Man Kit Chang
Biographic Data
| ID | 4157311 |
|---|---|
| NAME | Man Kit Chang |
| GIVEN NAMES | Man Kit |
| FAMILY NAME | Chang |
| SIGNATURE | CHANG M K |
| AFFILIATIONS | Hong Kong Baptist University |
| ORCID | 0000-0002-4347-7840 |
| VERIFIED | Yes |
| TOTAL WORKS | 8 |
| TOTAL CITATIONS | 8 |
| AUTHOR COUNT | 8 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 1998 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 2 |
Driving engagement in metaverse-mediated tourism environments
Purpose Despite the promising development and marketing potential of the metaverse, our understanding of how realistic metaverse environments impact user engagement and behaviours remains limited. This study investigates the role of perceived realism in influencing user engagement, thereby affecting external search behaviour and visit intentions. Design/methodology/approach We surveyed 270 active metaverse users to test the research model. The da…
From resistance to acceptance
Purpose There are two main objectives in this study. First, we aim to develop a set of constructs for health task management support (HTMS) features to evaluate which health-related tasks are supported by mobile health application (mHealth app) functions. Second, drawing on innovation resistance theory (IRT), we examine the impacts of the newly developed HTMS dimensions on perceived usefulness, alongside other barrier factors contributing to tech…
VR tourism experiences and tourist behavior intention in Covid-19
Purpose Virtual reality (VR) technology is a potential tool for tourism marketers to maintain the attractiveness of their destinations and recover from the COVID-19 pandemic. However, the effectiveness of VR technology in motivating potential tourists' visit intention under lockdown conditions remains unknown. An integrated model based on the experience economy framework and mood management theory was, therefore, used to explain how tourists' VR …
Driving loyalty intentions of mobile games
Swift trust development and prosocial behavior in time banking
Understanding consumers' post-consumption behaviors in C2C social commerce
Purpose Social commerce (s-commerce) is an online business model combining commercial and social features. Vendors may engage in a business-oriented relationship with customers and/or establish a personal relationship with customers. The role performed by the vendors may not match customer expectations and needs, resulting in low repurchase intention. Drawing on role theory in the context of customer orientation, this study integrates functional …
Factor structure for Young’s Internet Addiction Test
Predicting Unethical Behavior
Driving engagement in metaverse-mediated tourism environments
Purpose Despite the promising development and marketing potential of the metaverse, our understanding of how realistic metaverse environments impact user engagement and behaviours remains limited. This study investigates the role of perceived realism in influencing user engagement, thereby affecting external search behaviour and visit intentions. Design/methodology/approach We surveyed 270 active metaverse users to test the research model. The da…
Understanding consumers' post-consumption behaviors in C2C social commerce
Purpose Social commerce (s-commerce) is an online business model combining commercial and social features. Vendors may engage in a business-oriented relationship with customers and/or establish a personal relationship with customers. The role performed by the vendors may not match customer expectations and needs, resulting in low repurchase intention. Drawing on role theory in the context of customer orientation, this study integrates functional …
From resistance to acceptance
Purpose There are two main objectives in this study. First, we aim to develop a set of constructs for health task management support (HTMS) features to evaluate which health-related tasks are supported by mobile health application (mHealth app) functions. Second, drawing on innovation resistance theory (IRT), we examine the impacts of the newly developed HTMS dimensions on perceived usefulness, alongside other barrier factors contributing to tech…
Predicting Unethical Behavior
Factor structure for Young’s Internet Addiction Test
Swift trust development and prosocial behavior in time banking
Understanding consumers' post-consumption behaviors in C2C social commerce
Purpose Social commerce (s-commerce) is an online business model combining commercial and social features. Vendors may engage in a business-oriented relationship with customers and/or establish a personal relationship with customers. The role performed by the vendors may not match customer expectations and needs, resulting in low repurchase intention. Drawing on role theory in the context of customer orientation, this study integrates functional …
VR tourism experiences and tourist behavior intention in Covid-19
Purpose Virtual reality (VR) technology is a potential tool for tourism marketers to maintain the attractiveness of their destinations and recover from the COVID-19 pandemic. However, the effectiveness of VR technology in motivating potential tourists' visit intention under lockdown conditions remains unknown. An integrated model based on the experience economy framework and mood management theory was, therefore, used to explain how tourists' VR …
Driving loyalty intentions of mobile games
Driving engagement in metaverse-mediated tourism environments
Purpose Despite the promising development and marketing potential of the metaverse, our understanding of how realistic metaverse environments impact user engagement and behaviours remains limited. This study investigates the role of perceived realism in influencing user engagement, thereby affecting external search behaviour and visit intentions. Design/methodology/approach We surveyed 270 active metaverse users to test the research model. The da…
From resistance to acceptance
Purpose There are two main objectives in this study. First, we aim to develop a set of constructs for health task management support (HTMS) features to evaluate which health-related tasks are supported by mobile health application (mHealth app) functions. Second, drawing on innovation resistance theory (IRT), we examine the impacts of the newly developed HTMS dimensions on perceived usefulness, alongside other barrier factors contributing to tech…
Psychology (8 works) · Computer Science (7 works) · Technology Adoption and User Behaviour (7 works) · Social Psychology (6 works) · Business (5 works) · Digital Marketing and Social Media (5 works) · Marketing (4 works) · Structural equation modeling (4 works) · Applied Psychology (2 works) · Customer Service Quality and Loyalty (2 works)