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Mia Consalvo

Biographic Data

ID4266799
NAMEMia Consalvo
GIVEN NAMESMia
FAMILY NAMEConsalvo
SIGNATURECONSALVO M
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS3
AUTHOR COUNT2
EDITOR COUNT1
FIRST PUBLICATION YEAR2010
LATEST PUBLICATION YEAR2019
H-INDEX1
  • Real Games

    Christopher A Paul, Christopher Paul et al.•BOOK•Real Games - What`s Legitimate…•2019

    people who create videogames have ranged from lone individuals toiling away in their bedroom to teams of dozens or hundreds of developers who design and build games in AAA studios around the world. That diversity of approach has grown over time as accessible tools to make games proliferate and platforms on which to find games mushroom. In 1982, the US arcade industry newsletter Arcade Express reported on well-established companies such as Atari, …

  • Sports Videogames

    Mia Consalvo, Konstantin Mitgutsch et al.•BOOK•Sports Videogames•2013

  • How Canadians Communicate III

    Open Access•Frits Pannekoek, David Taras et al.•BOOK•Contexts Of Canadian Popular…•2010•Cited by: 3•References: 23

    D a vid Tara s other factors and conditions to determine how we use and give meaning to popular culture.The book raises critical issues about our uses of myths and stereotypes, how we define beauty, how we deal with our darkest visions, the role of violence in society, how culture is used both to enforce and to push the boundaries of convention and social control and how we express our many identities.The hope is that Contexts of Popular Culture …

  • How Canadians Communicate III

    Open Access•Frits Pannekoek, David Taras et al.•BOOK•Contexts Of Canadian Popular…•2010•Cited by: 3•References: 23

    D a vid Tara s other factors and conditions to determine how we use and give meaning to popular culture.The book raises critical issues about our uses of myths and stereotypes, how we define beauty, how we deal with our darkest visions, the role of violence in society, how culture is used both to enforce and to push the boundaries of convention and social control and how we express our many identities.The hope is that Contexts of Popular Culture …

  • How Canadians Communicate III

    Open Access•Frits Pannekoek, David Taras et al.•BOOK•Contexts Of Canadian Popular…•2010•Cited by: 3•References: 23

    D a vid Tara s other factors and conditions to determine how we use and give meaning to popular culture.The book raises critical issues about our uses of myths and stereotypes, how we define beauty, how we deal with our darkest visions, the role of violence in society, how culture is used both to enforce and to push the boundaries of convention and social control and how we express our many identities.The hope is that Contexts of Popular Culture …

  • Sports Videogames

    Mia Consalvo, Konstantin Mitgutsch et al.•BOOK•Sports Videogames•2013

  • Real Games

    Christopher A Paul, Christopher Paul et al.•BOOK•Real Games - What`s Legitimate…•2019

    people who create videogames have ranged from lone individuals toiling away in their bedroom to teams of dozens or hundreds of developers who design and build games in AAA studios around the world. That diversity of approach has grown over time as accessible tools to make games proliferate and platforms on which to find games mushroom. In 1982, the US arcade industry newsletter Arcade Express reported on well-established companies such as Atari, …

Art (2 works) · Digital Games and Media (2 works) · Media studies (2 works) · Sociology (2 works) · Video games (2 works) · Advertising (1 works) · Bedroom (1 works) · Business (1 works) · canada (1 works) · Computer Science (1 works)

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