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Brittany P Hendry

Biographic Data

ID4221610
NAMEBrittany P Hendry
GIVEN NAMESBrittany P
FAMILY NAMEHendry
SIGNATUREHENDRY B P
AFFILIATIONSUniversity of Saskatchewan
VERIFIEDNo
TOTAL WORKS1
TOTAL CITATIONS2
WORKS AS AUTHOR1
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2022
H-INDEX1
  • There’s a fine line between trash-talking and cyberbullying

    Lyle S Kaye, Laurie-Ann M Hellsten et al.•ARTICLE•International Review of Sociology•2022•Cited by: 2•References: 40

    This study explored male youth’s reflections of their adolescent online gaming experiences including the similarities and differences between trash-talking and cyberbullying. In 2019, qualitative data was gathered from 19 participants ranging in age from 18 to 25 years of age using individual interviews and focus groups. Participants responded to questions about the types of games played, gaming culture, trash-talking and cyberbullying while play…

  • There’s a fine line between trash-talking and cyberbullying

    Lyle S Kaye, Laurie-Ann M Hellsten et al.•ARTICLE•International Review of Sociology•2022•Cited by: 2•References: 40

    This study explored male youth’s reflections of their adolescent online gaming experiences including the similarities and differences between trash-talking and cyberbullying. In 2019, qualitative data was gathered from 19 participants ranging in age from 18 to 25 years of age using individual interviews and focus groups. Participants responded to questions about the types of games played, gaming culture, trash-talking and cyberbullying while play…

  • There’s a fine line between trash-talking and cyberbullying

    Lyle S Kaye, Laurie-Ann M Hellsten et al.•ARTICLE•International Review of Sociology•2022•Cited by: 2•References: 40

    This study explored male youth’s reflections of their adolescent online gaming experiences including the similarities and differences between trash-talking and cyberbullying. In 2019, qualitative data was gathered from 19 participants ranging in age from 18 to 25 years of age using individual interviews and focus groups. Participants responded to questions about the types of games played, gaming culture, trash-talking and cyberbullying while play…

Bullying, Victimization, and Aggression (1 work) · Child Development and Digital Technology (1 work) · Computer Science (1 work) · Computer-mediated communication (1 work) · Cyberculture (1 work) · Focus group (1 work) · Gender Studies (1 work) · Impact of Technology on Adolescents (1 work) · Media studies (1 work) · Perception (1 work)

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