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Jonas Linderoth

Biographic Data

ID4276240
NAMEJonas Linderoth
GIVEN NAMESJonas
FAMILY NAMELinderoth
SIGNATURELINDEROTH J
AFFILIATIONSUniversity of Gothenburg
ORCID0000-0002-5316-379X
VERIFIEDNo
TOTAL WORKS4
TOTAL CITATIONS4
AUTHOR COUNT3
EDITOR COUNT1
FIRST PUBLICATION YEAR2012
LATEST PUBLICATION YEAR2022
H-INDEX1
  • Representing Conflicts in Games

    Jonas Linderoth, Björn Sjöblom et al.•BOOK•Representing Conflicts in Games•2022

  • Dark Side of Game Play

    Torill Elvira Mortensen, Jonas Linderoth et al.•BOOK•Dark Side of Game Play•2018

  • The Dark Side of Game Play

    Torill Elvira Mortensen, Jonas Linderoth et al.•BOOK•Dark Side of Game Play•2015

    Part I: Introduction 1. Dark Play: The Aesthetics of Controversial Playfulness Torill Elvira Mortensen and Jonas Linderoth Part II: Discourses of Dark Play 2. Analyzing Game Controversies: A Historical Approach to Moral Panics and Digital Games Faltin Karlsen 3. Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Digital Games Rene Glas 4. Don't Forget to Die: A Software Update is Available for the Death Drive Emily Flynn-Jo…

  • The Effort of Being in a Fictional World

    Open Access•Jonas Linderoth•ARTICLE•Symbolic Interaction•2012•Cited by: 4•References: 13

    On the basis of ten months of fieldwork studying a role-playing guild in the game World of Warcraft, this article shows that contrary to the idea that virtual worlds are seductive illusions, technology does not necessarily support players' feelings of being immersed in fictional worlds. Applying Goffman's frame theory, the author explains how role-players in the game actively upkey elements from primary frameworks in order to create and uphold th…

  • The Effort of Being in a Fictional World

    Open Access•Jonas Linderoth•ARTICLE•Symbolic Interaction•2012•Cited by: 4•References: 13

    On the basis of ten months of fieldwork studying a role-playing guild in the game World of Warcraft, this article shows that contrary to the idea that virtual worlds are seductive illusions, technology does not necessarily support players' feelings of being immersed in fictional worlds. Applying Goffman's frame theory, the author explains how role-players in the game actively upkey elements from primary frameworks in order to create and uphold th…

  • The Effort of Being in a Fictional World

    Open Access•Jonas Linderoth•ARTICLE•Symbolic Interaction•2012•Cited by: 4•References: 13

    On the basis of ten months of fieldwork studying a role-playing guild in the game World of Warcraft, this article shows that contrary to the idea that virtual worlds are seductive illusions, technology does not necessarily support players' feelings of being immersed in fictional worlds. Applying Goffman's frame theory, the author explains how role-players in the game actively upkey elements from primary frameworks in order to create and uphold th…

  • The Dark Side of Game Play

    Torill Elvira Mortensen, Jonas Linderoth et al.•BOOK•Dark Side of Game Play•2015

    Part I: Introduction 1. Dark Play: The Aesthetics of Controversial Playfulness Torill Elvira Mortensen and Jonas Linderoth Part II: Discourses of Dark Play 2. Analyzing Game Controversies: A Historical Approach to Moral Panics and Digital Games Faltin Karlsen 3. Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Digital Games Rene Glas 4. Don't Forget to Die: A Software Update is Available for the Death Drive Emily Flynn-Jo…

  • Dark Side of Game Play

    Torill Elvira Mortensen, Jonas Linderoth et al.•BOOK•Dark Side of Game Play•2018

  • Representing Conflicts in Games

    Jonas Linderoth, Björn Sjöblom et al.•BOOK•Representing Conflicts in Games•2022

Computer Science (3 works) · Digital Games and Media (3 works) · Video games (3 works) · Artificial Intelligence in Games (2 works) · Board (2 works) · Games (2 works) · Jeux vidéo (2 works) · Moral and ethical aspects (2 works) · Psychological aspects (2 works) · Psychological aspects (2 works)

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