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Syed Muhammad Usman Tayyab

Biographic Data

ID4431934
NAMESyed Muhammad Usman Tayyab
GIVEN NAMESSyed Muhammad Usman
FAMILY NAMETayyab
SIGNATURETAYYAB S M U
AFFILIATIONSMcGill University
ORCID0000-0002-7900-8077
VERIFIEDYes
TOTAL WORKS6
TOTAL CITATIONS5
WORKS AS AUTHOR6
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2025
H-INDEX1
  • A multi-model approach for the extension of the use and gratification theory in video game streaming

    Open Access•Xiao-Yu Xu, Syed Muhammad Usman Tayyab et al.•ARTICLE•Information Technology and People•2025•Cited by: 1•References: 125

    Purpose Video game streaming (VGS) is emerging as an extremely popular, highly interactive, inordinately subscribed and very dynamic form of digital media. Incorporated environmental elements, gratifications and user pre-existing attitudes in VGS, this paper presents the development of an extended model of uses and gratification theory (EUGT) for predicting users' behavior in novel technological context. Design/methodology/approach The proposed m…

  • Exploring the dual routes in influencing sales and adoption in augmented reality retailing

    Open Access•Xiaoyu Xu, Xiao-Yu Xu et al.•ARTICLE•Internet Research•2024•Cited by: 2•References: 6

    Purpose This study investigates augmented reality (AR) retailing and attempts to develop a profound understanding of consumer decision-making processes in AR-enabled e-retailing. Design/methodology/approach The study is grounded in rich informational cues and information processing mechanisms by incorporating the elaboration likelihood model (ELM) and trust transfer theory. This study employs a mixed analytic method that incorporates structural e…

  • The exploration of customization in augmented reality from the affordance lens

    Open Access•Xiaoyu Xu, Xiao-Yu Xu et al.•ARTICLE•Technological Forecasting and…•2023

  • The coping strategies in fitness apps

    Open Access•Xiao-Yu Xu, Syed Muhammad Usman Tayyab et al.•ARTICLE•Internet Research•2023•Cited by: 1•References: 10

    Purpose Combining the coping theory and social support theory, this study aims to reveal users' coping strategies for mobile fitness app (MFA) engagement and fitness intentions with a rigorous and comprehensive hybrid research approach. Design/methodology/approach A three-stage hybrid research design was employed in this study. In the first stage, this study utilized structural equation modeling (SEM) to investigate the associations between copin…

  • How the intensity of the immersive experience impels the extent of Social Streaming App dependency? An empirical assessment with mediation and moderation effects

    Open Access•Xiao-Yu Xu, Syed Muhammad Usman Tayyab•ARTICLE•Telematics and Informatics•2021

  • Hierarchical value-attainment paths of CBEC consumers

    Open Access•Xiao-Yu Xu, Syed Muhammad Usman Tayyab et al.•ARTICLE•Internet Research•2020•Cited by: 1•References: 8

    Purpose This study elicits the critical attributes, consequences and values associated with the purchasing process in the context of cross-border e-commerce (CBEC). The purpose is to provide a better understanding of the fundamental factors that determine consumer values in CBEC. Design/methodology/approach The study applies the means-end-chain theory and soft-laddering techniques to interview 60 CBEC consumers to construct an implication matrix …

  • Exploring the dual routes in influencing sales and adoption in augmented reality retailing

    Open Access•Xiaoyu Xu, Xiao-Yu Xu et al.•ARTICLE•Internet Research•2024•Cited by: 2•References: 6

    Purpose This study investigates augmented reality (AR) retailing and attempts to develop a profound understanding of consumer decision-making processes in AR-enabled e-retailing. Design/methodology/approach The study is grounded in rich informational cues and information processing mechanisms by incorporating the elaboration likelihood model (ELM) and trust transfer theory. This study employs a mixed analytic method that incorporates structural e…

  • A multi-model approach for the extension of the use and gratification theory in video game streaming

    Open Access•Xiao-Yu Xu, Syed Muhammad Usman Tayyab et al.•ARTICLE•Information Technology and People•2025•Cited by: 1•References: 125

    Purpose Video game streaming (VGS) is emerging as an extremely popular, highly interactive, inordinately subscribed and very dynamic form of digital media. Incorporated environmental elements, gratifications and user pre-existing attitudes in VGS, this paper presents the development of an extended model of uses and gratification theory (EUGT) for predicting users' behavior in novel technological context. Design/methodology/approach The proposed m…

  • The coping strategies in fitness apps

    Open Access•Xiao-Yu Xu, Syed Muhammad Usman Tayyab et al.•ARTICLE•Internet Research•2023•Cited by: 1•References: 10

    Purpose Combining the coping theory and social support theory, this study aims to reveal users' coping strategies for mobile fitness app (MFA) engagement and fitness intentions with a rigorous and comprehensive hybrid research approach. Design/methodology/approach A three-stage hybrid research design was employed in this study. In the first stage, this study utilized structural equation modeling (SEM) to investigate the associations between copin…

  • Hierarchical value-attainment paths of CBEC consumers

    Open Access•Xiao-Yu Xu, Syed Muhammad Usman Tayyab et al.•ARTICLE•Internet Research•2020•Cited by: 1•References: 8

    Purpose This study elicits the critical attributes, consequences and values associated with the purchasing process in the context of cross-border e-commerce (CBEC). The purpose is to provide a better understanding of the fundamental factors that determine consumer values in CBEC. Design/methodology/approach The study applies the means-end-chain theory and soft-laddering techniques to interview 60 CBEC consumers to construct an implication matrix …

  • Hierarchical value-attainment paths of CBEC consumers

    Open Access•Xiao-Yu Xu, Syed Muhammad Usman Tayyab et al.•ARTICLE•Internet Research•2020•Cited by: 1•References: 8

    Purpose This study elicits the critical attributes, consequences and values associated with the purchasing process in the context of cross-border e-commerce (CBEC). The purpose is to provide a better understanding of the fundamental factors that determine consumer values in CBEC. Design/methodology/approach The study applies the means-end-chain theory and soft-laddering techniques to interview 60 CBEC consumers to construct an implication matrix …

  • How the intensity of the immersive experience impels the extent of Social Streaming App dependency? An empirical assessment with mediation and moderation effects

    Open Access•Xiao-Yu Xu, Syed Muhammad Usman Tayyab•ARTICLE•Telematics and Informatics•2021

  • The exploration of customization in augmented reality from the affordance lens

    Open Access•Xiaoyu Xu, Xiao-Yu Xu et al.•ARTICLE•Technological Forecasting and…•2023

  • The coping strategies in fitness apps

    Open Access•Xiao-Yu Xu, Syed Muhammad Usman Tayyab et al.•ARTICLE•Internet Research•2023•Cited by: 1•References: 10

    Purpose Combining the coping theory and social support theory, this study aims to reveal users' coping strategies for mobile fitness app (MFA) engagement and fitness intentions with a rigorous and comprehensive hybrid research approach. Design/methodology/approach A three-stage hybrid research design was employed in this study. In the first stage, this study utilized structural equation modeling (SEM) to investigate the associations between copin…

  • Exploring the dual routes in influencing sales and adoption in augmented reality retailing

    Open Access•Xiaoyu Xu, Xiao-Yu Xu et al.•ARTICLE•Internet Research•2024•Cited by: 2•References: 6

    Purpose This study investigates augmented reality (AR) retailing and attempts to develop a profound understanding of consumer decision-making processes in AR-enabled e-retailing. Design/methodology/approach The study is grounded in rich informational cues and information processing mechanisms by incorporating the elaboration likelihood model (ELM) and trust transfer theory. This study employs a mixed analytic method that incorporates structural e…

  • A multi-model approach for the extension of the use and gratification theory in video game streaming

    Open Access•Xiao-Yu Xu, Syed Muhammad Usman Tayyab et al.•ARTICLE•Information Technology and People•2025•Cited by: 1•References: 125

    Purpose Video game streaming (VGS) is emerging as an extremely popular, highly interactive, inordinately subscribed and very dynamic form of digital media. Incorporated environmental elements, gratifications and user pre-existing attitudes in VGS, this paper presents the development of an extended model of uses and gratification theory (EUGT) for predicting users' behavior in novel technological context. Design/methodology/approach The proposed m…

Computer Science (6 works) · Psychology (5 works) · Technology Adoption and User Behaviour (5 works) · Digital Marketing and Social Media (4 works) · Originality (4 works) · Social Psychology (3 works) · Structural equation modeling (3 works) · Applied Psychology (2 works) · Human–computer interaction (2 works) · Impact of Technology on Adolescents (2 works)

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