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D Fox Harrell

Biographic Data

ID4209816
NAMED Fox Harrell
GIVEN NAMESD Fox
FAMILY NAMEHarrell
SIGNATUREHARRELL D F
AFFILIATIONSMassachusetts Institute of Technology
VERIFIEDNo
TOTAL WORKS6
TOTAL CITATIONS0
WORKS AS AUTHOR6
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2013
LATEST PUBLICATION YEAR2023
H-INDEX0
  • Metaphors For Designing Modern Products with New Meanings from Cultural Art Features

    Open Access•Jiravut Doungin, Jong Boonpracha et al.•ARTICLE•International Society for the…•2023

    A metaphor is a valuable tool for creative design. It assists designers in comprehending design concepts by putting them next to things they already know. To generate creative ideas from metaphors, designers have to think creatively

  • Application of Metaphors for Integrating New Meanings of Cultural Art Features into Modern Products

    Open Access•Jong Boonpracha, Supit Seangkong et al.•ARTICLE•International Society for the…•2023

    Metaphor is a valuable tool for facilitating innovative product design. Metaphor facilitates designers' comprehension of design concepts by illustrating comparisons with their existing knowledge. Limited research exists on how metaphors transform cultural art characteristics into product designs to convey consumers' understanding of value meanings from cultural art features in modern products. To address this, a conceptual framework was developed…

  • Contours of virtual enfreakment in fighting game characters

    Open Access•Sercan Şengün, Peter Mawhorter et al.•ARTICLE•Technological Forecasting and…•2022

    Characters in fighting videogames1 such as Street Fighter V and Tekken7 typically reveal a phenomenon that we define as virtual enfreakment: their bodies, costumes, and fighting styles are exaggerated (1) in a manner that emphasizes perceived exoticism and (2) to enable them to be easily visually and conceptually distinguishable from one another. Here, using both quantitative and qualitative methods, including crowd-sourced surveys and analyses o…

  • The Digital Black Atlantic

    Open Access•Abdul Alkalimat, Sonya Donaldson et al.•BOOK•The Digital Black Atlantic•2021

    This timely collection of essays about the relationship between digital humanities and Black Atlantic studies offers critical insights into race, migration, media, and scholarly knowledge production. It spans the African diasporaâ s rangeâ from Africa to North America, Europe, and the Caribbeanâ while its essayists span academic fieldsâ from history and literary studies to musicology, game studies, and library and information studies

  • From 2,772 segments to five personas

    Open Access•Joni Salminen, Sercan Şengün et al.•ARTICLE•First Monday•2018

    Understanding users in the era of social media is challenging, requiring organizations to adopt novel computation-aided approaches. To exemplify such an approach, we retrieved information on millions of interactions with YouTube video content from a major Middle Eastern media outlet, to automatically generate personas that capture how different audience segments interact with thousands of individual content pieces. Then, we used qualitative data …

  • Critical Digital Studies

    Jackson Bears, Michael Betancourt et al.•BOOK•Critical Digital Studies•2013

No prominent works on this page.

  • Critical Digital Studies

    Jackson Bears, Michael Betancourt et al.•BOOK•Critical Digital Studies•2013

  • From 2,772 segments to five personas

    Open Access•Joni Salminen, Sercan Şengün et al.•ARTICLE•First Monday•2018

    Understanding users in the era of social media is challenging, requiring organizations to adopt novel computation-aided approaches. To exemplify such an approach, we retrieved information on millions of interactions with YouTube video content from a major Middle Eastern media outlet, to automatically generate personas that capture how different audience segments interact with thousands of individual content pieces. Then, we used qualitative data …

  • The Digital Black Atlantic

    Open Access•Abdul Alkalimat, Sonya Donaldson et al.•BOOK•The Digital Black Atlantic•2021

    This timely collection of essays about the relationship between digital humanities and Black Atlantic studies offers critical insights into race, migration, media, and scholarly knowledge production. It spans the African diasporaâ s rangeâ from Africa to North America, Europe, and the Caribbeanâ while its essayists span academic fieldsâ from history and literary studies to musicology, game studies, and library and information studies

  • Contours of virtual enfreakment in fighting game characters

    Open Access•Sercan Şengün, Peter Mawhorter et al.•ARTICLE•Technological Forecasting and…•2022

    Characters in fighting videogames1 such as Street Fighter V and Tekken7 typically reveal a phenomenon that we define as virtual enfreakment: their bodies, costumes, and fighting styles are exaggerated (1) in a manner that emphasizes perceived exoticism and (2) to enable them to be easily visually and conceptually distinguishable from one another. Here, using both quantitative and qualitative methods, including crowd-sourced surveys and analyses o…

  • Metaphors For Designing Modern Products with New Meanings from Cultural Art Features

    Open Access•Jiravut Doungin, Jong Boonpracha et al.•ARTICLE•International Society for the…•2023

    A metaphor is a valuable tool for creative design. It assists designers in comprehending design concepts by putting them next to things they already know. To generate creative ideas from metaphors, designers have to think creatively

  • Application of Metaphors for Integrating New Meanings of Cultural Art Features into Modern Products

    Open Access•Jong Boonpracha, Supit Seangkong et al.•ARTICLE•International Society for the…•2023

    Metaphor is a valuable tool for facilitating innovative product design. Metaphor facilitates designers' comprehension of design concepts by illustrating comparisons with their existing knowledge. Limited research exists on how metaphors transform cultural art characteristics into product designs to convey consumers' understanding of value meanings from cultural art features in modern products. To address this, a conceptual framework was developed…

Aesthetics (3 works) · Art (3 works) · Computer Science (3 works) · Digital Games and Media (3 works) · Sociology (3 works) · Digital Media and Visual Art (2 works) · Advertising (1 work) · Analytics (1 work) · Anthropology (1 work) · Business (1 work)

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