Xuejie Yang
Biographic Data
| ID | 4157183 |
|---|---|
| NAME | Xuejie Yang |
| GIVEN NAMES | Xuejie |
| FAMILY NAME | Yang |
| SIGNATURE | YANG X |
| AFFILIATIONS | Hefei University of Technology |
| ORCID | 0000-0002-8258-7030 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 3 |
| WORKS AS AUTHOR | 6 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2018 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Positive feedback or indifference? Investigating the impact of gamification strategy on patient gift-giving behaviour in E-consultations
In the context of gamification strategy, online health communities (OHCs) have introduced patient feedback mechanisms, enabling patients to contribute to doctors’ success in gamified systems by offering gifts. However, the impact of doctors’ performance in online services on patients’ gift-giving behaviour and the underlying mechanisms driving this impact are relatively under-explored. Based on the expectancy violations theory, this study constru…
Gamification affordances in self-health management
Purpose Gamification has been widely applied in mobile fitness apps to motivate users to exercise continuously. Based on the affordances–psychological outcomes–behavioral outcomes framework, this study explores the roles of three specific gamification affordances (competition, visibility of achievement and interactivity) in self-health management (continuous use behavior and health behavior) from the perspectives of achievement satisfaction and g…
Mobile health community loyalty development process in China
Purpose This study aims to investigate the process of developing loyalty in the Chinese mobile health community from the information seeking perspective. Design/methodology/approach A covariance-based structural equation model was developed to explore the mobile health community loyalty development process from information seeking perspective and tested with LISREL 9.30 for the 191 mobile health platform user samples. Findings The empirical resul…
Factors influencing health anxiety
Purpose With the popularity of the internet, access to health-related information has become more convenient. However, the easy acquisition of e-health information could lead to unfavorable consequences, such as health anxiety. The purpose of this paper is to explore a set of important influencing factors that lead to health anxiety. Design/methodology/approach Based on the stimulus–organism–response (S-O-R) framework, we propose a theoretical mo…
Tracking Knowledge Evolution Based on the Terminology Dynamics in 4P-Medicine
The accelerating evolution of scientific terms connected with 4P-medicine terminology and a need to track this process has led to the development of new methods of analysis and visualization of unstructured information. We built a collection of terms especially extracted from the PubMed database. Statistical analysis showed the temporal dynamics of the formation of derivatives and significant collocations of medical terms. We proposed special lin…
Understanding the Role of Mobile Internet-Based Health Services on Patient Satisfaction and Word-of-Mouth
With the rapid advancement of Web 2.0 technologies, Internet medicine, and mobile healthcare, the influence of the use of patient-oriented Mobile Internet-based Health Services (MIHS) on patient satisfaction and the electronic word-of-mouth (WOM) of health service agencies is becoming the focus of the academic research community. Many large hospitals, including some Internet hospitals, have provided various online healthcare service platforms tha…
Factors influencing health anxiety
Purpose With the popularity of the internet, access to health-related information has become more convenient. However, the easy acquisition of e-health information could lead to unfavorable consequences, such as health anxiety. The purpose of this paper is to explore a set of important influencing factors that lead to health anxiety. Design/methodology/approach Based on the stimulus–organism–response (S-O-R) framework, we propose a theoretical mo…
Gamification affordances in self-health management
Purpose Gamification has been widely applied in mobile fitness apps to motivate users to exercise continuously. Based on the affordances–psychological outcomes–behavioral outcomes framework, this study explores the roles of three specific gamification affordances (competition, visibility of achievement and interactivity) in self-health management (continuous use behavior and health behavior) from the perspectives of achievement satisfaction and g…
Understanding the Role of Mobile Internet-Based Health Services on Patient Satisfaction and Word-of-Mouth
With the rapid advancement of Web 2.0 technologies, Internet medicine, and mobile healthcare, the influence of the use of patient-oriented Mobile Internet-based Health Services (MIHS) on patient satisfaction and the electronic word-of-mouth (WOM) of health service agencies is becoming the focus of the academic research community. Many large hospitals, including some Internet hospitals, have provided various online healthcare service platforms tha…
Tracking Knowledge Evolution Based on the Terminology Dynamics in 4P-Medicine
The accelerating evolution of scientific terms connected with 4P-medicine terminology and a need to track this process has led to the development of new methods of analysis and visualization of unstructured information. We built a collection of terms especially extracted from the PubMed database. Statistical analysis showed the temporal dynamics of the formation of derivatives and significant collocations of medical terms. We proposed special lin…
Factors influencing health anxiety
Purpose With the popularity of the internet, access to health-related information has become more convenient. However, the easy acquisition of e-health information could lead to unfavorable consequences, such as health anxiety. The purpose of this paper is to explore a set of important influencing factors that lead to health anxiety. Design/methodology/approach Based on the stimulus–organism–response (S-O-R) framework, we propose a theoretical mo…
Mobile health community loyalty development process in China
Purpose This study aims to investigate the process of developing loyalty in the Chinese mobile health community from the information seeking perspective. Design/methodology/approach A covariance-based structural equation model was developed to explore the mobile health community loyalty development process from information seeking perspective and tested with LISREL 9.30 for the 191 mobile health platform user samples. Findings The empirical resul…
Gamification affordances in self-health management
Purpose Gamification has been widely applied in mobile fitness apps to motivate users to exercise continuously. Based on the affordances–psychological outcomes–behavioral outcomes framework, this study explores the roles of three specific gamification affordances (competition, visibility of achievement and interactivity) in self-health management (continuous use behavior and health behavior) from the perspectives of achievement satisfaction and g…
Positive feedback or indifference? Investigating the impact of gamification strategy on patient gift-giving behaviour in E-consultations
In the context of gamification strategy, online health communities (OHCs) have introduced patient feedback mechanisms, enabling patients to contribute to doctors’ success in gamified systems by offering gifts. However, the impact of doctors’ performance in online services on patients’ gift-giving behaviour and the underlying mechanisms driving this impact are relatively under-explored. Based on the expectancy violations theory, this study constru…
Computer Science (4 works) · Psychology (4 works) · Technology Adoption and User Behaviour (4 works) · Social Psychology (3 works) · Social Psychology (3 works) · Behavioral Health and Interventions (2 works) · Business (2 works) · Cognitive psychology (2 works) · Customer Service Quality and Loyalty (2 works) · Digital Marketing and Social Media (2 works)