICLE•Digital Applications in…•2025•Cited by: 1•References: 32

  • Virtual Reality in Veterinary Higher Education

    Open Access•Michela Bullone, Edoardo Battegazzorre et al.•ARTICLE•Journal of Educational Computing…•2026

    Veterinary sciences are undergoing a paradigm shift in the way students are trained for practical skills since classical educational approaches, based on apprenticeships and wet labs, are no longer applicable due to the increasingly specialized nature of veterinary teaching hospitals, rising costs, and ethical issues. This paper presents and evaluates the effectiveness of a Virtual Reality Training System (VRTS) designed to allow students to trai…

Computer Science (4 works) · Human–computer interaction (3 works) · Multimedia (3 works) · Virtual Reality Applications and Impacts (3 works) · Art (2 works) · Augmented Reality Applications (2 works) · Virtual reality (2 works) · Visual arts (2 works) · 3D Surveying and Cultural Heritage (1 works) · Aesthetics (1 works)

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