Kurniawaty Iskandar
Biographic Data
| ID | 4110375 |
|---|---|
| NAME | Kurniawaty Iskandar |
| GIVEN NAMES | Kurniawaty |
| FAMILY NAME | Iskandar |
| SIGNATURE | ISKANDAR K |
| AFFILIATIONS | University of Indonesia |
| ORCID | 0000-0002-2211-4565 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2024 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
Realitas yang Dirasakan Diciptakan di Media Sosial yang Menyebabkan Migrasi Buruh yang Diinduksi
Tujuan penelitian ini mengeksplorasi fenomena migrasi tenaga kerja terinduksi ke Jepang dengan memeriksa bagaimana beberapa organisasi Lembaga Pelatihan Kerja (LPK) memanipulasi media untuk membentuk persepsi positif tentang kualitas hidup pekerja asing. Penelitian ini menggunakan metode kualitatif. Hasil penelitian menemukan bahwa media memiliki pengaruh terhadap penilaian individu peserta magang teknis Indonesia dalam membuat keputusan untuk be…
Digital Content Marketing as Business Strategy for Japanese Video Game Company in the Network Society
This study examines how CapCom, a company in the Japanese video game industry, increased its sales through digital content marketing. Japan is one of the countries that has strength in the global economy in various aspects of the economy, one of which is the video game industry. The video game industry in Japan has gone through several periods ranging from the arcade era to the handheld era. CapCom is one of the Japanese companies engaged in the …
No prominent works on this page.
Realitas yang Dirasakan Diciptakan di Media Sosial yang Menyebabkan Migrasi Buruh yang Diinduksi
Tujuan penelitian ini mengeksplorasi fenomena migrasi tenaga kerja terinduksi ke Jepang dengan memeriksa bagaimana beberapa organisasi Lembaga Pelatihan Kerja (LPK) memanipulasi media untuk membentuk persepsi positif tentang kualitas hidup pekerja asing. Penelitian ini menggunakan metode kualitatif. Hasil penelitian menemukan bahwa media memiliki pengaruh terhadap penilaian individu peserta magang teknis Indonesia dalam membuat keputusan untuk be…
Digital Content Marketing as Business Strategy for Japanese Video Game Company in the Network Society
This study examines how CapCom, a company in the Japanese video game industry, increased its sales through digital content marketing. Japan is one of the countries that has strength in the global economy in various aspects of the economy, one of which is the video game industry. The video game industry in Japan has gone through several periods ranging from the arcade era to the handheld era. CapCom is one of the Japanese companies engaged in the …
Advertising (1 work) · Art (1 work) · Business (1 work) · Computer Science (1 work) · Content marketing (1 work) · Digital Games and Media (1 work) · Digital marketing (1 work) · Game design (1 work) · Game Developer (1 work) · Humanities (1 work)