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Leticia Andlauer

Biographic Data

ID4168073
NAMELeticia Andlauer
GIVEN NAMESLeticia
FAMILY NAMEAndlauer
SIGNATUREANDLAUER L
AFFILIATIONSUniversité de Lille
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR1
FIRST PUBLICATION YEAR2018
LATEST PUBLICATION YEAR2023
H-INDEX0
  • Processus de conscientisation par rhétorique procédurale dans des variations de Tetris

    Open Access•Stéphanie Mader, Vinciane Zabban et al.•ARTICLE•Sciences du jeu•2023•References: 5

    In this research, we have designed and evaluated four variations of the video game Tetris, each of them aiming at conscientizing on the functioning of systems related to notions of chance, justice and probabilities. In order to focus on the unique features of the video game medium, we primarily used procedural rhetoric techniques. Our central hypothesis was that by blocking the players' attempts to succeed, we would induce them to spontaneously b…

  • Jeu vidéo et adolescence

    Vincent Berry, Leticia Andlauer•EDITOR•BOOK•Jeu vidéo et adolescence•2019

    International audience

  • Apprendre avec le jeu numérique Minecraft.edu dans un dispositif interdisciplinaire en collège

    Open Access•Leticia Andlauer, Florence Thiault et al.•ARTICLE•Sciences du jeu•2018•References: 1

    This article presents a study about the experience of MinecraftEdu, during class with middle school students. This experience is lead through an interdisciplinary framework. Our thinking is based on an inquiry with participants from the project and observations during classes. The aim is to collect and juxtapose both qualitative and quantitative data, as well as declarative and observed data. This contribution proposes to highlight young people v…

No prominent works on this page.

  • Apprendre avec le jeu numérique Minecraft.edu dans un dispositif interdisciplinaire en collège

    Open Access•Leticia Andlauer, Florence Thiault et al.•ARTICLE•Sciences du jeu•2018•References: 1

    This article presents a study about the experience of MinecraftEdu, during class with middle school students. This experience is lead through an interdisciplinary framework. Our thinking is based on an inquiry with participants from the project and observations during classes. The aim is to collect and juxtapose both qualitative and quantitative data, as well as declarative and observed data. This contribution proposes to highlight young people v…

  • Jeu vidéo et adolescence

    Vincent Berry, Leticia Andlauer•EDITOR•BOOK•Jeu vidéo et adolescence•2019

    International audience

  • Processus de conscientisation par rhétorique procédurale dans des variations de Tetris

    Open Access•Stéphanie Mader, Vinciane Zabban et al.•ARTICLE•Sciences du jeu•2023•References: 5

    In this research, we have designed and evaluated four variations of the video game Tetris, each of them aiming at conscientizing on the functioning of systems related to notions of chance, justice and probabilities. In order to focus on the unique features of the video game medium, we primarily used procedural rhetoric techniques. Our central hypothesis was that by blocking the players' attempts to succeed, we would induce them to spontaneously b…

Art (3 works) · Education, sociology, and vocational training (2 works) · Humanities (2 works) · Psychology (2 works) · Educational Games and Gamification (1 work) · Educational Tools and Methods (1 work) · French Language Learning Methods (1 work) · French Urban and Social Studies (1 work) · Information Technology and Learning (1 work) · Linguistics (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae