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Stephen L Wearing

Biographic Data

ID4194348
NAMEStephen L Wearing
GIVEN NAMESStephen L
FAMILY NAMEWearing
SIGNATUREWEARING S L
AFFILIATIONSNewcastle University
VERIFIEDNo
TOTAL WORKS11
TOTAL CITATIONS46
WORKS AS AUTHOR11
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2003
LATEST PUBLICATION YEAR2022
H-INDEX5
  • A diverse economies approach for promoting peace and justice in volunteer tourism

    Phoebe Everingham, Tamara Young et al.•ARTICLE•Journal of Sustainable Tourism•2022

    The extent to which volunteer tourism can contribute to peace promotion through intercultural exchange and understanding is a central theme in this paper. We present the tensions of situating volunteer tourism within a broader tourism industry that promotes hyper-consumption and homogenous development discourses. As volunteer tourism becomes increasingly commodified and co-opted by a profit-driven industry that perpetuates neoliberal capitalism a…

  • Exploring adolescent computer gaming as leisure experience and consumption

    Stephen Wearing, Stephen L Wearing et al.•ARTICLE•Leisure Studies•2022•Cited by: 10•References: 63

    The popular media and some aspects of social science research view computer gaming either in disruptive pathological terms or through one-dimensional notions, such as violence inducing or as simple escapism. These singular perspectives create gaps in the research and skew our understanding of computer games as a social phenomenon. To address this, we examine computer gaming as a leisure experience in the context of contemporary western consumer c…

  • Understanding the tourist experience of cities

    Open Access•Stephen Wearing, Stephen L Wearing et al.•ARTICLE•Annals of Tourism Research•2017•Cited by: 15•References: 78

  • Marketing National Parks for Sustainable Tourism

    Stephen Wearing, Stephen L Wearing et al.•BOOK•Marketing national parks for…•2016

    Chapter 1: An Environmental Context for Sustainable National Park Marketing Chapter 2: Mainstream to Alternative Tourism Marketing Chapter 3: Sustainable Tourism Marketing - A Wicked Policy Challenge for Park Managers Chapter 4: Approaches to Marketing Ephemeral Tourist Experiences Chapter 5: The Multifaceted Rural, Power and the Marketing of Culture through Interpretation Chapter 6: Tragedy of the Commons or Solution for the Commons

  • Journeys of creation

    Stephen Wearing, Stephen L Wearing et al.•ARTICLE•Tourism Recreation Research•2016•Cited by: 5•References: 49

    The purpose of this study is to offer an analysis of the tourist experience through a focus on ‘epiphany’, which is conceptualized as an interactional moment that creates change and transformation in self-identity. We suggest that an epiphany in tourism can be understood by analysing its links with the philosophical concepts of existential authenticity, the Other and the unknown. In the experience of the unknown, the traveller becomes more consci…

  • Time as culture

    Simone Grabowski, Stephen Wearing et al.•ARTICLE•Tourism Recreation Research•2016•Cited by: 4•References: 56

    Volunteer tourism engages the volunteer in a cultural exchange that is personal and often influential in their life experience. This paper explores one aspect of this exchange, the idea of time in travel, and finds that the volunteer tourist experience is particularly influenced by cultural time differences. When volunteer tourists travel and return home, the emotions and behaviours which emerge in their narratives of experience are usually frame…

  • Leisure in a world of ‘com-pu-pu-pu-pu-pu-pu-pu-pu-pu-pu-puter-puter, puter games’

    Stephen Wearing, Stephen L Wearing et al.•ARTICLE•Annals of Leisure Research•2015•Cited by: 5•References: 17

    This article is a conversation between an academic and his 14-year-old son and investigates the links between leisure and computer games. It focuses specifically on the son as an adolescent in the context of Western consumer society. It is interested in how he explores his leisure in relation to the computer game ‘League of Legends’ and how this indicates his adolescent self, which is a self that is increasingly targeted, marketed, packaged and p…

  • ALR special issue - ‘Alternative’ cultures and leisure

    Alan Law, Stephen Wearing et al.•ARTICLE•Annals of Leisure Research•2014

  • Does Bear do it for you? Gen-Y gappers and alternative tourism

    Jonathan Joseph, Stephen Wearing et al.•ARTICLE•Annals of Leisure Research•2014•Cited by: 2•References: 13

    Popular culture and travel are both major points of interest within the realm of leisure in contemporary consumer society. Respectively, they are both highly contentious and diverse fields. This paper explores the more specific areas of popular culture celebrities and alternative tourism in an effort to examine the influence that popular culture and travel engagements have on a segment of Generation Y (Gen-Y) – the gappers. These two areas of lei…

