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Songpon Khanchai

Biographic Data

ID4420031
NAMESongpon Khanchai
GIVEN NAMESSongpon
FAMILY NAMEKhanchai
SIGNATUREKHANCHAI S
AFFILIATIONSChiang Mai University
VERIFIEDNo
TOTAL WORKS5
TOTAL CITATIONS0
AUTHOR COUNT5
EDITOR COUNT0
FIRST PUBLICATION YEAR2025
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Gender Differences in AI-Powered Virtual Museum Guides

    Open Access•Kannikar Intawong, Pakinee Ariya et al.•ARTICLE•TechTrends•2026

  • Integrating generative AI and the metaverse for cultural heritage

    Open Access•Sumalee Sangamuang, Pakinee Ariya et al.•ARTICLE•Humanities and Social Sciences…•2025

    Museums often rely on traditional methods, such as static displays and text-based explanations, to preserve and showcase cultural heritage. However, these approaches lack interactivity and fail to engage modern audiences effectively. This research integrates generative artificial intelligence and the metaverse to preserve and promote Lamphun Brocade Fabric, a traditional textile from Northern Thailand. Using data from the Wieng Yong House Museum,…

  • Toward Sustainable Digital Literacy

    Open Access•Songpon Khanchai, Perasuk Worragin et al.•ARTICLE•Education Sciences•2025

    This study examines the effects of gamified and non-gamified digital board games on students’ digital literacy and engagement. A total of 98 undergraduate students (n = 98) were randomly assigned to one of two conditions: gamified or non-gamified. The digital board game, designed to simulate real-world digital literacy scenarios, was implemented in a classroom setting. Students’ digital literacy performance was assessed through pre- and post-test…

  • Transformative Metaverse Pedagogy for Intangible Heritage

    Open Access•Kannikar Intawong, Perasuk Worragin et al.•ARTICLE•Education Sciences•2025

    This study explores the design of Metaverse technologies for preserving and teaching Lanna Dance, a traditional cultural heritage of Northern Thailand. It addresses the challenges of sustaining intangible cultural heritage by developing an immersive learning system that integrates motion capture, generative AI, and gamified virtual environments. Grounded in Situated Learning Theory and adaptive learning, the platform features four interactive zon…

  • The Lanna XR dance heritage

    Open Access•Kannikar Intawong, Phimphakan Thongthip et al.•ARTICLE•Digital Applications in…•2025•References: 2

No prominent works on this page.

  • Integrating generative AI and the metaverse for cultural heritage

    Open Access•Sumalee Sangamuang, Pakinee Ariya et al.•ARTICLE•Humanities and Social Sciences…•2025

    Museums often rely on traditional methods, such as static displays and text-based explanations, to preserve and showcase cultural heritage. However, these approaches lack interactivity and fail to engage modern audiences effectively. This research integrates generative artificial intelligence and the metaverse to preserve and promote Lamphun Brocade Fabric, a traditional textile from Northern Thailand. Using data from the Wieng Yong House Museum,…

  • Toward Sustainable Digital Literacy

    Open Access•Songpon Khanchai, Perasuk Worragin et al.•ARTICLE•Education Sciences•2025

    This study examines the effects of gamified and non-gamified digital board games on students’ digital literacy and engagement. A total of 98 undergraduate students (n = 98) were randomly assigned to one of two conditions: gamified or non-gamified. The digital board game, designed to simulate real-world digital literacy scenarios, was implemented in a classroom setting. Students’ digital literacy performance was assessed through pre- and post-test…

  • Transformative Metaverse Pedagogy for Intangible Heritage

    Open Access•Kannikar Intawong, Perasuk Worragin et al.•ARTICLE•Education Sciences•2025

    This study explores the design of Metaverse technologies for preserving and teaching Lanna Dance, a traditional cultural heritage of Northern Thailand. It addresses the challenges of sustaining intangible cultural heritage by developing an immersive learning system that integrates motion capture, generative AI, and gamified virtual environments. Grounded in Situated Learning Theory and adaptive learning, the platform features four interactive zon…

  • The Lanna XR dance heritage

    Open Access•Kannikar Intawong, Phimphakan Thongthip et al.•ARTICLE•Digital Applications in…•2025•References: 2

  • Gender Differences in AI-Powered Virtual Museum Guides

    Open Access•Kannikar Intawong, Pakinee Ariya et al.•ARTICLE•TechTrends•2026

Educational Games and Gamification (3 works) · Virtual Reality Applications and Impacts (3 works) · Augmented Reality Applications (2 works) · Computer Science (2 works) · Cultural heritage (2 works) · Educational technology (2 works) · Generative grammar (2 works) · Metaverse (2 works) · Multimedia (2 works) · Pedagogy (2 works)

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