Harm Veling
Biographic Data
| ID | 4395092 |
|---|---|
| NAME | Harm Veling |
| GIVEN NAMES | Harm |
| FAMILY NAME | Veling |
| SIGNATURE | VELING H |
| AFFILIATIONS | Radboud University Nijmegen |
| ORCID | 0000-0002-5648-2980 |
| VERIFIED | Yes |
| TOTAL WORKS | 36 |
| TOTAL CITATIONS | 143 |
| AUTHOR COUNT | 36 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2008 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 6 |
The value and experience-based model of behaviour change (VEM-BC)
Many societal challenges, for example in the health and sustainability domain, involve human behaviour. The problem is often that unhealthy or environmentally harmful behaviours are perceived as more attractive than their healthy and pro-environmental alternatives, and that experiences with new healthy or pro-environmental behaviours are not always immediately pleasant. Here, we take a value-based decision making perspective and present a new psy…
Reshaping the happy face advantage with reinforcement learning
Recognising emotional expressions is important for successful social interactions. Prior research has demonstrated that emotion recognition is influenced by evaluative associations people have with different social categories. Here, we systematically investigate whether reinforcement learning can modify social category biases in emotion recognition. Previous research has shown that reinforcement learning is a promising method for altering evaluat…
Preventing risks by experiencing them: Effects on knowledge and behaviour
Safety villages are interventions that aim to boost children's knowledge and behaviour regarding risk-taking behaviours and their consequences via an experiential learning approach. In safety villages, children experience scenarios involving risks that resemble real-life situations. We investigated the extent to which desirable learning outcomes from a single-session safety village visit are visible outside the safety village context. In a well-p…
Through the Graphic Lens: The Effects of Graphic Images on News Consumers’ Reactions
Contains fulltext : 325301.pdf (Publisher’s version ) (Open Access)
Shaping food choices with actions and inactions with and without reward and punishment
On rewarded actions and punishment-avoidant inactions: The action–valence asymmetry in face perception
Contains fulltext : 318835.pdf (Publisher’s version ) (Open Access
Creating a healthy and sustainable food environment to promote plant-based food consumption: Clear barriers and a gradual transition
The present work suggests the key for change towards a food environment stimulating plant-based consumption lies in addressing three (perceived) barriers shared among diverse outlets. These are partly different from barriers for stimulating healthy consumption in general. Furthermore, current changes appear to be driven incidentally by individuals who are motivated and able to stimulate more plant-based purchases among a small targeted group of c…
How can imaginal retraining for modifying food craving be improved
When not responding to food changes food value: The role of timing
Establishing behavior change toward appetitive foods can be crucial to improve people's health. Food go/no-go training (GNG), in which people respond to some food items and not to other food items depending on the presentation of a go or no-go cue, is a means to establish behavior change. GNG changes the perceived value of food items and food consumption. After GNG, no-go items are rated as less attractive than go and/or untrained items, an empir…
Devaluation of NoGo stimuli is both robust and fragile
Consistently not responding to stimuli during go/no-go training leads to lower evaluations of these NoGo stimuli. How this NoGo-devaluation-effect can be explained has remained unclear. Here, we ran three experiments to test the hypothesis that people form stimulus-stop-associations during the training, which predict the strength of the devaluation-effect. In Experiment 1, we tried to simultaneously measure the stimulus-stop-associations and NoGo…
Does Passive Facebook Use Promote Feelings of Social Connectedness
Previous research has shown that passive social media use does not have the same positive effects on well-being as active social media use. However, it is currently unclear whether these effects can be attributed to the benefits of active use, the costs of passive use, or both. The current article investigated the effect of active and passive Facebook use on feelings of social connectedness after being ostracized. In two preregistered experiments…
The relationship between online vigilance and affective well-being in everyday life: Combining smartphone logging with experience sampling
Through communication technology, users find themselves constantly connected to others to such an extent that they routinely develop a mind-set of connectedness. This mind-set has been defined as online vigilance. Although there is a large body of research on media use and well-being, the question of how online vigilance impacts well-being remains unanswered. In this preregistered study, we combine experience sampling and smartphone logging to ad…
Playing videogames is associated with reduced awareness of bodily sensations
Interoception, or the process of receiving, accessing and appraising internal bodily signals, is critical for health and well-being. However, people can sometimes become unaware of bodily sensations, for instance when they experience embodiment over a virtual body from a third person perspective (3PP) during a body illusion. Here, it was investigated to what degree playing videogames in which an avatar is controlled from a 3PP is similarly associ…