  • Does consensus work? A case study of the Cloughjordan ecovillage, Ireland

    Open Access•Paul A Cunningham, Stephen Wearing et al.•ARTICLE•Cosmopolitan Civil Societies An…•2013

    Ecovillages have grown in number around the world since the early 1990s. This growth appears to be largely due to the contested nature of post/modernity and the desire to establish a more simple, meaningful and sustainable lifestyle that is centered on community. The end of the 1990s represented the high tide of neo-liberalism in most advance liberal democracies. Ten years later, and the global economy still demonstrates signs that modes of capit…

  • Volunteer Tourism

    Stephen Wearing, Stephen L Wearing•ARTICLE•Tourism Recreation Research•2003•Cited by: 5•References: 1

  • Understanding the tourist experience of cities

    Open Access•Stephen Wearing, Stephen L Wearing et al.•ARTICLE•Annals of Tourism Research•2017•Cited by: 15•References: 78

  • Exploring adolescent computer gaming as leisure experience and consumption

    Stephen Wearing, Stephen L Wearing et al.•ARTICLE•Leisure Studies•2022•Cited by: 10•References: 63

    The popular media and some aspects of social science research view computer gaming either in disruptive pathological terms or through one-dimensional notions, such as violence inducing or as simple escapism. These singular perspectives create gaps in the research and skew our understanding of computer games as a social phenomenon. To address this, we examine computer gaming as a leisure experience in the context of contemporary western consumer c…

  • Journeys of creation

    Stephen Wearing, Stephen L Wearing et al.•ARTICLE•Tourism Recreation Research•2016•Cited by: 5•References: 49

    The purpose of this study is to offer an analysis of the tourist experience through a focus on ‘epiphany’, which is conceptualized as an interactional moment that creates change and transformation in self-identity. We suggest that an epiphany in tourism can be understood by analysing its links with the philosophical concepts of existential authenticity, the Other and the unknown. In the experience of the unknown, the traveller becomes more consci…

  • Leisure in a world of ‘com-pu-pu-pu-pu-pu-pu-pu-pu-pu-pu-puter-puter, puter games’

    Stephen Wearing, Stephen L Wearing et al.•ARTICLE•Annals of Leisure Research•2015•Cited by: 5•References: 17

    This article is a conversation between an academic and his 14-year-old son and investigates the links between leisure and computer games. It focuses specifically on the son as an adolescent in the context of Western consumer society. It is interested in how he explores his leisure in relation to the computer game ‘League of Legends’ and how this indicates his adolescent self, which is a self that is increasingly targeted, marketed, packaged and p…

  • Volunteer Tourism

    Stephen Wearing, Stephen L Wearing•ARTICLE•Tourism Recreation Research•2003•Cited by: 5•References: 1

  • Time as culture

    Simone Grabowski, Stephen Wearing et al.•ARTICLE•Tourism Recreation Research•2016•Cited by: 4•References: 56

    Volunteer tourism engages the volunteer in a cultural exchange that is personal and often influential in their life experience. This paper explores one aspect of this exchange, the idea of time in travel, and finds that the volunteer tourist experience is particularly influenced by cultural time differences. When volunteer tourists travel and return home, the emotions and behaviours which emerge in their narratives of experience are usually frame…

  • Does Bear do it for you? Gen-Y gappers and alternative tourism

    Jonathan Joseph, Stephen Wearing et al.•ARTICLE•Annals of Leisure Research•2014•Cited by: 2•References: 13

    Popular culture and travel are both major points of interest within the realm of leisure in contemporary consumer society. Respectively, they are both highly contentious and diverse fields. This paper explores the more specific areas of popular culture celebrities and alternative tourism in an effort to examine the influence that popular culture and travel engagements have on a segment of Generation Y (Gen-Y) – the gappers. These two areas of lei…

  • Volunteer Tourism

    Stephen Wearing, Stephen L Wearing•ARTICLE•Tourism Recreation Research•2003•Cited by: 5•References: 1

  • Does consensus work? A case study of the Cloughjordan ecovillage, Ireland

    Open Access•Paul A Cunningham, Stephen Wearing et al.•ARTICLE•Cosmopolitan Civil Societies An…•2013

    Ecovillages have grown in number around the world since the early 1990s. This growth appears to be largely due to the contested nature of post/modernity and the desire to establish a more simple, meaningful and sustainable lifestyle that is centered on community. The end of the 1990s represented the high tide of neo-liberalism in most advance liberal democracies. Ten years later, and the global economy still demonstrates signs that modes of capit…

