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Andres Bustillo

Biographic Data

ID4336757
NAMEAndres Bustillo
GIVEN NAMESAndres
FAMILY NAMEBustillo
SIGNATUREBUSTILLO A
AFFILIATIONSUniversidad de Burgos
ORCID0000-0003-2855-7532
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS4
AUTHOR COUNT2
EDITOR COUNT0
FIRST PUBLICATION YEAR2015
LATEST PUBLICATION YEAR2020
H-INDEX1
  • A review of immersive virtual reality serious games to enhance learning and training

    Open Access•David Checa, Andres Bustillo•ARTICLE•Multimedia Tools and Applications•2020

    The merger of game-based approaches and Virtual Reality (VR) environments that can enhance learning and training methodologies have a very promising future, reinforced by the widespread market-availability of affordable software and hardware tools for VR-environments. Rather than passive observers, users engage in those learning environments as active participants, permitting the development of exploration-based learning paradigms. There are sepa…

  • A flexible platform for the creation of 3D semi-immersive environments to teach Cultural Heritage

    Open Access•Andres Bustillo, Mario Alaguero et al.•ARTICLE•Digital Applications in…•2015•Cited by: 4•References: 26

  • A flexible platform for the creation of 3D semi-immersive environments to teach Cultural Heritage

    Open Access•Andres Bustillo, Mario Alaguero et al.•ARTICLE•Digital Applications in…•2015•Cited by: 4•References: 26

  • A flexible platform for the creation of 3D semi-immersive environments to teach Cultural Heritage

    Open Access•Andres Bustillo, Mario Alaguero et al.•ARTICLE•Digital Applications in…•2015•Cited by: 4•References: 26

  • A review of immersive virtual reality serious games to enhance learning and training

    Open Access•David Checa, Andres Bustillo•ARTICLE•Multimedia Tools and Applications•2020

    The merger of game-based approaches and Virtual Reality (VR) environments that can enhance learning and training methodologies have a very promising future, reinforced by the widespread market-availability of affordable software and hardware tools for VR-environments. Rather than passive observers, users engage in those learning environments as active participants, permitting the development of exploration-based learning paradigms. There are sepa…

Augmented Reality Applications (2 works) · Computer Science (2 works) · Human–computer interaction (2 works) · Multimedia (2 works) · Virtual reality (2 works) · Virtual Reality Applications and Impacts (2 works) · 3D computer graphics (1 works) · 3D Surveying and Cultural Heritage (1 works) · Artificial Intelligence (1 works) · Computer graphics (1 works)

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