Hugo Montembeault
Biographic Data
| ID | 4168064 |
|---|---|
| NAME | Hugo Montembeault |
| GIVEN NAMES | Hugo |
| FAMILY NAME | Montembeault |
| SIGNATURE | MONTEMBEAULT H |
| VERIFIED | No |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2018 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
Sur les traces de la culture matérielle du glitch
Cet article examine les relations entre la culture matérielle du glitch et l’économie politique de la production de jeux vidéo populaires à grand déploiement dits « AAA » basés sur le modèle des jeux comme services. L’objectif est de mettre en relief la participation de cette culture vis-à-vis la transformation formelle des jeux vidéo. Premièrement, le glitch est conceptualisé en tant que trace dans l’optique des sciences de la communication. Ens…
Bruit et jeu vidéo
This introductory article frames the notion of noise as a research problem from the standpoint of game studies. It contextualizes the intellectual foundations on which the contributions of this 18th issue of Sciences du jeu dedicated to the poetry and politics of videoludic noise. The first part refers to the fields of media studies, communication sciences and sound studies to retrace the semantic history of noise. This operation highlights the m…
La Focalis-action
This essay deals with one of the key concepts in narratology, namely the focalization. It will present a quick overview of the theories in literary and film studies, starting with Gerard Genette who first introduced the notion. It shows how it was used in video game studies in order to underline the weaknesses and narrow interpretations of an application too strongly rooted into a narrative approach. Nuances are then proposed through an emphasis …
Bruit et jeu vidéo
This introductory article frames the notion of noise as a research problem from the standpoint of game studies. It contextualizes the intellectual foundations on which the contributions of this 18th issue of Sciences du jeu dedicated to the poetry and politics of videoludic noise. The first part refers to the fields of media studies, communication sciences and sound studies to retrace the semantic history of noise. This operation highlights the m…
La Focalis-action
This essay deals with one of the key concepts in narratology, namely the focalization. It will present a quick overview of the theories in literary and film studies, starting with Gerard Genette who first introduced the notion. It shows how it was used in video game studies in order to underline the weaknesses and narrow interpretations of an application too strongly rooted into a narrative approach. Nuances are then proposed through an emphasis …
Bruit et jeu vidéo
This introductory article frames the notion of noise as a research problem from the standpoint of game studies. It contextualizes the intellectual foundations on which the contributions of this 18th issue of Sciences du jeu dedicated to the poetry and politics of videoludic noise. The first part refers to the fields of media studies, communication sciences and sound studies to retrace the semantic history of noise. This operation highlights the m…
Sur les traces de la culture matérielle du glitch
Cet article examine les relations entre la culture matérielle du glitch et l’économie politique de la production de jeux vidéo populaires à grand déploiement dits « AAA » basés sur le modèle des jeux comme services. L’objectif est de mettre en relief la participation de cette culture vis-à-vis la transformation formelle des jeux vidéo. Premièrement, le glitch est conceptualisé en tant que trace dans l’optique des sciences de la communication. Ens…
Digital Games and Media (3 works) · Art (2 works) · Cultural Insights and Digital Impacts (2 works) · Humanities (2 works) · Philosophy (2 works) · Philosophy (2 works) · Artificial Intelligence in Games (1 work) · Diverse multidisciplinary academic research (1 work) · Geology (1 work) · Historical and Literary Analyses (1 work)