Nicolai Nybro Hansen
Biographic Data
| ID | 4448840 |
|---|---|
| NAME | Nicolai Nybro Hansen |
| GIVEN NAMES | Nicolai Nybro |
| FAMILY NAME | Hansen |
| SIGNATURE | HANSEN N N |
| AFFILIATIONS | VIVE - The Danish Center for Social Science Research |
| ORCID | 0009-0000-2206-0897 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 2 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
Motivational talk
In recent decades, the concept of motivation has become central to active labour market policies (ALMP) across various welfare regimes. Within the ALMP framework, client motivation has been addressed through both ‘hard’ approaches, such as economic sanctions and benefit reductions, and ‘soft’ approaches, including client-involving conversations aimed at tailoring individualized action plans based on clients’ aspirations and goals. Despite the gro…
The interplay between game design and social practice
Game design’s influence on how gaming is practiced is a debated topic within video game research. Overlapping with this debate are questions of how game design and social practice each contribute to experiences of problematic gaming. In this study, we drew on focus groups and individual interviews with a total of 107 adolescents. We deployed practice theory to demonstrate how game design is an integrated part of the material configurations of eve…
The interplay between game design and social practice
Game design’s influence on how gaming is practiced is a debated topic within video game research. Overlapping with this debate are questions of how game design and social practice each contribute to experiences of problematic gaming. In this study, we drew on focus groups and individual interviews with a total of 107 adolescents. We deployed practice theory to demonstrate how game design is an integrated part of the material configurations of eve…
The interplay between game design and social practice
Game design’s influence on how gaming is practiced is a debated topic within video game research. Overlapping with this debate are questions of how game design and social practice each contribute to experiences of problematic gaming. In this study, we drew on focus groups and individual interviews with a total of 107 adolescents. We deployed practice theory to demonstrate how game design is an integrated part of the material configurations of eve…
Motivational talk
In recent decades, the concept of motivation has become central to active labour market policies (ALMP) across various welfare regimes. Within the ALMP framework, client motivation has been addressed through both ‘hard’ approaches, such as economic sanctions and benefit reductions, and ‘soft’ approaches, including client-involving conversations aimed at tailoring individualized action plans based on clients’ aspirations and goals. Despite the gro…
Active labour market policies (1 work) · Computer Science (1 work) · Conversation (1 work) · Danish (1 work) · Digital Games and Media (1 work) · Disadvantaged (1 work) · Emotional Labor in Professions (1 work) · Epistemology (1 work) · Everyday life (1 work) · Focus (optics (1 work)