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Kurniawaty Iskandar

Biographic Data

ID4110375
NAMEKurniawaty Iskandar
GIVEN NAMESKurniawaty
FAMILY NAMEIskandar
SIGNATUREISKANDAR K
AFFILIATIONSUniversity of Indonesia
ORCID0000-0002-2211-4565
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2024
LATEST PUBLICATION YEAR2024
H-INDEX0
  • Realitas yang Dirasakan Diciptakan di Media Sosial yang Menyebabkan Migrasi Buruh yang Diinduksi

    Open Access•Jeremy Ivander, Kurniawaty Iskandar et al.•ARTICLE•KAGANGA Jurnal Pendidikan Sejarah…•2024

    Tujuan penelitian ini mengeksplorasi fenomena migrasi tenaga kerja terinduksi ke Jepang dengan memeriksa bagaimana beberapa organisasi Lembaga Pelatihan Kerja (LPK) memanipulasi media untuk membentuk persepsi positif tentang kualitas hidup pekerja asing. Penelitian ini menggunakan metode kualitatif. Hasil penelitian menemukan bahwa media memiliki pengaruh terhadap penilaian individu peserta magang teknis Indonesia dalam membuat keputusan untuk be…

  • Digital Content Marketing as Business Strategy for Japanese Video Game Company in the Network Society

    Open Access•Abyan Nurfikri Muhammad, Kurniawaty Iskandar•ARTICLE•LONTAR Jurnal Ilmu Komunikasi•2024

    This study examines how CapCom, a company in the Japanese video game industry, increased its sales through digital content marketing. Japan is one of the countries that has strength in the global economy in various aspects of the economy, one of which is the video game industry. The video game industry in Japan has gone through several periods ranging from the arcade era to the handheld era. CapCom is one of the Japanese companies engaged in the …

No prominent works on this page.

  • Realitas yang Dirasakan Diciptakan di Media Sosial yang Menyebabkan Migrasi Buruh yang Diinduksi

    Open Access•Jeremy Ivander, Kurniawaty Iskandar et al.•ARTICLE•KAGANGA Jurnal Pendidikan Sejarah…•2024

    Tujuan penelitian ini mengeksplorasi fenomena migrasi tenaga kerja terinduksi ke Jepang dengan memeriksa bagaimana beberapa organisasi Lembaga Pelatihan Kerja (LPK) memanipulasi media untuk membentuk persepsi positif tentang kualitas hidup pekerja asing. Penelitian ini menggunakan metode kualitatif. Hasil penelitian menemukan bahwa media memiliki pengaruh terhadap penilaian individu peserta magang teknis Indonesia dalam membuat keputusan untuk be…

  • Digital Content Marketing as Business Strategy for Japanese Video Game Company in the Network Society

    Open Access•Abyan Nurfikri Muhammad, Kurniawaty Iskandar•ARTICLE•LONTAR Jurnal Ilmu Komunikasi•2024

    This study examines how CapCom, a company in the Japanese video game industry, increased its sales through digital content marketing. Japan is one of the countries that has strength in the global economy in various aspects of the economy, one of which is the video game industry. The video game industry in Japan has gone through several periods ranging from the arcade era to the handheld era. CapCom is one of the Japanese companies engaged in the …

Advertising (1 work) · Art (1 work) · Business (1 work) · Computer Science (1 work) · Content marketing (1 work) · Digital Games and Media (1 work) · Digital marketing (1 work) · Game design (1 work) · Game Developer (1 work) · Humanities (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae