Egil Trasti Rogstad
Biographic Data
| ID | 4151536 |
|---|---|
| NAME | Egil Trasti Rogstad |
| GIVEN NAMES | Egil Trasti |
| FAMILY NAME | Rogstad |
| SIGNATURE | ROGSTAD E T |
| AFFILIATIONS | Nord University |
| ORCID | 0000-0002-9406-0172 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 7 |
| AUTHOR COUNT | 6 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 2 |
Ride, record, and share? A study of elite cyclists’ sharing practices on Strava
Women play football, not women’s football
This article examines the potentials and paradoxes of professionalisation in women's football expressed at the UEFA Women's Euro 2022 Championship. Through an event ethnography during the semi-finals of the championship, five potentials related to the professionalisation of women's football are identified, each of which are accompanied by a paradox. First, UEFA's marketing raised expectations of the event despite the lack of visibility of the cha…
From field to feed
The UEFA Women's EURO 2022 and the FIFA 2023 Women's World Cup set new attendance records, thereby reflecting the growing popularity of women's football. In this context, social media platforms have become critical tools for women athletes offering opportunities for sponsorship and activism. This study focuses on the Instagram activity of five individual players from the Norwegian national team during the UEFA Women's EURO 2022. It examines the f…
A Critical Realist Theory of Sport by Graham Scambler
Media (re)presentation of a black woman esports player
This study investigates the media construction of Chiquita Evans, the first woman to participate in the NBA 2 K League, uncovering a complex interplay of gender norms and power dynamics. Explored through Foucauldian discourse analysis, her identity negotiation within this unique space, where sport, gaming, and media converge, is illuminated. Evans emerges as a trailblazer who challenges and reshapes established gender conventions in the male-domi…
Gender in eSports research
The popularity of eSports has skyrocketed recently, prompting increasing academic attention. However, reflecting the male-dominated reality of the eSports industry, most research is focused on men. Decades of research on gender in the context of technology and computer gaming present a valid cause for concern regarding how women and other minority individuals in these settings have been and remain oppressed. This article presents a traditional na…
Women play football, not women’s football
This article examines the potentials and paradoxes of professionalisation in women's football expressed at the UEFA Women's Euro 2022 Championship. Through an event ethnography during the semi-finals of the championship, five potentials related to the professionalisation of women's football are identified, each of which are accompanied by a paradox. First, UEFA's marketing raised expectations of the event despite the lack of visibility of the cha…
Media (re)presentation of a black woman esports player
This study investigates the media construction of Chiquita Evans, the first woman to participate in the NBA 2 K League, uncovering a complex interplay of gender norms and power dynamics. Explored through Foucauldian discourse analysis, her identity negotiation within this unique space, where sport, gaming, and media converge, is illuminated. Evans emerges as a trailblazer who challenges and reshapes established gender conventions in the male-domi…
From field to feed
The UEFA Women's EURO 2022 and the FIFA 2023 Women's World Cup set new attendance records, thereby reflecting the growing popularity of women's football. In this context, social media platforms have become critical tools for women athletes offering opportunities for sponsorship and activism. This study focuses on the Instagram activity of five individual players from the Norwegian national team during the UEFA Women's EURO 2022. It examines the f…
Gender in eSports research
The popularity of eSports has skyrocketed recently, prompting increasing academic attention. However, reflecting the male-dominated reality of the eSports industry, most research is focused on men. Decades of research on gender in the context of technology and computer gaming present a valid cause for concern regarding how women and other minority individuals in these settings have been and remain oppressed. This article presents a traditional na…
Women play football, not women’s football
This article examines the potentials and paradoxes of professionalisation in women's football expressed at the UEFA Women's Euro 2022 Championship. Through an event ethnography during the semi-finals of the championship, five potentials related to the professionalisation of women's football are identified, each of which are accompanied by a paradox. First, UEFA's marketing raised expectations of the event despite the lack of visibility of the cha…
From field to feed
The UEFA Women's EURO 2022 and the FIFA 2023 Women's World Cup set new attendance records, thereby reflecting the growing popularity of women's football. In this context, social media platforms have become critical tools for women athletes offering opportunities for sponsorship and activism. This study focuses on the Instagram activity of five individual players from the Norwegian national team during the UEFA Women's EURO 2022. It examines the f…
A Critical Realist Theory of Sport by Graham Scambler
Media (re)presentation of a black woman esports player
This study investigates the media construction of Chiquita Evans, the first woman to participate in the NBA 2 K League, uncovering a complex interplay of gender norms and power dynamics. Explored through Foucauldian discourse analysis, her identity negotiation within this unique space, where sport, gaming, and media converge, is illuminated. Evans emerges as a trailblazer who challenges and reshapes established gender conventions in the male-domi…
Ride, record, and share? A study of elite cyclists’ sharing practices on Strava
Sociology (6 works) · Sport and Mega-Event Impacts (5 works) · Gender Studies (4 works) · Political science (4 works) · Sports, Gender, and Society (4 works) · Advertising (3 works) · Business (3 works) · Digital Games and Media (3 works) · Law (3 works) · Championship (2 works)