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Yung-Hsun Cheng

Biographic Data

ID4369866
NAMEYung-Hsun Cheng
GIVEN NAMESYung-Hsun
FAMILY NAMECheng
SIGNATURECHENG Y
AFFILIATIONSChienkuo Technology University
ORCID0000-0002-3870-6020
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2019
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Can magic be used as pedagogy? Investigating its impact on imagination and creativity in digital game design curricula

    Open Access•Yung-Hsun Cheng•ARTICLE•Humanities and Social Sciences…•2026

    This study explores how learning magic performance influences imagination and creativity in a digital game design curriculum. Thirty-two university students were randomly assigned to an experimental group (magic-based instruction) or a control group (traditional instruction), with scale survey and EEG assessments conducted before and after the intervention. Results showed that the magic group had significantly higher theta (θ) and beta (β) activi…

  • Improve dancing skills with motion capture systems

    Hui-Yu Chen, Hui‐Yu Chen et al.•ARTICLE•Research in Dance Education•2023

    The purpose of this study was to explore the potential of capture systems in improving high school students’ dancing skills through the use of experimental design. The major findings were as follows: First, using a MoCap system and high-speed camera to document dancers’ movements can provide reference materials for students to improve their skills through self-practice. Second, using a MoCap system and high-speed camera as teaching aids at dance …

  • A Study of the Gender Traits of Upper Grade Students Toward Cultural Code, Motivation, and Level of Involvement in Online Games in Taiwanese Primary Schools

    Open Access•Yung-Hsun Cheng, Shih-Lung Hsu•ARTICLE•Youth & Society•2019•References: 25

    The purpose of this study is to investigate whether gender traits have any influence on the awareness of cultural codes, the motivation of playing online games, and the degrees of commitment for primary school upper graders. Of 390 students surveyed in Taiwan, a total of 364 questionnaires were returned with 356 being considered valid. The main study findings were summarized as follows: (a) Masculine trait has positive and significant effect on c…

No prominent works on this page.

  • A Study of the Gender Traits of Upper Grade Students Toward Cultural Code, Motivation, and Level of Involvement in Online Games in Taiwanese Primary Schools

    Open Access•Yung-Hsun Cheng, Shih-Lung Hsu•ARTICLE•Youth & Society•2019•References: 25

    The purpose of this study is to investigate whether gender traits have any influence on the awareness of cultural codes, the motivation of playing online games, and the degrees of commitment for primary school upper graders. Of 390 students surveyed in Taiwan, a total of 364 questionnaires were returned with 356 being considered valid. The main study findings were summarized as follows: (a) Masculine trait has positive and significant effect on c…

  • Improve dancing skills with motion capture systems

    Hui-Yu Chen, Hui‐Yu Chen et al.•ARTICLE•Research in Dance Education•2023

    The purpose of this study was to explore the potential of capture systems in improving high school students’ dancing skills through the use of experimental design. The major findings were as follows: First, using a MoCap system and high-speed camera to document dancers’ movements can provide reference materials for students to improve their skills through self-practice. Second, using a MoCap system and high-speed camera as teaching aids at dance …

  • Can magic be used as pedagogy? Investigating its impact on imagination and creativity in digital game design curricula

    Open Access•Yung-Hsun Cheng•ARTICLE•Humanities and Social Sciences…•2026

    This study explores how learning magic performance influences imagination and creativity in a digital game design curriculum. Thirty-two university students were randomly assigned to an experimental group (magic-based instruction) or a control group (traditional instruction), with scale survey and EEG assessments conducted before and after the intervention. Results showed that the magic group had significantly higher theta (θ) and beta (β) activi…

Psychology (2 works) · Aesthetics (1 work) · Art (1 work) · Artificial Intelligence (1 work) · Big Five personality traits (1 work) · Child Development and Digital Technology (1 work) · Code (set theory) (1 work) · Computer game (1 work) · Computer Science (1 work) · Creativity (1 work)

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