Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Qiusi Sun

Biographic Data

ID4448722
NAMEQiusi Sun
GIVEN NAMESQiusi
FAMILY NAMESun
SIGNATURESUN Q
AFFILIATIONSUniversity of California, Davis
ORCID0000-0002-1199-2004
VERIFIEDYes
TOTAL WORKS6
TOTAL CITATIONS10
WORKS AS AUTHOR6
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2018
LATEST PUBLICATION YEAR2024
H-INDEX1
  • With great power comes great accountability

    Open Access•Mingxuan Liu, Qiusi Sun et al.•ARTICLE•New Media & Society•2024•Cited by: 1•References: 6

    Can players’ network-level parameters predict gaming perpetration, victimization, and their overlap? Extending the Structural Hole Theory and the Shadow of the Future Effect, this study examines the potential advantages and accountability conferred by key network metrics (i.e., ego network size, brokerage, and closure) and their behavioral implications. Using longitudinal co-play network and complaint data from 55,760 players in an online multipl…

  • How do we make the virtual world a better place? Social discrimination in online gaming, sense of community, and well-being

    Open Access•Sarah Hoan Nguyen, Qiusi Sun et al.•ARTICLE•Telematics and Informatics•2022

  • Who would respond to A troll? A social network analysis of reactions to trolls in online communities

    Open Access•Qiusi Sun, Cuihua Shen•ARTICLE•Computers in Human Behavior•2021

  • Over-Time Trends in Incivility on Social Media

    Open Access•Qiusi Sun, Magdalena Wojcieszak et al.•ARTICLE•Frontiers in Political Science•2021•Cited by: 1•References: 18

    Incivility in social media has become a major concern of the public, who perceive uncivil online interactions to be both widespread and increasing. This study provides a descriptive account of incivility dynamics over the past 11 years by examining the trends of incivility in three main categories of social media interactions: political, mixed, and non-political. Using longitudinal data from Reddit that accounts for 95% of the entire Reddit unive…

  • Viral vitriol

    Open Access•Cuihua Shen, Qiusi Sun et al.•ARTICLE•Computers in Human Behavior•2020

  • Families that play together stay together

    Open Access•Bingqing Wang, Laramie D Taylor et al.•ARTICLE•New Media & Society•2018•Cited by: 8•References: 3

    Video games have been a major form of people’s entertainment, and they have entered people’s family life. However, what we know about the effects of video games on family relationships is still rare. This study investigated the effects of video game co-playing among family members on family satisfaction and family closeness. In total, 361 parents recruited from Amazon Turk completed online questionnaires. The results showed that the more frequent…

  • Families that play together stay together

    Open Access•Bingqing Wang, Laramie D Taylor et al.•ARTICLE•New Media & Society•2018•Cited by: 8•References: 3

    Video games have been a major form of people’s entertainment, and they have entered people’s family life. However, what we know about the effects of video games on family relationships is still rare. This study investigated the effects of video game co-playing among family members on family satisfaction and family closeness. In total, 361 parents recruited from Amazon Turk completed online questionnaires. The results showed that the more frequent…

  • With great power comes great accountability

    Open Access•Mingxuan Liu, Qiusi Sun et al.•ARTICLE•New Media & Society•2024•Cited by: 1•References: 6

    Can players’ network-level parameters predict gaming perpetration, victimization, and their overlap? Extending the Structural Hole Theory and the Shadow of the Future Effect, this study examines the potential advantages and accountability conferred by key network metrics (i.e., ego network size, brokerage, and closure) and their behavioral implications. Using longitudinal co-play network and complaint data from 55,760 players in an online multipl…

  • Over-Time Trends in Incivility on Social Media

    Open Access•Qiusi Sun, Magdalena Wojcieszak et al.•ARTICLE•Frontiers in Political Science•2021•Cited by: 1•References: 18

    Incivility in social media has become a major concern of the public, who perceive uncivil online interactions to be both widespread and increasing. This study provides a descriptive account of incivility dynamics over the past 11 years by examining the trends of incivility in three main categories of social media interactions: political, mixed, and non-political. Using longitudinal data from Reddit that accounts for 95% of the entire Reddit unive…

  • Families that play together stay together

    Open Access•Bingqing Wang, Laramie D Taylor et al.•ARTICLE•New Media & Society•2018•Cited by: 8•References: 3

    Video games have been a major form of people’s entertainment, and they have entered people’s family life. However, what we know about the effects of video games on family relationships is still rare. This study investigated the effects of video game co-playing among family members on family satisfaction and family closeness. In total, 361 parents recruited from Amazon Turk completed online questionnaires. The results showed that the more frequent…

  • Viral vitriol

    Open Access•Cuihua Shen, Qiusi Sun et al.•ARTICLE•Computers in Human Behavior•2020

  • Who would respond to A troll? A social network analysis of reactions to trolls in online communities

    Open Access•Qiusi Sun, Cuihua Shen•ARTICLE•Computers in Human Behavior•2021

  • Over-Time Trends in Incivility on Social Media

    Open Access•Qiusi Sun, Magdalena Wojcieszak et al.•ARTICLE•Frontiers in Political Science•2021•Cited by: 1•References: 18

    Incivility in social media has become a major concern of the public, who perceive uncivil online interactions to be both widespread and increasing. This study provides a descriptive account of incivility dynamics over the past 11 years by examining the trends of incivility in three main categories of social media interactions: political, mixed, and non-political. Using longitudinal data from Reddit that accounts for 95% of the entire Reddit unive…

  • How do we make the virtual world a better place? Social discrimination in online gaming, sense of community, and well-being

    Open Access•Sarah Hoan Nguyen, Qiusi Sun et al.•ARTICLE•Telematics and Informatics•2022

  • With great power comes great accountability

    Open Access•Mingxuan Liu, Qiusi Sun et al.•ARTICLE•New Media & Society•2024•Cited by: 1•References: 6

    Can players’ network-level parameters predict gaming perpetration, victimization, and their overlap? Extending the Structural Hole Theory and the Shadow of the Future Effect, this study examines the potential advantages and accountability conferred by key network metrics (i.e., ego network size, brokerage, and closure) and their behavioral implications. Using longitudinal co-play network and complaint data from 55,760 players in an online multipl…

Computer Science (6 works) · Psychology (6 works) · Social Psychology (5 works) · Social Psychology (3 works) · Sociology (3 works) · Artificial Intelligence (2 works) · Bullying, Victimization, and Aggression (2 works) · Digital Games and Media (2 works) · Impact of Technology on Adolescents (2 works) · Internet privacy (2 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae