Rory Mcgloin
Biographic Data
| ID | 4257875 |
|---|---|
| NAME | Rory Mcgloin |
| GIVEN NAMES | Rory |
| FAMILY NAME | Mcgloin |
| SIGNATURE | MCGLOIN R |
| AFFILIATIONS | University of Connecticut |
| ORCID | 0000-0001-7983-0848 |
| VERIFIED | Yes |
| TOTAL WORKS | 9 |
| TOTAL CITATIONS | 12 |
| WORKS AS AUTHOR | 9 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2013 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 1 |
Examining Oral Communication Skills in Communication Training Programs for STEM Professionals
This study conducted a systematic quantitative literature review to examine the characteristics of communication training programs for Science, Technology, Engineering, and Mathematics (STEM) professionals and their overall impacts related to improving participants’ oral communication skills. Sixteen studies were identified and included in the analysis. Results demonstrate an overall positive effect of communication training programs on the oral …
Required to work from home
This study examined how the COVID-19 pandemic and related work-from-home (WFH) mandates impacted the use of computer-mediated communication (CMC) channels in the workplace and how the use of CMC channels influenced the perceived quality of supervisory relationships. A survey was administered during spring 2020 to a sample of U.S. employees required to work remotely due to COVID-19. The findings indicated a significant relationship between the use…
Gearing Up for the Future of Exercise
Background Exergames—which combine physical activity with elements of virtual interaction (e.g., “cyber-cycling”)—come in a wide range of styles and with an array of structural and environmental characteristics that are likely to influence a user’s experience, including their overall enjoyment. Aim The aim of the current study was thus to compare adolescents’ experience of flow and enjoyment across two cyber-cycling sessions that featured two uni…
Model Matching Theory
The primary aim of this article is to provide a comprehensive review and elaboration of model matching and its theoretical propositions. Model matching explains and predicts individuals’ outcomes related to gameplay by focusing on the interrelationships among games’ systems of mechanics, relevant situations external to the game, and players’ mental models. Formalizing model matching theory in this way provides researchers a unified explanation fo…
Identifying the Predictors of Participation in Facebook Pictivism Campaigns
In recent years, several online social campaigns have encouraged individuals to change their Facebook profile pictures for a cause, such as the Human Rights Campaign's red and pink equal sign in support of same-sex marriage. These 'pictivism' campaigns allow individuals to express themselves and participate in a low effort campaign to raise awareness about an issue among their social network. Given the prevalence and potential impact of these cam…
Too hot to trust
This study expands upon previous research by examining how the enhancement of a dating profile picture might influence perceptions of interpersonal trustworthiness and how this relationship might further influence the perceived attractiveness and desire to date the respective individual. Participants were exposed to one of four online dating profile conditions and were then asked to rate the attractiveness of the person in the profile, as well as…
Triple Whammy! Violent Games and Violent Controllers
Previous research links violent video game play and aggression, and shows that playing games using natural mapping motion capturing controllers increases immersion and perceptions of realism. We extend current research by experimentally testing whether the “weapons effect” emerges when using a realistic gun controller to play a violent first-person shooter video game. The results provide compelling evidence that using a realistic firearm controll…
The Influence of Peer Reviews on Source Credibility and Purchase Intention
Electronic Word of Mouth (eWOM) is information shared on the Internet about a product, which allows people to receive information from others they may not otherwise encounter. Online product reviews are a type of eWOM where a user posts a comment about a product and selects an image to represent the self. The perception of the image and the text in the product review can influence source credibility and the perception of the product, as well as t…
The Perception of Human Appearance in Video Games
In this posttest-only experimental design, participants played one of two versions of the video game Quake with either a human-looking target or a nonhuman-looking target. Dependent measures included perceived human appearance of the target, perceived violence in the game, immersive presence, physically and verbally aggressive intentions, and aggressive cognitions. Of specific interest was the relative effect of the manipulation compared to the e…
Too hot to trust
This study expands upon previous research by examining how the enhancement of a dating profile picture might influence perceptions of interpersonal trustworthiness and how this relationship might further influence the perceived attractiveness and desire to date the respective individual. Participants were exposed to one of four online dating profile conditions and were then asked to rate the attractiveness of the person in the profile, as well as…
Identifying the Predictors of Participation in Facebook Pictivism Campaigns
