Mohamed Ben Dhiab
Biographic Data
| ID | 4438864 |
|---|---|
| NAME | Mohamed Ben Dhiab |
| GIVEN NAMES | Mohamed Ben |
| FAMILY NAME | Dhiab |
| SIGNATURE | BEN DHIAB M |
| AFFILIATIONS | Faculty of Medicine “Ibn El Jazzar,” University of Sousse Sousse Tunisia |
| ORCID | 0000-0002-3717-216X |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Sociodemographic, lifestyle, and educational environment factors associated with academic performance among Tunisian medical students
BACKGROUND: Academic performance strongly influences medical students' professional development. It results from the interaction of multiple factors, including sociodemographic characteristics, lifestyle habits, and academic conditions. Although these determinants have been explored in various contexts, evidence from North African medical schools remains limited, despite their distinct educational structures and resource constraints. Identifying …
Evaluating the Performance of Agreement Metrics in a Delphi Study on Chemical, Biological, Radiological and Nuclear Major Incidents Preparedness Using Classical and Machine Learning Approaches
Delphi studies in disaster medicine lack consensus on expert agreement metrics. This study examined various metrics using a Delphi study on chemical, biological, radiological, and nuclear (CBRN) preparedness in the Middle East and North Africa region. Forty international disaster medicine experts evaluated 133 items across ten CBRN Preparedness Assessment Tool themes using a 5‐point Likert scale. Agreement was measured using Kendall's W, Intracla…
The Effect of Serious Games on Medical Students’ Motivation, Flow and Learning
Background and aim Serious games are interactive games with a purpose for education, developed generally under software technology, serious games also include tabletop games (board games and card games), and many of them are used in medical settings like hospital training. Previous work indicates that serious games can enhance students' motivation, interaction, and engagement. This study aimed to evaluate the effectiveness of a serious game on me…
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The Effect of Serious Games on Medical Students’ Motivation, Flow and Learning
Background and aim Serious games are interactive games with a purpose for education, developed generally under software technology, serious games also include tabletop games (board games and card games), and many of them are used in medical settings like hospital training. Previous work indicates that serious games can enhance students' motivation, interaction, and engagement. This study aimed to evaluate the effectiveness of a serious game on me…
Evaluating the Performance of Agreement Metrics in a Delphi Study on Chemical, Biological, Radiological and Nuclear Major Incidents Preparedness Using Classical and Machine Learning Approaches
Delphi studies in disaster medicine lack consensus on expert agreement metrics. This study examined various metrics using a Delphi study on chemical, biological, radiological, and nuclear (CBRN) preparedness in the Middle East and North Africa region. Forty international disaster medicine experts evaluated 133 items across ten CBRN Preparedness Assessment Tool themes using a 5‐point Likert scale. Agreement was measured using Kendall's W, Intracla…
Sociodemographic, lifestyle, and educational environment factors associated with academic performance among Tunisian medical students
BACKGROUND: Academic performance strongly influences medical students' professional development. It results from the interaction of multiple factors, including sociodemographic characteristics, lifestyle habits, and academic conditions. Although these determinants have been explored in various contexts, evidence from North African medical schools remains limited, despite their distinct educational structures and resource constraints. Identifying …
Computer Science (2 works) · Academic achievement (1 work) · Amotivation (1 work) · Applied Psychology (1 work) · Artificial Intelligence (1 work) · Chemistry (1 work) · Delphi (1 work) · Delphi method (1 work) · Developmental psychology (1 work) · Education and Learning Interventions (1 work)