Mia Consalvo
Biographic Data
| ID | 4266799 |
|---|---|
| NAME | Mia Consalvo |
| GIVEN NAMES | Mia |
| FAMILY NAME | Consalvo |
| SIGNATURE | CONSALVO M |
| VERIFIED | No |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 3 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 1 |
| FIRST PUBLICATION YEAR | 2010 |
| LATEST PUBLICATION YEAR | 2019 |
| H-INDEX | 1 |
Real Games
people who create videogames have ranged from lone individuals toiling away in their bedroom to teams of dozens or hundreds of developers who design and build games in AAA studios around the world. That diversity of approach has grown over time as accessible tools to make games proliferate and platforms on which to find games mushroom. In 1982, the US arcade industry newsletter Arcade Express reported on well-established companies such as Atari, …
Sports Videogames
How Canadians Communicate III
D a vid Tara s other factors and conditions to determine how we use and give meaning to popular culture.The book raises critical issues about our uses of myths and stereotypes, how we define beauty, how we deal with our darkest visions, the role of violence in society, how culture is used both to enforce and to push the boundaries of convention and social control and how we express our many identities.The hope is that Contexts of Popular Culture …
How Canadians Communicate III
D a vid Tara s other factors and conditions to determine how we use and give meaning to popular culture.The book raises critical issues about our uses of myths and stereotypes, how we define beauty, how we deal with our darkest visions, the role of violence in society, how culture is used both to enforce and to push the boundaries of convention and social control and how we express our many identities.The hope is that Contexts of Popular Culture …
How Canadians Communicate III
D a vid Tara s other factors and conditions to determine how we use and give meaning to popular culture.The book raises critical issues about our uses of myths and stereotypes, how we define beauty, how we deal with our darkest visions, the role of violence in society, how culture is used both to enforce and to push the boundaries of convention and social control and how we express our many identities.The hope is that Contexts of Popular Culture …
Sports Videogames
Real Games
people who create videogames have ranged from lone individuals toiling away in their bedroom to teams of dozens or hundreds of developers who design and build games in AAA studios around the world. That diversity of approach has grown over time as accessible tools to make games proliferate and platforms on which to find games mushroom. In 1982, the US arcade industry newsletter Arcade Express reported on well-established companies such as Atari, …
Art (2 works) · Digital Games and Media (2 works) · Media studies (2 works) · Sociology (2 works) · Video games (2 works) · Advertising (1 works) · Bedroom (1 works) · Business (1 works) · canada (1 works) · Computer Science (1 works)