Kruakae Pothong
Biographic Data
| ID | 4448800 |
|---|---|
| NAME | Kruakae Pothong |
| GIVEN NAMES | Kruakae |
| FAMILY NAME | Pothong |
| SIGNATURE | POTHONG K |
| AFFILIATIONS | London School of Economics and Political Science |
| ORCID | 0000-0002-1735-7941 |
| VERIFIED | Yes |
| TOTAL WORKS | 12 |
| TOTAL CITATIONS | 2 |
| AUTHOR COUNT | 11 |
| EDITOR COUNT | 1 |
| FIRST PUBLICATION YEAR | 2016 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
The ‘Googlisation’ of the Classroom: How Does the Protection of Children’s Personal Data Fare
The use of education technologies (EdTech) in schools has rapidly expanded during COVID-19 due to remote learning requirements. Despite the diversity of EdTech products used in schools, only a handful, including Google Classroom, dominate children’s classrooms in the UK. The way these products operate and process data as part of teaching and learning may expose children to data protection risks with immeasurable consequences for children and thei…
Child Rights Impact Assessment: A Policy Tool for a Rights‐Respecting Digital Environment
Businesses that develop digital products and services often anticipate generic users, paying insufficient attention to the needs and rights of children who may use or be impacted by their practices. This article investigates the potential of child rights impact assessment (CRIA) as a policy tool to protect and respect children's rights in the tech sector. The methods draw on desk research, interviews with product designers and developers, and a r…
Child-Centered AI: Contextualizing Principles and Design in HCI
This forum features practitioner perspectives on designing technologies for and with communities. We highlight compelling projects and provocative points of view that speak to both community technology practice and the interaction design field as a whole. --- Sheena Erete, Editor
Who controls children’s education data? A socio-legal analysis of the UK governance regimes for schools and EdTech
A socio-legal analysis of the UK governance regime for data collected from children at school for teaching and learning contrasts the government-mandated data collection by schools to inform educational policy and planning with data processed and shared with third parties by commercial EdTech providers. We find the former is effectively governed by the government’s ‘Five Safes Framework’ with some problematic exceptions. By contrast, EdTech provi…
Child Rights by Design: Unboxing Children From the Child-Only Digital Corner
Digital technologies now mediate most, if not all, aspects of children’s lives from learning to lunching, playing, staying connected and building relationships with friends and family. However, the same cannot be said about children’s best interests in the design and operation of today’s digital environment. This paper analyses 52 products and services children use, including consoles, mobile games, wearables, smart toys, EdTech and digital healt…
Digital play on children’s terms: A child rights approach to designing digital experiences
Children have the right to play (UN Convention on the Rights of the Child, 1989), yet their opportunities to play on their own terms (free play) are under pressure, including online. Drawing on an analysis of the qualities of children’s free play across time and cultures, a nationally representative survey of UK 6- to 17-year olds compared their experiences of play across digital and non-digital contexts to identify design features that enhance o…
Imaginative play in digital environments: Designing social and creative opportunities for identity formation
Digital technologies afford ample opportunities for children’s development, identity formation, imagination and sociability through free play. At stake, we argue, is children’s agency. Yet free play is under threat in both digital and nondigital contexts. Recognising that different configurations of the contexts in which play occurs affect whether and how children can play on their own terms, this article draws on the long tradition of research o…
Research Handbook on Political Propaganda
This timely Research Handbook draws on a wide range of international case studies to assess the transformative impact of modern communication landscapes on political propaganda. From Brexit to Donald Trump, from presidential elections in Mexico to political rallies in India, from ‘fake news’ to Cambridge Analytica, contributors demonstrate the ways in which growing digital platforms have amplified the reach and influence of political propaganda
Research Handbook on Political Propaganda
Youth Jury Policy Deliberation: Towards a Fair and Responsible Internet
Young people aged between 12 and 17 across three major British cities — London, Leeds and Nottingham — were invited to play the role of ‘jurors’ on a case where ‘the Internet was put on trial’. The recommendations reported in this paper are intended to improve digital experience and online safety as contributions to policy. These recommendations derive from the ‘youth jurors’ policy deliberations designed to encourage young people to reflect on t…
Dramatizing Deliberation: A Method for Encouraging Young People to Think About Their Rights
Nine ‘youth juries’ were established across three major British cities – London, Leeds and Nottingham -, each comprising twelve 12-to-17 year-olds who were invited to act as ‘jurors’ with a view to ‘putting the Internet on trial’. This article outlines the method that was designed for conducting these juries, focusing upon two innovative features: the organisation of deliberative juries, based upon a four-step process for arriving at policy recom…
Juries: Acting Out Digital Dilemmas to Promote Digital Reflections
A quick journey through prevention science (e.g., substance misuse prevention) and a comparison between online and offline risks, harm, and vulnerability in children suggests that new approaches and interventions are needed to promote Internet safety and minimise the new sources of risk associated with accessing the Internet. In this paper we present a new methodological approach to promote digital literacy and positively influence the way in whi…
Digital play on children’s terms: A child rights approach to designing digital experiences
