Fredrik Rusk
Biographic Data
| ID | 4420758 |
|---|---|
| NAME | Fredrik Rusk |
| GIVEN NAMES | Fredrik |
| FAMILY NAME | Rusk |
| SIGNATURE | RUSK F |
| AFFILIATIONS | Åbo Akademi University |
| ORCID | 0000-0003-1916-1499 |
| VERIFIED | Yes |
| TOTAL WORKS | 9 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 9 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2019 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
The accountability of movement in synchronous hybrid classroom interaction
Telepresence robots enhance videoconferencing by enabling the user to ‘move around’ remotely, offering more embodied resources for interaction than speaker gallery-based videoconferencing tools. This study explores interactional troubles related to the affordance of mobility during robot-mediated remote participation in synchronous hybrid classroom interaction. Using multimodal conversation analysis, we analyse video-recorded higher education lan…
Screen-age researchers
With connected screens, human sociality and digital technology has hybridised in most domains of everyday life, including education. This article addresses methodological and ethical challenges in investigating hybrid situations containing students' screen-mediated communication, both within and beyond the classroom. Drawing on two-year long fieldwork in a multi-sited participatory research project involving students aged 14-16 at four lower seco…
Pupils’interactions and decision-making in an educational game
By way of video observations, the current article examines the social interaction of pupils playing an educational card game about fractions, focusing on their epistemic and deontic negotiations during decision-making in dyads. Our findings reveal recurring patterns in how pupils make decisions, emphasising the importance of both epistemic (knowledge-based) and deontic (rights-based) negotiations. Additionally, pupils often struggle to anticipate…
Callouts as a coordinating device in a team-based networked first-person shooter game
This study investigates the role of callouts as a vital communicative and coordinating practice in Counter-Strike: Global Offensive (CS:GO), a team-based networked first-person shooter (FPS) video game. Through callouts, players share relevant information regarding opponents’ locations and movements, contributing to a co-construction of a distributed knowledge of the game environment. By analyzing callouts as a coordinating device that is part of…
The Social Accomplishment of Seeing Together in Networked Team Play
Background This article focuses on communication in team-based esports, particularly in the ways that callouts enable players in team-based First-Person Shooters (FPS) to collaboratively link their own perception and awareness of in-game actions to that of their teammates. Callouts are short, community-based utterances that players use to communicate vital details of fast-paced action in competitive games. Aim We provide an empirically-based theo…
Teachers’ decision-making processes during situated teamwork
Structured teacher collaboration has considerable potential to support teachers’ professional learning. The current article focuses on what characterises teachers’ decision-making processes during teamwork. Video recordings of teacher team meetings form the empirical basis for the research. Interaction analysis is employed to analyse under what circumstances decisions are taken and to examine how teachers make use of conceptual resources (lived a…
Content-Based and Cognitive-Linguistic Analysis of Cell Membrane Biology
By means of their pivotal role in the outbreak of a variety of diseases, such as, recently, COVID-19, the molecular aspects of cell membrane function have gained considerable attention from researchers in recent decades. The resulting information explosion and the growing interdisciplinary character of cell biology seems, however, to not be represented in science classrooms. Hence, there appears to be a gap between what is scientifically known an…
Digitally mediated interaction as a resource for co-constructing multilingual identities in classrooms
The development of smartphones and mobile Internet have advanced tremendously since 2000 and have made the access to communication increasingly available in diverse settings, including classrooms. Today, smartphones are used in classrooms as part of both on- and off-task activities. For multilingual participants, this communication involves several languages. Previous research shows that classrooms are often oriented to and jointly constructed as…
Group work as an arena for learning in STEM education
The relationship between learning and group work is often treated as self-evident, but the finer workings of this relationship require further study into the social organisation of group work. The aim of the research that forms the basis for the current article is to locate, describe, and gain new understanding of how peers orga- nise their group work with a focus on epistemic negotiations. Based on detailed micro-analyses of several situations w…
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Digitally mediated interaction as a resource for co-constructing multilingual identities in classrooms
The development of smartphones and mobile Internet have advanced tremendously since 2000 and have made the access to communication increasingly available in diverse settings, including classrooms. Today, smartphones are used in classrooms as part of both on- and off-task activities. For multilingual participants, this communication involves several languages. Previous research shows that classrooms are often oriented to and jointly constructed as…
Group work as an arena for learning in STEM education
The relationship between learning and group work is often treated as self-evident, but the finer workings of this relationship require further study into the social organisation of group work. The aim of the research that forms the basis for the current article is to locate, describe, and gain new understanding of how peers orga- nise their group work with a focus on epistemic negotiations. Based on detailed micro-analyses of several situations w…
Content-Based and Cognitive-Linguistic Analysis of Cell Membrane Biology
By means of their pivotal role in the outbreak of a variety of diseases, such as, recently, COVID-19, the molecular aspects of cell membrane function have gained considerable attention from researchers in recent decades. The resulting information explosion and the growing interdisciplinary character of cell biology seems, however, to not be represented in science classrooms. Hence, there appears to be a gap between what is scientifically known an…
Teachers’ decision-making processes during situated teamwork
Structured teacher collaboration has considerable potential to support teachers’ professional learning. The current article focuses on what characterises teachers’ decision-making processes during teamwork. Video recordings of teacher team meetings form the empirical basis for the research. Interaction analysis is employed to analyse under what circumstances decisions are taken and to examine how teachers make use of conceptual resources (lived a…
Callouts as a coordinating device in a team-based networked first-person shooter game
This study investigates the role of callouts as a vital communicative and coordinating practice in Counter-Strike: Global Offensive (CS:GO), a team-based networked first-person shooter (FPS) video game. Through callouts, players share relevant information regarding opponents’ locations and movements, contributing to a co-construction of a distributed knowledge of the game environment. By analyzing callouts as a coordinating device that is part of…
The Social Accomplishment of Seeing Together in Networked Team Play
Background This article focuses on communication in team-based esports, particularly in the ways that callouts enable players in team-based First-Person Shooters (FPS) to collaboratively link their own perception and awareness of in-game actions to that of their teammates. Callouts are short, community-based utterances that players use to communicate vital details of fast-paced action in competitive games. Aim We provide an empirically-based theo…
Pupils’interactions and decision-making in an educational game
By way of video observations, the current article examines the social interaction of pupils playing an educational card game about fractions, focusing on their epistemic and deontic negotiations during decision-making in dyads. Our findings reveal recurring patterns in how pupils make decisions, emphasising the importance of both epistemic (knowledge-based) and deontic (rights-based) negotiations. Additionally, pupils often struggle to anticipate…
The accountability of movement in synchronous hybrid classroom interaction
Telepresence robots enhance videoconferencing by enabling the user to ‘move around’ remotely, offering more embodied resources for interaction than speaker gallery-based videoconferencing tools. This study explores interactional troubles related to the affordance of mobility during robot-mediated remote participation in synchronous hybrid classroom interaction. Using multimodal conversation analysis, we analyse video-recorded higher education lan…
Screen-age researchers
With connected screens, human sociality and digital technology has hybridised in most domains of everyday life, including education. This article addresses methodological and ethical challenges in investigating hybrid situations containing students' screen-mediated communication, both within and beyond the classroom. Drawing on two-year long fieldwork in a multi-sited participatory research project involving students aged 14-16 at four lower seco…
Psychology (7 works) · Computer Science (6 works) · Sociology (5 works) · Language, Discourse, Communication Strategies (4 works) · Engineering (3 works) · Knowledge management (3 works) · Mathematics education (3 works) · Pedagogy (3 works) · Communication (2 works) · Conversation (2 works)