Leticia Andlauer
Biographic Data
| ID | 4168073 |
|---|---|
| NAME | Leticia Andlauer |
| GIVEN NAMES | Leticia |
| FAMILY NAME | Andlauer |
| SIGNATURE | ANDLAUER L |
| AFFILIATIONS | Université de Lille |
| VERIFIED | No |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 1 |
| FIRST PUBLICATION YEAR | 2018 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 0 |
Processus de conscientisation par rhétorique procédurale dans des variations de Tetris
In this research, we have designed and evaluated four variations of the video game Tetris, each of them aiming at conscientizing on the functioning of systems related to notions of chance, justice and probabilities. In order to focus on the unique features of the video game medium, we primarily used procedural rhetoric techniques. Our central hypothesis was that by blocking the players' attempts to succeed, we would induce them to spontaneously b…
Jeu vidéo et adolescence
International audience
Apprendre avec le jeu numérique Minecraft.edu dans un dispositif interdisciplinaire en collège
This article presents a study about the experience of MinecraftEdu, during class with middle school students. This experience is lead through an interdisciplinary framework. Our thinking is based on an inquiry with participants from the project and observations during classes. The aim is to collect and juxtapose both qualitative and quantitative data, as well as declarative and observed data. This contribution proposes to highlight young people v…
No prominent works on this page.
Apprendre avec le jeu numérique Minecraft.edu dans un dispositif interdisciplinaire en collège
This article presents a study about the experience of MinecraftEdu, during class with middle school students. This experience is lead through an interdisciplinary framework. Our thinking is based on an inquiry with participants from the project and observations during classes. The aim is to collect and juxtapose both qualitative and quantitative data, as well as declarative and observed data. This contribution proposes to highlight young people v…
Jeu vidéo et adolescence
International audience
Processus de conscientisation par rhétorique procédurale dans des variations de Tetris
In this research, we have designed and evaluated four variations of the video game Tetris, each of them aiming at conscientizing on the functioning of systems related to notions of chance, justice and probabilities. In order to focus on the unique features of the video game medium, we primarily used procedural rhetoric techniques. Our central hypothesis was that by blocking the players' attempts to succeed, we would induce them to spontaneously b…
Art (3 works) · Education, sociology, and vocational training (2 works) · Humanities (2 works) · Psychology (2 works) · Educational Games and Gamification (1 work) · Educational Tools and Methods (1 work) · French Language Learning Methods (1 work) · French Urban and Social Studies (1 work) · Information Technology and Learning (1 work) · Linguistics (1 work)