M Hani Sadati
Biographic Data
| ID | 4150299 |
|---|---|
| NAME | M Hani Sadati |
| GIVEN NAMES | M Hani |
| FAMILY NAME | Sadati |
| SIGNATURE | SADATI M H |
| AFFILIATIONS | McGill University |
| ORCID | 0000-0002-2729-7989 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2018 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 1 |
Participatory Arts-based Game Design
The emerging body of work on participatory game design (PGD) highlights the significance of working with end-users’ voices as the starting point. This is particularly critical in serious games that seek to impact social change in areas such as sexual and gender-based violence (SGBV). This article, which is based on fieldwork with 16 college instructors in four agricultural colleges in rural Ethiopia, draws together concepts of participatory visua…
Narrative Imagination and Social Change
Ethiopia has one of the highest rates of sexual and gender-based violence (SGBV) in the world, making female students particularly vulnerable in its post-secondary institutions. Although there is extensive literature that describes the problem, mainly from the students' perspectives, what remains understudied is the role of instructors, their perception of the current issues, and what they imagine they can do to address campus-based SGBV, particu…
Serious Game Design as Research-Creation to Address Sexual and Gender-Based Violence
Research-creation is a growing practice in humanities that tries to balance the pace of socio-cultural inquiries with modern media advancements and qualitative knowledge construction methods. It refers to various conjunctions of 'research' and 'creation' (i.e., research-for-creation; research-from-creation; creative presentations of research; and creation-as-research) around an artistic component. Drawing from fieldwork with instructors in four a…
Cellphilming in Four Atvet Colleges
Cellphilming in Four Atvet Colleges
Narrative Imagination and Social Change
Ethiopia has one of the highest rates of sexual and gender-based violence (SGBV) in the world, making female students particularly vulnerable in its post-secondary institutions. Although there is extensive literature that describes the problem, mainly from the students' perspectives, what remains understudied is the role of instructors, their perception of the current issues, and what they imagine they can do to address campus-based SGBV, particu…
Serious Game Design as Research-Creation to Address Sexual and Gender-Based Violence
Research-creation is a growing practice in humanities that tries to balance the pace of socio-cultural inquiries with modern media advancements and qualitative knowledge construction methods. It refers to various conjunctions of 'research' and 'creation' (i.e., research-for-creation; research-from-creation; creative presentations of research; and creation-as-research) around an artistic component. Drawing from fieldwork with instructors in four a…
Participatory Arts-based Game Design
The emerging body of work on participatory game design (PGD) highlights the significance of working with end-users’ voices as the starting point. This is particularly critical in serious games that seek to impact social change in areas such as sexual and gender-based violence (SGBV). This article, which is based on fieldwork with 16 college instructors in four agricultural colleges in rural Ethiopia, draws together concepts of participatory visua…
Sociology (4 works) · Citizen journalism (3 works) · Political science (3 works) · Psychology (3 works) · African history and culture analysis (2 works) · African history and culture studies (2 works) · Art (2 works) · Computer Science (2 works) · Engineering (2 works) · Game design (2 works)