In recent years, several online social campaigns have encouraged individuals to change their Facebook profile pictures for a cause, such as the Human Rights Campaign's red and pink equal sign in support of same-sex marriage. These 'pictivism' campaigns allow individuals to express themselves and participate in a low effort campaign to raise awareness about an issue among their social network. Given the prevalence and potential impact of these cam…
The Perception of Human Appearance in Video Games
In this posttest-only experimental design, participants played one of two versions of the video game Quake with either a human-looking target or a nonhuman-looking target. Dependent measures included perceived human appearance of the target, perceived violence in the game, immersive presence, physically and verbally aggressive intentions, and aggressive cognitions. Of specific interest was the relative effect of the manipulation compared to the e…
The Perception of Human Appearance in Video Games
In this posttest-only experimental design, participants played one of two versions of the video game Quake with either a human-looking target or a nonhuman-looking target. Dependent measures included perceived human appearance of the target, perceived violence in the game, immersive presence, physically and verbally aggressive intentions, and aggressive cognitions. Of specific interest was the relative effect of the manipulation compared to the e…
The Influence of Peer Reviews on Source Credibility and Purchase Intention
Electronic Word of Mouth (eWOM) is information shared on the Internet about a product, which allows people to receive information from others they may not otherwise encounter. Online product reviews are a type of eWOM where a user posts a comment about a product and selects an image to represent the self. The perception of the image and the text in the product review can influence source credibility and the perception of the product, as well as t…
Triple Whammy! Violent Games and Violent Controllers
Previous research links violent video game play and aggression, and shows that playing games using natural mapping motion capturing controllers increases immersion and perceptions of realism. We extend current research by experimentally testing whether the “weapons effect” emerges when using a realistic gun controller to play a violent first-person shooter video game. The results provide compelling evidence that using a realistic firearm controll…
Too hot to trust
This study expands upon previous research by examining how the enhancement of a dating profile picture might influence perceptions of interpersonal trustworthiness and how this relationship might further influence the perceived attractiveness and desire to date the respective individual. Participants were exposed to one of four online dating profile conditions and were then asked to rate the attractiveness of the person in the profile, as well as…
Identifying the Predictors of Participation in Facebook Pictivism Campaigns
In recent years, several online social campaigns have encouraged individuals to change their Facebook profile pictures for a cause, such as the Human Rights Campaign's red and pink equal sign in support of same-sex marriage. These 'pictivism' campaigns allow individuals to express themselves and participate in a low effort campaign to raise awareness about an issue among their social network. Given the prevalence and potential impact of these cam…
Model Matching Theory
The primary aim of this article is to provide a comprehensive review and elaboration of model matching and its theoretical propositions. Model matching explains and predicts individuals’ outcomes related to gameplay by focusing on the interrelationships among games’ systems of mechanics, relevant situations external to the game, and players’ mental models. Formalizing model matching theory in this way provides researchers a unified explanation fo…
Gearing Up for the Future of Exercise
Background Exergames—which combine physical activity with elements of virtual interaction (e.g., “cyber-cycling”)—come in a wide range of styles and with an array of structural and environmental characteristics that are likely to influence a user’s experience, including their overall enjoyment. Aim The aim of the current study was thus to compare adolescents’ experience of flow and enjoyment across two cyber-cycling sessions that featured two uni…
Required to work from home
This study examined how the COVID-19 pandemic and related work-from-home (WFH) mandates impacted the use of computer-mediated communication (CMC) channels in the workplace and how the use of CMC channels influenced the perceived quality of supervisory relationships. A survey was administered during spring 2020 to a sample of U.S. employees required to work remotely due to COVID-19. The findings indicated a significant relationship between the use…
Examining Oral Communication Skills in Communication Training Programs for STEM Professionals
This study conducted a systematic quantitative literature review to examine the characteristics of communication training programs for Science, Technology, Engineering, and Mathematics (STEM) professionals and their overall impacts related to improving participants’ oral communication skills. Sixteen studies were identified and included in the analysis. Results demonstrate an overall positive effect of communication training programs on the oral …
Psychology (9 works) · Computer Science (7 works) · Social Psychology (7 works) · Perception (4 works) · Political science (3 works) · Social Psychology (3 works) · Aggression (2 works) · Applied Psychology (2 works) · Bullying, Victimization, and Aggression (2 works) · Cognitive psychology (2 works)