Taekyung Kim
Biographic Data
| ID | 4147676 |
|---|---|
| NAME | Taekyung Kim |
| GIVEN NAMES | Taekyung |
| FAMILY NAME | Kim |
| SIGNATURE | KIM T |
| AFFILIATIONS | The Ohio State University |
| ORCID | 0000-0001-5089-2914 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 32 |
| WORKS AS AUTHOR | 6 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2003 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 2 |
Beyond delivery
In this study, we identified stressors arising from the relational dynamics in four stakeholders’ (customers, restaurants, delivery workers, and platforms) interactions within the online food delivery (OfD) platform. We established a correlation between platforms and stress in the existing literature by using the TextRank algorithm, which resulted in a dataset of 4,508 articles from 1942 to 2023. Based on these results, we expressed the complex r…
Destination Advertising on YouTube
This research aims to understand the unique aspects of social media that should be considered by a destination marketing organization (DMO) to create advertisements that attract the interests of tourists on YouTube. It examines the effectiveness of two YouTube-specific practices—native advertising and comment management. Two studies with a multi-method approach examined the effects of such practices on tourists’ perceptions regarding DMOs’ YouTub…
The Emergence of Virtual Experiences in the Sharing Economy
Virtual travel experiences are increasing in various online platforms. In peer-to-peer platforms, people can even sell and buy virtual experiences (e.g., touring attractions virtually and personalizing trip itineraries). With a fresh theoretical lens of Touchpoints, Context, and Qualities of customer experience design, this study unpacks important attributes of virtual experiences in the sharing economy. Using a multi-method approach, this study …
Severity identification for internet gaming disorder using heart rate variability reactivity for gaming cues
In a deep learning model using the time-frequency HRV data, a significant predictor of IGD severity classification was parasympathetic tone reactivity when exposed to gaming situations. The reactivity of the sympathetic tone for the gaming situation could predict only the severe group of IGD. This study suggests that the autonomic response to the game-related cues can reflect the addiction status to the game
Life Cycle and Environmental Factors in Selecting Residential and Job Locations
Home and workplace location choices are closely related. The determinants of these choices operate differently based on an individual's life cycle, particularly with regard to the presence or absence of children. Individuals with children often place value on greenspace and recreational opportunities, while those without children often prefer smaller residential lots and locations with access to services. Existing studies have found that if resid…
Exploring Spatial Effects on Urban Housing Duration
The decision to buy or sell a dwelling is complex. As such, researchers have considered models of housing price, location choice, and other dimensions of the problem. However, one potentially overlooked aspect of the decision to buy or sell a home concerns the spatial characteristics associated with the property itself. To this end, the authors utilize the Cox proportional hazards approach to model housing duration as a function of spatial and pr…
Life Cycle and Environmental Factors in Selecting Residential and Job Locations
Home and workplace location choices are closely related. The determinants of these choices operate differently based on an individual's life cycle, particularly with regard to the presence or absence of children. Individuals with children often place value on greenspace and recreational opportunities, while those without children often prefer smaller residential lots and locations with access to services. Existing studies have found that if resid…
Exploring Spatial Effects on Urban Housing Duration
The decision to buy or sell a dwelling is complex. As such, researchers have considered models of housing price, location choice, and other dimensions of the problem. However, one potentially overlooked aspect of the decision to buy or sell a home concerns the spatial characteristics associated with the property itself. To this end, the authors utilize the Cox proportional hazards approach to model housing duration as a function of spatial and pr…
Exploring Spatial Effects on Urban Housing Duration
The decision to buy or sell a dwelling is complex. As such, researchers have considered models of housing price, location choice, and other dimensions of the problem. However, one potentially overlooked aspect of the decision to buy or sell a home concerns the spatial characteristics associated with the property itself. To this end, the authors utilize the Cox proportional hazards approach to model housing duration as a function of spatial and pr…
Life Cycle and Environmental Factors in Selecting Residential and Job Locations
Home and workplace location choices are closely related. The determinants of these choices operate differently based on an individual's life cycle, particularly with regard to the presence or absence of children. Individuals with children often place value on greenspace and recreational opportunities, while those without children often prefer smaller residential lots and locations with access to services. Existing studies have found that if resid…
Severity identification for internet gaming disorder using heart rate variability reactivity for gaming cues
In a deep learning model using the time-frequency HRV data, a significant predictor of IGD severity classification was parasympathetic tone reactivity when exposed to gaming situations. The reactivity of the sympathetic tone for the gaming situation could predict only the severe group of IGD. This study suggests that the autonomic response to the game-related cues can reflect the addiction status to the game
The Emergence of Virtual Experiences in the Sharing Economy
Virtual travel experiences are increasing in various online platforms. In peer-to-peer platforms, people can even sell and buy virtual experiences (e.g., touring attractions virtually and personalizing trip itineraries). With a fresh theoretical lens of Touchpoints, Context, and Qualities of customer experience design, this study unpacks important attributes of virtual experiences in the sharing economy. Using a multi-method approach, this study …
Beyond delivery
In this study, we identified stressors arising from the relational dynamics in four stakeholders’ (customers, restaurants, delivery workers, and platforms) interactions within the online food delivery (OfD) platform. We established a correlation between platforms and stress in the existing literature by using the TextRank algorithm, which resulted in a dataset of 4,508 articles from 1942 to 2023. Based on these results, we expressed the complex r…
Destination Advertising on YouTube
This research aims to understand the unique aspects of social media that should be considered by a destination marketing organization (DMO) to create advertisements that attract the interests of tourists on YouTube. It examines the effectiveness of two YouTube-specific practices—native advertising and comment management. Two studies with a multi-method approach examined the effects of such practices on tourists’ perceptions regarding DMOs’ YouTub…
Computer Science (6 works) · Business (4 works) · Marketing (4 works) · Digital Marketing and Social Media (3 works) · Geography (3 works) · Psychology (3 works) · Consumer Behavior in Brand Consumption and Identification (2 works) · Housing Market and Economics (2 works) · Political science (2 works) · Sharing Economy and Platforms (2 works)