  • ALR special issue - ‘Alternative’ cultures and leisure

    Alan Law, Stephen Wearing et al.•ARTICLE•Annals of Leisure Research•2014

  • Does Bear do it for you? Gen-Y gappers and alternative tourism

    Jonathan Joseph, Stephen Wearing et al.•ARTICLE•Annals of Leisure Research•2014•Cited by: 2•References: 13

    Popular culture and travel are both major points of interest within the realm of leisure in contemporary consumer society. Respectively, they are both highly contentious and diverse fields. This paper explores the more specific areas of popular culture celebrities and alternative tourism in an effort to examine the influence that popular culture and travel engagements have on a segment of Generation Y (Gen-Y) – the gappers. These two areas of lei…

  • Leisure in a world of ‘com-pu-pu-pu-pu-pu-pu-pu-pu-pu-pu-puter-puter, puter games’

    Stephen Wearing, Stephen L Wearing et al.•ARTICLE•Annals of Leisure Research•2015•Cited by: 5•References: 17

    This article is a conversation between an academic and his 14-year-old son and investigates the links between leisure and computer games. It focuses specifically on the son as an adolescent in the context of Western consumer society. It is interested in how he explores his leisure in relation to the computer game ‘League of Legends’ and how this indicates his adolescent self, which is a self that is increasingly targeted, marketed, packaged and p…

  • Marketing National Parks for Sustainable Tourism

    Stephen Wearing, Stephen L Wearing et al.•BOOK•Marketing national parks for…•2016

    Chapter 1: An Environmental Context for Sustainable National Park Marketing Chapter 2: Mainstream to Alternative Tourism Marketing Chapter 3: Sustainable Tourism Marketing - A Wicked Policy Challenge for Park Managers Chapter 4: Approaches to Marketing Ephemeral Tourist Experiences Chapter 5: The Multifaceted Rural, Power and the Marketing of Culture through Interpretation Chapter 6: Tragedy of the Commons or Solution for the Commons

  • Journeys of creation

    Stephen Wearing, Stephen L Wearing et al.•ARTICLE•Tourism Recreation Research•2016•Cited by: 5•References: 49

    The purpose of this study is to offer an analysis of the tourist experience through a focus on ‘epiphany’, which is conceptualized as an interactional moment that creates change and transformation in self-identity. We suggest that an epiphany in tourism can be understood by analysing its links with the philosophical concepts of existential authenticity, the Other and the unknown. In the experience of the unknown, the traveller becomes more consci…

  • Time as culture

    Simone Grabowski, Stephen Wearing et al.•ARTICLE•Tourism Recreation Research•2016•Cited by: 4•References: 56

    Volunteer tourism engages the volunteer in a cultural exchange that is personal and often influential in their life experience. This paper explores one aspect of this exchange, the idea of time in travel, and finds that the volunteer tourist experience is particularly influenced by cultural time differences. When volunteer tourists travel and return home, the emotions and behaviours which emerge in their narratives of experience are usually frame…

  • Understanding the tourist experience of cities

    Open Access•Stephen Wearing, Stephen L Wearing et al.•ARTICLE•Annals of Tourism Research•2017•Cited by: 15•References: 78

  • A diverse economies approach for promoting peace and justice in volunteer tourism

    Phoebe Everingham, Tamara Young et al.•ARTICLE•Journal of Sustainable Tourism•2022

    The extent to which volunteer tourism can contribute to peace promotion through intercultural exchange and understanding is a central theme in this paper. We present the tensions of situating volunteer tourism within a broader tourism industry that promotes hyper-consumption and homogenous development discourses. As volunteer tourism becomes increasingly commodified and co-opted by a profit-driven industry that perpetuates neoliberal capitalism a…

  • Exploring adolescent computer gaming as leisure experience and consumption

    Stephen Wearing, Stephen L Wearing et al.•ARTICLE•Leisure Studies•2022•Cited by: 10•References: 63

    The popular media and some aspects of social science research view computer gaming either in disruptive pathological terms or through one-dimensional notions, such as violence inducing or as simple escapism. These singular perspectives create gaps in the research and skew our understanding of computer games as a social phenomenon. To address this, we examine computer gaming as a leisure experience in the context of contemporary western consumer c…

Sociology (10 works) · Political science (7 works) · Tourism (7 works) · Business (5 works) · Aesthetics (4 works) · Art (4 works) · Diverse Aspects of Tourism Research (4 works) · Law (4 works) · Religious Tourism and Spaces (4 works) · Tourism, Volunteerism, and Development (4 works)

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