Laura Malinverni
Biographic Data
| ID | 4250295 |
|---|---|
| NAME | Laura Malinverni |
| GIVEN NAMES | Laura |
| FAMILY NAME | Malinverni |
| SIGNATURE | MALINVERNI L |
| AFFILIATIONS | Universitat de Barcelona |
| ORCID | 0000-0001-9851-5894 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2019 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 0 |
Think-4-EmCoDe framework
Embodied, co-design and children-specific methods have been gaining traction in Interaction Design for Children, and their potential and benefits are well-established. Yet methods at the intersection of all three areas are scarcer. In addition, design researchers lack tools for the analysis and adaptation of existing methods, and the creation of new ones to suit the particularities of the design project at hand. Here, we present the Think-4-EmCoD…
Raising Awareness of Stereotyping Through Collaborative Digital Storytelling
El reto de la inclusión social, más allá de la escuela
A pesar del esfuerzo constante por promover la inclusión social de niños, niñas y jóvenes migrantes desde las políticas públicas y las prácticas escolares, este es un objetivo que estamos muy lejos de cumplir, en regiones de todo el mundo. En este artículo se presentan los resultados del análisis de 52 entrevistas individuales (a stakeholders, directores de escuelas y profesionales de la educación), 12 grupos de discusión (con docentes y familias…
Multimodal methodological approach for participatory design of Full-Body Interaction Learning Environments
Over the past years an increasing number of digital learning environments based on Full-Body Interaction have been developed. Research in this field is often based on Designer-Driven approaches and is only recently employing Participatory Design techniques. However, these participatory approaches have reported relevant challenges related to including users in the design of spatial and bodily qualities of interaction. These shortcomings require ex…
No prominent works on this page.
Multimodal methodological approach for participatory design of Full-Body Interaction Learning Environments
Over the past years an increasing number of digital learning environments based on Full-Body Interaction have been developed. Research in this field is often based on Designer-Driven approaches and is only recently employing Participatory Design techniques. However, these participatory approaches have reported relevant challenges related to including users in the design of spatial and bodily qualities of interaction. These shortcomings require ex…
El reto de la inclusión social, más allá de la escuela
A pesar del esfuerzo constante por promover la inclusión social de niños, niñas y jóvenes migrantes desde las políticas públicas y las prácticas escolares, este es un objetivo que estamos muy lejos de cumplir, en regiones de todo el mundo. En este artículo se presentan los resultados del análisis de 52 entrevistas individuales (a stakeholders, directores de escuelas y profesionales de la educación), 12 grupos de discusión (con docentes y familias…
Raising Awareness of Stereotyping Through Collaborative Digital Storytelling
Think-4-EmCoDe framework
Embodied, co-design and children-specific methods have been gaining traction in Interaction Design for Children, and their potential and benefits are well-established. Yet methods at the intersection of all three areas are scarcer. In addition, design researchers lack tools for the analysis and adaptation of existing methods, and the creation of new ones to suit the particularities of the design project at hand. Here, we present the Think-4-EmCoD…
Computer Science (3 works) · Artificial Intelligence (2 works) · Child Development and Digital Technology (2 works) · Embodied cognition (2 works) · Engineering (2 works) · Innovative Human-Technology Interaction (2 works) · Persona Design and Applications (2 works) · Psychology (2 works) · Sociology (2 works) · Affordance (1 work)