Availability of synchronous information in an additional sensory modality does not enhance the full body illusion
The Full body illusion (FBI) is an illusion in which participants experience a change in self-location to a body that is perceived from a third-person perspective. The FBI is usually induced through experimenter generated stroking but can also be induced through self-generated stroking. In four experiments (three preregistered) we compared a self-generated stroking induction condition to a self-generated movement condition, where the only differe…
How can food choice best be trained? Approach-avoidance versus go/no-go training
Behavior toward appetitive stimuli can be changed by motor response training procedures in which participants approach or respond to some stimuli and avoid or inhibit behavior to other stimuli. There is discussion in the literature whether effects are different when participants approach versus avoid stimuli during approach-avoidance training compared to when they respond versus not respond to stimuli during go/no-go training. Here, we directly c…
The self-generated full body illusion is accompanied by impaired detection of somatosensory stimuli
Research has found that body illusions may be accompanied by consequences for the real body whereby various somatosensory and homeostatic bodily functions may be impaired. These findings stem from research where an experimenter induced the body illusions. In line with advances in the domains of videogames and virtual reality where the real body is used as a controller we investigate if these consequences also accompany self-generated body illusio…
Correcting Misperceptions: The Causal Role of Motivation in Corrective Science Communication About Vaccine and Food Safety
Some people stick to beliefs that do not align with scientific consensus when faced with science communication that contradicts those misperceptions. Two preregistered experiments (total N = 1,256) investigated the causal role of motivated reasoning in the effectiveness of correcting misperceptions. In both experiments, accuracy-driven reasoning led to a larger corrective effect of a science communication message than reasoning driven by directio…
When mere action versus inaction leads to robust preference change
Understanding the formation and modification of preferences is important for explaining human behavior across many domains. Here we examined when and how preferences for food items can be changed by linking mere action versus inaction to these items. In 7 preregistered experiments, participants were trained to consistently respond to certain food items (go items) and not respond to other items (no-go items) in a go/no-go training. Next, to assess…
On Different Sides: Investigating the Persuasive Effects of Anger Expression in Political News Messages
Anger expression is increasingly prevalent in political news messages. However, the persuasive effects of expressing anger in a political context have received scant attention from researchers. We conducted two experiments to investigate the hypothesis that anger expression is detrimental to persuasion because it runs counter to well‐established social norms for the polite expression of opinions. We created political news messages including a per…
Do impulsive individuals benefit more from food go/no-go training? Testing the role of inhibition capacity in the no-go devaluation effect
Attention! Can choices for low value food over high value food be trained
When winning is losing: A randomized controlled trial testing a video game to train food-specific inhibitory control
Changing food choice through cued approach: Impulsive or deliberative response
A novel multicomponent food response training intervention reduces body fat and neural and subjective food reward in obese participants
Targeting implicit eating-related processes in children: Effects on snack intake
Targeting impulsive processes of eating behavior via the internet. Effects on body weight
When approach motivation and behavioral inhibition collide: Behavior regulation through stimulus devaluation
In the present article a theory is outlined that explains why and when behavioral inhibition alters stimulus evaluations. In addition, some initial evidence is presented that supports the theory. Specifically, results of three experiments show that refraining from responding to stimuli results in devaluation of these stimuli, but only when these stimuli are positive. These findings suggest automatic behavior-regulation, in terms of devaluation of…
Healthy dining. Subtle diet reminders at the point of purchase increase low-calorie food choices among both chronic and current dieters
Do impulsive individuals benefit more from food go/no-go training? Testing the role of inhibition capacity in the no-go devaluation effect
When mere action versus inaction leads to robust preference change
Understanding the formation and modification of preferences is important for explaining human behavior across many domains. Here we examined when and how preferences for food items can be changed by linking mere action versus inaction to these items. In 7 preregistered experiments, participants were trained to consistently respond to certain food items (go items) and not respond to other items (no-go items) in a go/no-go training. Next, to assess…
How can food choice best be trained? Approach-avoidance versus go/no-go training
Behavior toward appetitive stimuli can be changed by motor response training procedures in which participants approach or respond to some stimuli and avoid or inhibit behavior to other stimuli. There is discussion in the literature whether effects are different when participants approach versus avoid stimuli during approach-avoidance training compared to when they respond versus not respond to stimuli during go/no-go training. Here, we directly c…
When winning is losing: A randomized controlled trial testing a video game to train food-specific inhibitory control
Correcting Misperceptions: The Causal Role of Motivation in Corrective Science Communication About Vaccine and Food Safety
Some people stick to beliefs that do not align with scientific consensus when faced with science communication that contradicts those misperceptions. Two preregistered experiments (total N = 1,256) investigated the causal role of motivated reasoning in the effectiveness of correcting misperceptions. In both experiments, accuracy-driven reasoning led to a larger corrective effect of a science communication message than reasoning driven by directio…
Fear signals inhibit impulsive behavior toward rewarding food objects
Putting behavior on hold decreases reward value of need-instrumental objects outside of awareness
We examined whether cues that put impulsive behavior towards rewarding objects on hold reduces the value of the rewarding objects outside of conscious awareness. We manipulated the reward value of water by making participants thirsty, or not. Next, a bottle of water was subliminally presented in a go/no-go task, and paired with either go cues or no-go cues (putting behavior on hold). Subsequently, as a measure of reward value of water, participan…
The influence of facial attractiveness on imitation
On Different Sides: Investigating the Persuasive Effects of Anger Expression in Political News Messages
Anger expression is increasingly prevalent in political news messages. However, the persuasive effects of expressing anger in a political context have received scant attention from researchers. We conducted two experiments to investigate the hypothesis that anger expression is detrimental to persuasion because it runs counter to well‐established social norms for the polite expression of opinions. We created political news messages including a per…
Attention! Can choices for low value food over high value food be trained
When not responding to food changes food value: The role of timing
Establishing behavior change toward appetitive foods can be crucial to improve people's health. Food go/no-go training (GNG), in which people respond to some food items and not to other food items depending on the presentation of a go or no-go cue, is a means to establish behavior change. GNG changes the perceived value of food items and food consumption. After GNG, no-go items are rated as less attractive than go and/or untrained items, an empir…
When approach motivation and behavioral inhibition collide: Behavior regulation through stimulus devaluation
In the present article a theory is outlined that explains why and when behavioral inhibition alters stimulus evaluations. In addition, some initial evidence is presented that supports the theory. Specifically, results of three experiments show that refraining from responding to stimuli results in devaluation of these stimuli, but only when these stimuli are positive. These findings suggest automatic behavior-regulation, in terms of devaluation of…
Do resonance mechanisms in language and action depend on intentional processes
The influence of facial attractiveness on imitation
Putting behavior on hold decreases reward value of need-instrumental objects outside of awareness
We examined whether cues that put impulsive behavior towards rewarding objects on hold reduces the value of the rewarding objects outside of conscious awareness. We manipulated the reward value of water by making participants thirsty, or not. Next, a bottle of water was subliminally presented in a go/no-go task, and paired with either go cues or no-go cues (putting behavior on hold). Subsequently, as a measure of reward value of water, participan…
When observing gaze shifts of others enhances object desirability
The present research explored when observing gaze shifts of another person, involving both the observer and a specific object, enhances desirability of the gazed-at object. Specifically, we offer an initial attempt to test the idea that a three-step sequence consisting of direct gaze at the observer, followed by object-directed gaze and then by direct gaze at the observer, cues the desirability of an object to the observer and hence increases the…
Boosting or choking – How conscious and unconscious reward processing modulate the active maintenance of goal-relevant information
Beware the reward – How conscious processing of rewards impairs active maintenance performance
Fear signals inhibit impulsive behavior toward rewarding food objects
Anger as a Hidden Motivator: Associating Attainable Products With Anger Turns Them Into Rewards
The authors examined whether creating associations between products and anger, a negative but also approach-related emotion, motivates people to get or invest in these products when these products are considered attainable. Experiment 1 demonstrated that participants spontaneously spent more physical effort to get anger-related (compared to neutral) products they could attain as gifts. Experiment 2 showed that participants paid more money for ang…
