Gunes Biliciler
Biographic Data
| ID | 4100948 |
|---|---|
| NAME | Gunes Biliciler |
| GIVEN NAMES | Gunes |
| FAMILY NAME | Biliciler |
| SIGNATURE | BILICILER G |
| VERIFIED | No |
| TOTAL WORKS | 1 |
| TOTAL CITATIONS | 3 |
| AUTHOR COUNT | 1 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 1 |
Consumers as Naive Physicists: How Visual Entropy Cues Shift Temporal Focus and Influence Product Evaluations
Marketers often use images to promote their products. For example, an advertisement for kitchen tools might display the tools alongside various ingredients, or an advertisement for a bookstore might showcase pictures of the store's interior. One underlying visual characteristic of such images is the degree of 'entropy'-or disorder-in their content. Motivated by a fundamental principle from physics-namely, that entropy can only increase over time-…
Consumers as Naive Physicists: How Visual Entropy Cues Shift Temporal Focus and Influence Product Evaluations
Marketers often use images to promote their products. For example, an advertisement for kitchen tools might display the tools alongside various ingredients, or an advertisement for a bookstore might showcase pictures of the store's interior. One underlying visual characteristic of such images is the degree of 'entropy'-or disorder-in their content. Motivated by a fundamental principle from physics-namely, that entropy can only increase over time-…
Consumers as Naive Physicists: How Visual Entropy Cues Shift Temporal Focus and Influence Product Evaluations
Marketers often use images to promote their products. For example, an advertisement for kitchen tools might display the tools alongside various ingredients, or an advertisement for a bookstore might showcase pictures of the store's interior. One underlying visual characteristic of such images is the degree of 'entropy'-or disorder-in their content. Motivated by a fundamental principle from physics-namely, that entropy can only increase over time-…
Aesthetic Perception and Analysis (1 works) · Cognitive psychology (1 works) · Computer Science (1 works) · Consumer Behavior in Brand Consumption and Identification (1 works) · Entropy (arrow of time) (1 works) · Fluency (1 works) · Mathematics education (1 works) · Media Influence and Health (1 works) · Physics (1 works) · Psychology (1 works)