Mousa Al-Kfairy
Biographic Data
| ID | 4439571 |
|---|---|
| NAME | Mousa Al-Kfairy |
| GIVEN NAMES | Mousa |
| FAMILY NAME | Al-Kfairy |
| SIGNATURE | AL-KFAIRY M |
| AFFILIATIONS | Zayed University |
| ORCID | 0000-0003-3180-3861 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 5 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Cross-Lingual Emotion Identification
Beyond adoption models
Purpose This study aims to create a clear framework for understanding how the metaverse is adopted in higher education, with particular attention to contextual, institutional and governance-related differences. While previous research has examined adoption from different angles, there is still no unified model that incorporates the various factors affecting adoption at the individual, pedagogical, technological, organizational, environmental, eth…
User adoption of metaverse-based digital storytelling for intangible cultural heritage
Purpose This study aims to investigate the factors that influence the adoption of metaverse-based digital storytelling platforms designed to preserve and engage intangible cultural heritage (ICH). Using constructs such as perceived intangible value, emotional engagement, social presence, perceived cultural authenticity and ethical awareness, this study explores how users evaluate and engage with immersive cultural technologies. Design/methodology…
Psychological barriers to metaverse-based education
Purpose This study aims to examine the psychological barriers to Metaverse-based education, focusing on the impact of technophobia and digital fatigue constructs. While the metaverse offers innovative educational experiences, these psychological factors may hinder its adoption, necessitating a deeper understanding of their influence. Design/methodology/approach This study adopted a quantitative research approach utilizing a survey methodology to …
The Good, The Bad, and The Ugly About Insta Shopping
Instagram, as many social media platforms, has been increasingly used by users to shop for goods and products from business or other individuals. Recently, studies have shed lights on acceptance and usage of Insta shopping from users’ perspectives by following popular technology models, such as technology acceptance model (TAM) and unified theory of acceptance and use of technology (UTAUT). However, more rich and in-depth insights about using Ins…
No prominent works on this page.
The Good, The Bad, and The Ugly About Insta Shopping
Instagram, as many social media platforms, has been increasingly used by users to shop for goods and products from business or other individuals. Recently, studies have shed lights on acceptance and usage of Insta shopping from users’ perspectives by following popular technology models, such as technology acceptance model (TAM) and unified theory of acceptance and use of technology (UTAUT). However, more rich and in-depth insights about using Ins…
User adoption of metaverse-based digital storytelling for intangible cultural heritage
Purpose This study aims to investigate the factors that influence the adoption of metaverse-based digital storytelling platforms designed to preserve and engage intangible cultural heritage (ICH). Using constructs such as perceived intangible value, emotional engagement, social presence, perceived cultural authenticity and ethical awareness, this study explores how users evaluate and engage with immersive cultural technologies. Design/methodology…
Psychological barriers to metaverse-based education
Purpose This study aims to examine the psychological barriers to Metaverse-based education, focusing on the impact of technophobia and digital fatigue constructs. While the metaverse offers innovative educational experiences, these psychological factors may hinder its adoption, necessitating a deeper understanding of their influence. Design/methodology/approach This study adopted a quantitative research approach utilizing a survey methodology to …
Cross-Lingual Emotion Identification
Beyond adoption models
Purpose This study aims to create a clear framework for understanding how the metaverse is adopted in higher education, with particular attention to contextual, institutional and governance-related differences. While previous research has examined adoption from different angles, there is still no unified model that incorporates the various factors affecting adoption at the individual, pedagogical, technological, organizational, environmental, eth…
Education and Learning Interventions (2 works) · Metaverse (2 works) · Sociology (2 works) · Technology Adoption and User Behaviour (2 works) · Virtual Reality Applications and Impacts (2 works) · Applied Psychology (1 works) · Applied Psychology (1 works) · Augmented Reality Applications (1 works) · Centrality (1 works) · Collaborative learning (1 works)