Healthy dining. Subtle diet reminders at the point of purchase increase low-calorie food choices among both chronic and current dieters
Targeting impulsive processes of eating behavior via the internet. Effects on body weight
Changing food choice through cued approach: Impulsive or deliberative response
A novel multicomponent food response training intervention reduces body fat and neural and subjective food reward in obese participants
Targeting implicit eating-related processes in children: Effects on snack intake
Do impulsive individuals benefit more from food go/no-go training? Testing the role of inhibition capacity in the no-go devaluation effect
Attention! Can choices for low value food over high value food be trained
When winning is losing: A randomized controlled trial testing a video game to train food-specific inhibitory control
When mere action versus inaction leads to robust preference change
Understanding the formation and modification of preferences is important for explaining human behavior across many domains. Here we examined when and how preferences for food items can be changed by linking mere action versus inaction to these items. In 7 preregistered experiments, participants were trained to consistently respond to certain food items (go items) and not respond to other items (no-go items) in a go/no-go training. Next, to assess…
On Different Sides: Investigating the Persuasive Effects of Anger Expression in Political News Messages
Anger expression is increasingly prevalent in political news messages. However, the persuasive effects of expressing anger in a political context have received scant attention from researchers. We conducted two experiments to investigate the hypothesis that anger expression is detrimental to persuasion because it runs counter to well‐established social norms for the polite expression of opinions. We created political news messages including a per…
The self-generated full body illusion is accompanied by impaired detection of somatosensory stimuli
Research has found that body illusions may be accompanied by consequences for the real body whereby various somatosensory and homeostatic bodily functions may be impaired. These findings stem from research where an experimenter induced the body illusions. In line with advances in the domains of videogames and virtual reality where the real body is used as a controller we investigate if these consequences also accompany self-generated body illusio…
Correcting Misperceptions: The Causal Role of Motivation in Corrective Science Communication About Vaccine and Food Safety
Some people stick to beliefs that do not align with scientific consensus when faced with science communication that contradicts those misperceptions. Two preregistered experiments (total N = 1,256) investigated the causal role of motivated reasoning in the effectiveness of correcting misperceptions. In both experiments, accuracy-driven reasoning led to a larger corrective effect of a science communication message than reasoning driven by directio…
The relationship between online vigilance and affective well-being in everyday life: Combining smartphone logging with experience sampling
Through communication technology, users find themselves constantly connected to others to such an extent that they routinely develop a mind-set of connectedness. This mind-set has been defined as online vigilance. Although there is a large body of research on media use and well-being, the question of how online vigilance impacts well-being remains unanswered. In this preregistered study, we combine experience sampling and smartphone logging to ad…
Playing videogames is associated with reduced awareness of bodily sensations
Interoception, or the process of receiving, accessing and appraising internal bodily signals, is critical for health and well-being. However, people can sometimes become unaware of bodily sensations, for instance when they experience embodiment over a virtual body from a third person perspective (3PP) during a body illusion. Here, it was investigated to what degree playing videogames in which an avatar is controlled from a 3PP is similarly associ…
Availability of synchronous information in an additional sensory modality does not enhance the full body illusion
The Full body illusion (FBI) is an illusion in which participants experience a change in self-location to a body that is perceived from a third-person perspective. The FBI is usually induced through experimenter generated stroking but can also be induced through self-generated stroking. In four experiments (three preregistered) we compared a self-generated stroking induction condition to a self-generated movement condition, where the only differe…
How can food choice best be trained? Approach-avoidance versus go/no-go training
Behavior toward appetitive stimuli can be changed by motor response training procedures in which participants approach or respond to some stimuli and avoid or inhibit behavior to other stimuli. There is discussion in the literature whether effects are different when participants approach versus avoid stimuli during approach-avoidance training compared to when they respond versus not respond to stimuli during go/no-go training. Here, we directly c…
Psychology (32 works) · Social Psychology (21 works) · Cognitive psychology (19 works) · Behavioral Health and Interventions (13 works) · Medicine (10 works) · Computer Science (9 works) · Social Psychology (8 works) · Eating Disorders and Behaviors (7 works) · Neural and Behavioral Psychology Studies (7 works) · Obesity, Physical Activity, Diet (7 works)