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M Hani Sadati

Biographic Data

ID4150299
NAMEM Hani Sadati
GIVEN NAMESM Hani
FAMILY NAMESadati
SIGNATURESADATI M H
AFFILIATIONSMcGill University
ORCID0000-0002-2729-7989
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS1
WORKS AS AUTHOR4
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2018
LATEST PUBLICATION YEAR2024
H-INDEX1
  • Participatory Arts-based Game Design

    Open Access•M Hani Sadati, S M Hani Sadati et al.•ARTICLE•Loading•2024

    The emerging body of work on participatory game design (PGD) highlights the significance of working with end-users’ voices as the starting point. This is particularly critical in serious games that seek to impact social change in areas such as sexual and gender-based violence (SGBV). This article, which is based on fieldwork with 16 college instructors in four agricultural colleges in rural Ethiopia, draws together concepts of participatory visua…

  • Narrative Imagination and Social Change

    Open Access•M Hani Sadati, S M Hani Sadati et al.•ARTICLE•Educational Research for Social…•2021

    Ethiopia has one of the highest rates of sexual and gender-based violence (SGBV) in the world, making female students particularly vulnerable in its post-secondary institutions. Although there is extensive literature that describes the problem, mainly from the students' perspectives, what remains understudied is the role of instructors, their perception of the current issues, and what they imagine they can do to address campus-based SGBV, particu…

  • Serious Game Design as Research-Creation to Address Sexual and Gender-Based Violence

    Open Access•M Hani Sadati, Claudia Mitchell•ARTICLE•International Journal of…•2021•References: 25

    Research-creation is a growing practice in humanities that tries to balance the pace of socio-cultural inquiries with modern media advancements and qualitative knowledge construction methods. It refers to various conjunctions of 'research' and 'creation' (i.e., research-for-creation; research-from-creation; creative presentations of research; and creation-as-research) around an artistic component. Drawing from fieldwork with instructors in four a…

  • Cellphilming in Four Atvet Colleges

    Open Access•M Hani Sadati•ARTICLE•Studies in Social Justice•2018•Cited by: 1

  • Cellphilming in Four Atvet Colleges

    Open Access•M Hani Sadati•ARTICLE•Studies in Social Justice•2018•Cited by: 1

  • Cellphilming in Four Atvet Colleges

    Open Access•M Hani Sadati•ARTICLE•Studies in Social Justice•2018•Cited by: 1

  • Narrative Imagination and Social Change

    Open Access•M Hani Sadati, S M Hani Sadati et al.•ARTICLE•Educational Research for Social…•2021

    Ethiopia has one of the highest rates of sexual and gender-based violence (SGBV) in the world, making female students particularly vulnerable in its post-secondary institutions. Although there is extensive literature that describes the problem, mainly from the students' perspectives, what remains understudied is the role of instructors, their perception of the current issues, and what they imagine they can do to address campus-based SGBV, particu…

  • Serious Game Design as Research-Creation to Address Sexual and Gender-Based Violence

    Open Access•M Hani Sadati, Claudia Mitchell•ARTICLE•International Journal of…•2021•References: 25

    Research-creation is a growing practice in humanities that tries to balance the pace of socio-cultural inquiries with modern media advancements and qualitative knowledge construction methods. It refers to various conjunctions of 'research' and 'creation' (i.e., research-for-creation; research-from-creation; creative presentations of research; and creation-as-research) around an artistic component. Drawing from fieldwork with instructors in four a…

  • Participatory Arts-based Game Design

    Open Access•M Hani Sadati, S M Hani Sadati et al.•ARTICLE•Loading•2024

    The emerging body of work on participatory game design (PGD) highlights the significance of working with end-users’ voices as the starting point. This is particularly critical in serious games that seek to impact social change in areas such as sexual and gender-based violence (SGBV). This article, which is based on fieldwork with 16 college instructors in four agricultural colleges in rural Ethiopia, draws together concepts of participatory visua…

Sociology (4 works) · Citizen journalism (3 works) · Political science (3 works) · Psychology (3 works) · African history and culture analysis (2 works) · African history and culture studies (2 works) · Art (2 works) · Computer Science (2 works) · Engineering (2 works) · Game design (2 works)

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