Alexane Couturier
Biographic Data
| ID | 4168133 |
|---|---|
| NAME | Alexane Couturier |
| GIVEN NAMES | Alexane |
| FAMILY NAME | Couturier |
| SIGNATURE | COUTURIER A |
| AFFILIATIONS | Immersion (United States) |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 3 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2018 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 1 |
Le jeu comme praxis de sensibilisation et de conscientisation
Alors que le monde est secoué par diverses crises politiques, économiques, sanitaires et environnementales, de plus en plus de voix s’élèvent pour faire valoir le potentiel de sensibilisation et de conscientisation du jeu (Swain, 2007 ; Jones, 2007 ; Flanagan, 2009 ; Gray et Leonard, 2018 ; Roth, 2018). Si certaines inquiétudes persistent au sujet des effets de la violence dans les jeux vidéo sur les comportements, du sexisme dans l’industrie et …
L’immersion fictionnelle au-delà de la narrativité
This article is intended to show how game components interact to favor the player’s fictional immersion. With the help of a ludonarrative approach and in light of Calleja’s holistic model of immersion as well as Ermi and Mäyrä’s SCI-Model, we intend to demonstrate the complexity of fictional immersion, which tends to be masked by the creation of categories and subcategories of immersion. Our objective is twofold : showing that the different types…
L’immersion fictionnelle au-delà de la narrativité
This article is intended to show how game components interact to favor the player’s fictional immersion. With the help of a ludonarrative approach and in light of Calleja’s holistic model of immersion as well as Ermi and Mäyrä’s SCI-Model, we intend to demonstrate the complexity of fictional immersion, which tends to be masked by the creation of categories and subcategories of immersion. Our objective is twofold : showing that the different types…
L’immersion fictionnelle au-delà de la narrativité
This article is intended to show how game components interact to favor the player’s fictional immersion. With the help of a ludonarrative approach and in light of Calleja’s holistic model of immersion as well as Ermi and Mäyrä’s SCI-Model, we intend to demonstrate the complexity of fictional immersion, which tends to be masked by the creation of categories and subcategories of immersion. Our objective is twofold : showing that the different types…
Le jeu comme praxis de sensibilisation et de conscientisation
Alors que le monde est secoué par diverses crises politiques, économiques, sanitaires et environnementales, de plus en plus de voix s’élèvent pour faire valoir le potentiel de sensibilisation et de conscientisation du jeu (Swain, 2007 ; Jones, 2007 ; Flanagan, 2009 ; Gray et Leonard, 2018 ; Roth, 2018). Si certaines inquiétudes persistent au sujet des effets de la violence dans les jeux vidéo sur les comportements, du sexisme dans l’industrie et …
Art (2 works) · Digital Games and Media (2 works) · Humanities (2 works) · Education, sociology, and vocational training (1 work) · Educational Games and Gamification (1 work) · Epistemology (1 work) · Gambling Behavior and Treatments (1 work) · Geometry (1 work) · Immersion (mathematics (1 work) · Mathematics (1 work)