Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Qingdan Jia

Biographic Data

ID4431933
NAMEQingdan Jia
GIVEN NAMESQingdan
FAMILY NAMEJia
SIGNATUREJIA Q
AFFILIATIONSXi'an Jiaotong University
ORCID0000-0001-7696-9342
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS4
WORKS AS AUTHOR4
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2023
LATEST PUBLICATION YEAR2025
H-INDEX1
  • A multi-model approach for the extension of the use and gratification theory in video game streaming

    Open Access•Xiao-Yu Xu, Syed Muhammad Usman Tayyab et al.•ARTICLE•Information Technology and People•2025•Cited by: 1•References: 125

    Purpose Video game streaming (VGS) is emerging as an extremely popular, highly interactive, inordinately subscribed and very dynamic form of digital media. Incorporated environmental elements, gratifications and user pre-existing attitudes in VGS, this paper presents the development of an extended model of uses and gratification theory (EUGT) for predicting users' behavior in novel technological context. Design/methodology/approach The proposed m…

  • Exploring the dual routes in influencing sales and adoption in augmented reality retailing

    Open Access•Xiaoyu Xu, Xiao-Yu Xu et al.•ARTICLE•Internet Research•2024•Cited by: 2•References: 6

    Purpose This study investigates augmented reality (AR) retailing and attempts to develop a profound understanding of consumer decision-making processes in AR-enabled e-retailing. Design/methodology/approach The study is grounded in rich informational cues and information processing mechanisms by incorporating the elaboration likelihood model (ELM) and trust transfer theory. This study employs a mixed analytic method that incorporates structural e…

  • The exploration of customization in augmented reality from the affordance lens

    Open Access•Xiaoyu Xu, Xiao-Yu Xu et al.•ARTICLE•Technological Forecasting and…•2023

  • The coping strategies in fitness apps

    Open Access•Xiao-Yu Xu, Syed Muhammad Usman Tayyab et al.•ARTICLE•Internet Research•2023•Cited by: 1•References: 10

    Purpose Combining the coping theory and social support theory, this study aims to reveal users' coping strategies for mobile fitness app (MFA) engagement and fitness intentions with a rigorous and comprehensive hybrid research approach. Design/methodology/approach A three-stage hybrid research design was employed in this study. In the first stage, this study utilized structural equation modeling (SEM) to investigate the associations between copin…

  • Exploring the dual routes in influencing sales and adoption in augmented reality retailing

    Open Access•Xiaoyu Xu, Xiao-Yu Xu et al.•ARTICLE•Internet Research•2024•Cited by: 2•References: 6

    Purpose This study investigates augmented reality (AR) retailing and attempts to develop a profound understanding of consumer decision-making processes in AR-enabled e-retailing. Design/methodology/approach The study is grounded in rich informational cues and information processing mechanisms by incorporating the elaboration likelihood model (ELM) and trust transfer theory. This study employs a mixed analytic method that incorporates structural e…

  • A multi-model approach for the extension of the use and gratification theory in video game streaming

    Open Access•Xiao-Yu Xu, Syed Muhammad Usman Tayyab et al.•ARTICLE•Information Technology and People•2025•Cited by: 1•References: 125

    Purpose Video game streaming (VGS) is emerging as an extremely popular, highly interactive, inordinately subscribed and very dynamic form of digital media. Incorporated environmental elements, gratifications and user pre-existing attitudes in VGS, this paper presents the development of an extended model of uses and gratification theory (EUGT) for predicting users' behavior in novel technological context. Design/methodology/approach The proposed m…

  • The coping strategies in fitness apps

    Open Access•Xiao-Yu Xu, Syed Muhammad Usman Tayyab et al.•ARTICLE•Internet Research•2023•Cited by: 1•References: 10

    Purpose Combining the coping theory and social support theory, this study aims to reveal users' coping strategies for mobile fitness app (MFA) engagement and fitness intentions with a rigorous and comprehensive hybrid research approach. Design/methodology/approach A three-stage hybrid research design was employed in this study. In the first stage, this study utilized structural equation modeling (SEM) to investigate the associations between copin…

  • The exploration of customization in augmented reality from the affordance lens

    Open Access•Xiaoyu Xu, Xiao-Yu Xu et al.•ARTICLE•Technological Forecasting and…•2023

  • The coping strategies in fitness apps

    Open Access•Xiao-Yu Xu, Syed Muhammad Usman Tayyab et al.•ARTICLE•Internet Research•2023•Cited by: 1•References: 10

    Purpose Combining the coping theory and social support theory, this study aims to reveal users' coping strategies for mobile fitness app (MFA) engagement and fitness intentions with a rigorous and comprehensive hybrid research approach. Design/methodology/approach A three-stage hybrid research design was employed in this study. In the first stage, this study utilized structural equation modeling (SEM) to investigate the associations between copin…

  • Exploring the dual routes in influencing sales and adoption in augmented reality retailing

    Open Access•Xiaoyu Xu, Xiao-Yu Xu et al.•ARTICLE•Internet Research•2024•Cited by: 2•References: 6

    Purpose This study investigates augmented reality (AR) retailing and attempts to develop a profound understanding of consumer decision-making processes in AR-enabled e-retailing. Design/methodology/approach The study is grounded in rich informational cues and information processing mechanisms by incorporating the elaboration likelihood model (ELM) and trust transfer theory. This study employs a mixed analytic method that incorporates structural e…

  • A multi-model approach for the extension of the use and gratification theory in video game streaming

    Open Access•Xiao-Yu Xu, Syed Muhammad Usman Tayyab et al.•ARTICLE•Information Technology and People•2025•Cited by: 1•References: 125

    Purpose Video game streaming (VGS) is emerging as an extremely popular, highly interactive, inordinately subscribed and very dynamic form of digital media. Incorporated environmental elements, gratifications and user pre-existing attitudes in VGS, this paper presents the development of an extended model of uses and gratification theory (EUGT) for predicting users' behavior in novel technological context. Design/methodology/approach The proposed m…

Computer Science (4 works) · Technology Adoption and User Behaviour (4 works) · Originality (3 works) · Psychology (3 works) · Digital Marketing and Social Media (2 works) · Human–computer interaction (2 works) · Knowledge management (2 works) · Machine learning (2 works) · Qualitative comparative analysis (2 works) · Social Psychology (2 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae