Laureen J Mcintyre
Biographic Data
| ID | 4221609 |
|---|---|
| NAME | Laureen J Mcintyre |
| GIVEN NAMES | Laureen J |
| FAMILY NAME | Mcintyre |
| SIGNATURE | MCINTYRE L J |
| AFFILIATIONS | University of Saskatchewan |
| VERIFIED | No |
| TOTAL WORKS | 1 |
| TOTAL CITATIONS | 2 |
| WORKS AS AUTHOR | 1 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 1 |
There’s a fine line between trash-talking and cyberbullying
This study explored male youth’s reflections of their adolescent online gaming experiences including the similarities and differences between trash-talking and cyberbullying. In 2019, qualitative data was gathered from 19 participants ranging in age from 18 to 25 years of age using individual interviews and focus groups. Participants responded to questions about the types of games played, gaming culture, trash-talking and cyberbullying while play…
There’s a fine line between trash-talking and cyberbullying
This study explored male youth’s reflections of their adolescent online gaming experiences including the similarities and differences between trash-talking and cyberbullying. In 2019, qualitative data was gathered from 19 participants ranging in age from 18 to 25 years of age using individual interviews and focus groups. Participants responded to questions about the types of games played, gaming culture, trash-talking and cyberbullying while play…
There’s a fine line between trash-talking and cyberbullying
This study explored male youth’s reflections of their adolescent online gaming experiences including the similarities and differences between trash-talking and cyberbullying. In 2019, qualitative data was gathered from 19 participants ranging in age from 18 to 25 years of age using individual interviews and focus groups. Participants responded to questions about the types of games played, gaming culture, trash-talking and cyberbullying while play…
Bullying, Victimization, and Aggression (1 work) · Child Development and Digital Technology (1 work) · Computer Science (1 work) · Computer-mediated communication (1 work) · Cyberculture (1 work) · Focus group (1 work) · Gender Studies (1 work) · Impact of Technology on Adolescents (1 work) · Media studies (1 work) · Perception (1 work)