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Christer Thorslund

Biographic Data

ID4382899
NAMEChrister Thorslund
GIVEN NAMESChrister
FAMILY NAMEThorslund
SIGNATURETHORSLUND C
AFFILIATIONSDepartment of Psychology University of Gothenburg, Sweden
VERIFIEDNo
TOTAL WORKS1
TOTAL CITATIONS6
AUTHOR COUNT1
EDITOR COUNT0
FIRST PUBLICATION YEAR1975
LATEST PUBLICATION YEAR1975
H-INDEX1
  • Varying Patterns of Reward Cooperation: The Effects in a Prisoner's Dilemma Game

    Open Access•Jerry I Shaw, Christer Thorslund•ARTICLE•Journal of Conflict Resolution•1975•Cited by: 6•References: 21

    This Prisoner's Dilemma (PD) study explored the "boredom" hypothesis which explains the usual finding of high competition as the outcome of subjects' attempts to alleviate their boredom by trying to outscore one another. Forty male dyads played a 15-trial PD game in which boredom was manipulated by varying both the pattern of rewards sequentially over trials as well as by reward size, real money versus points. As expected, subjects' ratings of bo…

  • Varying Patterns of Reward Cooperation: The Effects in a Prisoner's Dilemma Game

    Open Access•Jerry I Shaw, Christer Thorslund•ARTICLE•Journal of Conflict Resolution•1975•Cited by: 6•References: 21

    This Prisoner's Dilemma (PD) study explored the "boredom" hypothesis which explains the usual finding of high competition as the outcome of subjects' attempts to alleviate their boredom by trying to outscore one another. Forty male dyads played a 15-trial PD game in which boredom was manipulated by varying both the pattern of rewards sequentially over trials as well as by reward size, real money versus points. As expected, subjects' ratings of bo…

  • Varying Patterns of Reward Cooperation: The Effects in a Prisoner's Dilemma Game

    Open Access•Jerry I Shaw, Christer Thorslund•ARTICLE•Journal of Conflict Resolution•1975•Cited by: 6•References: 21

    This Prisoner's Dilemma (PD) study explored the "boredom" hypothesis which explains the usual finding of high competition as the outcome of subjects' attempts to alleviate their boredom by trying to outscore one another. Forty male dyads played a 15-trial PD game in which boredom was manipulated by varying both the pattern of rewards sequentially over trials as well as by reward size, real money versus points. As expected, subjects' ratings of bo…

Behavioral Health and Interventions (1 works) · Boredom (1 works) · Competition (biology (1 works) · Computer Science (1 works) · Constant (computer programming (1 works) · Decision-Making and Behavioral Economics (1 works) · Demography (1 works) · Demography (1 works) · Dilemma (1 works) · Economics (1 works)

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