Franćoise Lejeune
Biographic Data
| ID | 4168115 |
|---|---|
| NAME | Franćoise Lejeune |
| GIVEN NAMES | Franćoise |
| FAMILY NAME | Lejeune |
| SIGNATURE | LEJEUNE F |
| AFFILIATIONS | Centre de Recherche sur les Médiations |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 1 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2014 |
| LATEST PUBLICATION YEAR | 2017 |
| H-INDEX | 1 |
Les marges du jeu à réalité alternée (JRA)
Through some examples of games and a case study, the artistic ARG Alter Ego, we propose an analysis of margins between gambling and non-gambling during the activation of this type of artwork. After recalling the notion of ARG or Alternate Reality Games and possible interpretations, we will analyze how the player's decision making can be influenced by what we call the indeterminacy between playable and unplayable. First building definitions of gam…
Alter Ego
I propose, here in, to analyze Alter Ego, an artistic alternated reality game, from the online gamers’point of view. I’ll first present Blast Theory’s work which inspired Alter Ego, and then present the keys of virtual and fictional immersion. Based on an emotional inquiry, interviews, observations, analysis of short messages, I will try to confirm that the artistic dimension of this game consists first on the arousal of contemplation, secondly i…
Alter Ego
I propose, here in, to analyze Alter Ego, an artistic alternated reality game, from the online gamers’point of view. I’ll first present Blast Theory’s work which inspired Alter Ego, and then present the keys of virtual and fictional immersion. Based on an emotional inquiry, interviews, observations, analysis of short messages, I will try to confirm that the artistic dimension of this game consists first on the arousal of contemplation, secondly i…
Alter Ego
I propose, here in, to analyze Alter Ego, an artistic alternated reality game, from the online gamers’point of view. I’ll first present Blast Theory’s work which inspired Alter Ego, and then present the keys of virtual and fictional immersion. Based on an emotional inquiry, interviews, observations, analysis of short messages, I will try to confirm that the artistic dimension of this game consists first on the arousal of contemplation, secondly i…
Les marges du jeu à réalité alternée (JRA)
Through some examples of games and a case study, the artistic ARG Alter Ego, we propose an analysis of margins between gambling and non-gambling during the activation of this type of artwork. After recalling the notion of ARG or Alternate Reality Games and possible interpretations, we will analyze how the player's decision making can be influenced by what we call the indeterminacy between playable and unplayable. First building definitions of gam…
Art (2 works) · Cultural Insights and Digital Impacts (2 works) · Digital Games and Media (2 works) · Humanities (2 works) · Diverse multidisciplinary academic research (1 works) · Id, ego and super-ego (1 works) · Physics (1 works) · Psychoanalysis (1 works) · Psychology (1 works) · Virtual Reality Applications and Impacts (1 works)