Alfonsina Pagano
Biographic Data
| ID | 4307524 |
|---|---|
| NAME | Alfonsina Pagano |
| GIVEN NAMES | Alfonsina |
| FAMILY NAME | Pagano |
| SIGNATURE | PAGANO A |
| AFFILIATIONS | National Research Council |
| ORCID | 0000-0003-2024-4873 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 21 |
| AUTHOR COUNT | 5 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2018 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 2 |
User eXperience research & design for heritage science
This paper presents a methodological framework for applying User eXperience Research (UXR) and User eXperience Design (UXD) in the context of Heritage Science, focusing on the case study of the Codex4D. The project explores the digitisation, visualisation, and interactive exploration of complex documentary heritage –ancient codices– through a user-centred design approach. The UXR phase utilised qualitative research methods like stakeholder interv…
Evaluating visitors' experience in museum
Accessibility, Natural User Interfaces and Interactions in Museums
In a museum context, people have specific needs in terms of physical, cognitive, and social accessibility that cannot be ignored. Therefore, we need to find a way to make art and culture accessible to them through the aid of Universal Design principles, advanced technologies, and suitable interfaces and contents. Integration of such factors is a priority of the Museums General Direction of the Italian Ministry of Cultural Heritage, within the wid…
An integrated VR/AR framework for user-centric interactive experience of cultural heritage
UX Designer and Software Developer at the Mirror
Virtual Museums (VMs) and their audiences have always been studied as separated worlds. Recently the importance of cross-methodological studies has been accepted by the academic sector for their usefulness in the process of assessing the impact of such VMs. Hedonic aspects, such as emotions, senses, perception, and environmental atmosphere rather than technicalities, like usability and affordance, have indeed played a precise and crucial role in …
An integrated VR/AR framework for user-centric interactive experience of cultural heritage
Accessibility, Natural User Interfaces and Interactions in Museums
In a museum context, people have specific needs in terms of physical, cognitive, and social accessibility that cannot be ignored. Therefore, we need to find a way to make art and culture accessible to them through the aid of Universal Design principles, advanced technologies, and suitable interfaces and contents. Integration of such factors is a priority of the Museums General Direction of the Italian Ministry of Cultural Heritage, within the wid…
Evaluating visitors' experience in museum
UX Designer and Software Developer at the Mirror
Virtual Museums (VMs) and their audiences have always been studied as separated worlds. Recently the importance of cross-methodological studies has been accepted by the academic sector for their usefulness in the process of assessing the impact of such VMs. Hedonic aspects, such as emotions, senses, perception, and environmental atmosphere rather than technicalities, like usability and affordance, have indeed played a precise and crucial role in …
An integrated VR/AR framework for user-centric interactive experience of cultural heritage
Accessibility, Natural User Interfaces and Interactions in Museums
In a museum context, people have specific needs in terms of physical, cognitive, and social accessibility that cannot be ignored. Therefore, we need to find a way to make art and culture accessible to them through the aid of Universal Design principles, advanced technologies, and suitable interfaces and contents. Integration of such factors is a priority of the Museums General Direction of the Italian Ministry of Cultural Heritage, within the wid…
Evaluating visitors' experience in museum
User eXperience research & design for heritage science
This paper presents a methodological framework for applying User eXperience Research (UXR) and User eXperience Design (UXD) in the context of Heritage Science, focusing on the case study of the Codex4D. The project explores the digitisation, visualisation, and interactive exploration of complex documentary heritage –ancient codices– through a user-centred design approach. The UXR phase utilised qualitative research methods like stakeholder interv…
Computer Science (4 works) · Cultural heritage (3 works) · Human–computer interaction (3 works) · Multimedia (3 works) · Narrative (3 works) · User experience design (3 works) · Virtual Reality Applications and Impacts (3 works) · Art (2 works) · Augmented reality (2 works) · Augmented Reality Applications (2 works)