Children have the right to play (UN Convention on the Rights of the Child, 1989), yet their opportunities to play on their own terms (free play) are under pressure, including online. Drawing on an analysis of the qualities of children’s free play across time and cultures, a nationally representative survey of UK 6- to 17-year olds compared their experiences of play across digital and non-digital contexts to identify design features that enhance o…
Juries: Acting Out Digital Dilemmas to Promote Digital Reflections
A quick journey through prevention science (e.g., substance misuse prevention) and a comparison between online and offline risks, harm, and vulnerability in children suggests that new approaches and interventions are needed to promote Internet safety and minimise the new sources of risk associated with accessing the Internet. In this paper we present a new methodological approach to promote digital literacy and positively influence the way in whi…
Dramatizing Deliberation: A Method for Encouraging Young People to Think About Their Rights
Nine ‘youth juries’ were established across three major British cities – London, Leeds and Nottingham -, each comprising twelve 12-to-17 year-olds who were invited to act as ‘jurors’ with a view to ‘putting the Internet on trial’. This article outlines the method that was designed for conducting these juries, focusing upon two innovative features: the organisation of deliberative juries, based upon a four-step process for arriving at policy recom…
Youth Jury Policy Deliberation: Towards a Fair and Responsible Internet
Young people aged between 12 and 17 across three major British cities — London, Leeds and Nottingham — were invited to play the role of ‘jurors’ on a case where ‘the Internet was put on trial’. The recommendations reported in this paper are intended to improve digital experience and online safety as contributions to policy. These recommendations derive from the ‘youth jurors’ policy deliberations designed to encourage young people to reflect on t…
Research Handbook on Political Propaganda
This timely Research Handbook draws on a wide range of international case studies to assess the transformative impact of modern communication landscapes on political propaganda. From Brexit to Donald Trump, from presidential elections in Mexico to political rallies in India, from ‘fake news’ to Cambridge Analytica, contributors demonstrate the ways in which growing digital platforms have amplified the reach and influence of political propaganda
Research Handbook on Political Propaganda
Imaginative play in digital environments: Designing social and creative opportunities for identity formation
Digital technologies afford ample opportunities for children’s development, identity formation, imagination and sociability through free play. At stake, we argue, is children’s agency. Yet free play is under threat in both digital and nondigital contexts. Recognising that different configurations of the contexts in which play occurs affect whether and how children can play on their own terms, this article draws on the long tradition of research o…
Child Rights by Design: Unboxing Children From the Child-Only Digital Corner
Digital technologies now mediate most, if not all, aspects of children’s lives from learning to lunching, playing, staying connected and building relationships with friends and family. However, the same cannot be said about children’s best interests in the design and operation of today’s digital environment. This paper analyses 52 products and services children use, including consoles, mobile games, wearables, smart toys, EdTech and digital healt…
Digital play on children’s terms: A child rights approach to designing digital experiences
Children have the right to play (UN Convention on the Rights of the Child, 1989), yet their opportunities to play on their own terms (free play) are under pressure, including online. Drawing on an analysis of the qualities of children’s free play across time and cultures, a nationally representative survey of UK 6- to 17-year olds compared their experiences of play across digital and non-digital contexts to identify design features that enhance o…
Who controls children’s education data? A socio-legal analysis of the UK governance regimes for schools and EdTech
A socio-legal analysis of the UK governance regime for data collected from children at school for teaching and learning contrasts the government-mandated data collection by schools to inform educational policy and planning with data processed and shared with third parties by commercial EdTech providers. We find the former is effectively governed by the government’s ‘Five Safes Framework’ with some problematic exceptions. By contrast, EdTech provi…
The ‘Googlisation’ of the Classroom: How Does the Protection of Children’s Personal Data Fare
The use of education technologies (EdTech) in schools has rapidly expanded during COVID-19 due to remote learning requirements. Despite the diversity of EdTech products used in schools, only a handful, including Google Classroom, dominate children’s classrooms in the UK. The way these products operate and process data as part of teaching and learning may expose children to data protection risks with immeasurable consequences for children and thei…
Child Rights Impact Assessment: A Policy Tool for a Rights‐Respecting Digital Environment
Businesses that develop digital products and services often anticipate generic users, paying insufficient attention to the needs and rights of children who may use or be impacted by their practices. This article investigates the potential of child rights impact assessment (CRIA) as a policy tool to protect and respect children's rights in the tech sector. The methods draw on desk research, interviews with product designers and developers, and a r…
Child-Centered AI: Contextualizing Principles and Design in HCI
This forum features practitioner perspectives on designing technologies for and with communities. We highlight compelling projects and provocative points of view that speak to both community technology practice and the interaction design field as a whole. --- Sheena Erete, Editor
Computer Science (10 works) · Political science (9 works) · Psychology (7 works) · Sociology (7 works) · Law (6 works) · Child Development and Digital Technology (5 works) · Internet privacy (5 works) · Public relations (5 works) · Politics (4 works) · Social Psychology (4 works)