Elizabeth Van Couvering
Biographic Data
| ID | 4448756 |
|---|---|
| NAME | Elizabeth Van Couvering |
| GIVEN NAMES | Elizabeth |
| FAMILY NAME | Van Couvering |
| SIGNATURE | VAN COUVERING E |
| AFFILIATIONS | Karlstad University |
| ORCID | 0000-0003-1430-4964 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 17 |
| WORKS AS AUTHOR | 6 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2007 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
The Dark Side of LLM-Powered Chatbots
This study investigates the impact of Large Language Model (LLM)-based chatbots, specifically in the context of political information retrieval, using the 2024 Taiwan presidential election as a case study. With the rapid integration of LLMs into search engines like Google and Microsoft Bing, concerns about information quality, algorithmic gatekeeping, biases, and content moderation emerged. This research aims to (1) assess the alignment of AI cha…
AI chatbot accountability in the age of algorithmic gatekeeping
This study investigates the performance of search engine chatbots powered by large language models in generative political information retrieval. Applying algorithmic accountability as a central theme, this research (a) assesses the alignment of artificial intelligence (AI) chatbot responses with timely political information, (b) investigates the factual correctness and transparency of chatbot-sourced synopses, (c) examines the adherence of chatb…
The mediatization of work? Gig workers and gig apps in Sweden
This article presents a study of how and to what extent gig workers in Sweden experience a mediatization of work. We contend that previous mediatization research has assumed extensive and unified effects of mediatization, and that previous gig work research has focused on users of large-scale, transnational platforms. We conducted a set of qualitative, semi-structured interviews (N = 28) with Swedish users of four different gig apps (all produced…
Stretching immersion in virtual reality
Virtual reality (VR) immerses users in others’ lives, creating empathy and understanding long after the VR scenario has finished. As VR technology has matured, VR scenarios have begun to be used in complex real-world areas such as education, health and organisational change. These scenarios can be of variable technical quality, with limited interactive capacity, unrealistic environments and clunky or absent avatars. In this study, three scenarios…
Faces and charts
Although the audience as an industrial media product has been scrutinised by scholars for decades, the visual presentation of the audience has been nearly absent from scholarly analysis. This article examines the interfaces that Facebook uses to present its audience to three different user groups (ordinary Facebook members, publishers, and finally advertisers) using a social semiotic analytical framework to analyse visuals, interactive elements a…
Is Relevance Relevant? Market, Science, and War
In the face of rising controversy about search engine results—that they are too restrictive, too comprehensive, lacking in certain areas, over-represented in others—this article presents the results of in-depth interviews with search engine producers, examining their conceptions of search engine quality and the implications of those conceptions. Structuration theory suggests that the cultural schemas that frame these discourses of quality will be…
Is Relevance Relevant? Market, Science, and War
In the face of rising controversy about search engine results—that they are too restrictive, too comprehensive, lacking in certain areas, over-represented in others—this article presents the results of in-depth interviews with search engine producers, examining their conceptions of search engine quality and the implications of those conceptions. Structuration theory suggests that the cultural schemas that frame these discourses of quality will be…
AI chatbot accountability in the age of algorithmic gatekeeping
This study investigates the performance of search engine chatbots powered by large language models in generative political information retrieval. Applying algorithmic accountability as a central theme, this research (a) assesses the alignment of artificial intelligence (AI) chatbot responses with timely political information, (b) investigates the factual correctness and transparency of chatbot-sourced synopses, (c) examines the adherence of chatb…
The mediatization of work? Gig workers and gig apps in Sweden
This article presents a study of how and to what extent gig workers in Sweden experience a mediatization of work. We contend that previous mediatization research has assumed extensive and unified effects of mediatization, and that previous gig work research has focused on users of large-scale, transnational platforms. We conducted a set of qualitative, semi-structured interviews (N = 28) with Swedish users of four different gig apps (all produced…
Is Relevance Relevant? Market, Science, and War
In the face of rising controversy about search engine results—that they are too restrictive, too comprehensive, lacking in certain areas, over-represented in others—this article presents the results of in-depth interviews with search engine producers, examining their conceptions of search engine quality and the implications of those conceptions. Structuration theory suggests that the cultural schemas that frame these discourses of quality will be…
Faces and charts
Although the audience as an industrial media product has been scrutinised by scholars for decades, the visual presentation of the audience has been nearly absent from scholarly analysis. This article examines the interfaces that Facebook uses to present its audience to three different user groups (ordinary Facebook members, publishers, and finally advertisers) using a social semiotic analytical framework to analyse visuals, interactive elements a…
Stretching immersion in virtual reality
Virtual reality (VR) immerses users in others’ lives, creating empathy and understanding long after the VR scenario has finished. As VR technology has matured, VR scenarios have begun to be used in complex real-world areas such as education, health and organisational change. These scenarios can be of variable technical quality, with limited interactive capacity, unrealistic environments and clunky or absent avatars. In this study, three scenarios…
The mediatization of work? Gig workers and gig apps in Sweden
This article presents a study of how and to what extent gig workers in Sweden experience a mediatization of work. We contend that previous mediatization research has assumed extensive and unified effects of mediatization, and that previous gig work research has focused on users of large-scale, transnational platforms. We conducted a set of qualitative, semi-structured interviews (N = 28) with Swedish users of four different gig apps (all produced…
The Dark Side of LLM-Powered Chatbots
This study investigates the impact of Large Language Model (LLM)-based chatbots, specifically in the context of political information retrieval, using the 2024 Taiwan presidential election as a case study. With the rapid integration of LLMs into search engines like Google and Microsoft Bing, concerns about information quality, algorithmic gatekeeping, biases, and content moderation emerged. This research aims to (1) assess the alignment of AI cha…
AI chatbot accountability in the age of algorithmic gatekeeping
This study investigates the performance of search engine chatbots powered by large language models in generative political information retrieval. Applying algorithmic accountability as a central theme, this research (a) assesses the alignment of artificial intelligence (AI) chatbot responses with timely political information, (b) investigates the factual correctness and transparency of chatbot-sourced synopses, (c) examines the adherence of chatb…
Computer Science (6 works) · Political science (4 works) · Psychology (4 works) · Social Psychology (3 works) · Business (2 works) · Complex Network Analysis Techniques (2 works) · Hate Speech and Cyberbullying Detection (2 works) · Information retrieval (2 works) · Interactivity (2 works) · Politics (2 works)